Some background - a few months ago a dwarven caravan came, together with a liaison, followed by a band of zombies (almost 200) and some goblins. I was too busy to fight or manage them, so I just allowed the caravan to enter, made sure the remaining merchants and bodyguards had no apparent chance to survive (which was wrong, because merchants survived somehow and were running in circles around my walls, only their 5 bodyguards died) and closed the gates. Unfortunately two of outside merchants had their horses killed, so merchants inside refused to trade. I allowed them out (five wagons of goods, welp) with the remaining bodyguards. The mechants fled, but all 5 still alive bodyguards died in the end, fighting very bravely. All goblins also died to zombies. Together with the bodyguards they killed all the zombies except one, which was killed by my military, because it was too afraid to enter my cage traps. During all that mess I captured almost 30 zombies. I ordered all zombie corpses to be thrown into smashing chamber, but cannot smash them right away because I need to sort out useful stuff first, and it will take a few months. Now, there are two problems I don't know how to solve:
1. With dead zombies. I built coffins for the bodyguards, and my dwarves moved them there. However, I also built some coffins for future needs, but they all had "Dwarf corpse" assigned to them. The zombies in question are called "Dwarf corpse". I tried removing and rebuilding the coffins, but they always end up reserved for the zombies. How to make it stop? I cannot built hundreds or coffins for some stupid dwarven zombies, I'm not a disaster relief agency. Why are they treated as my citizens or friends? Thankfully there is no "burial job", so no cancel spam, but this still makes my cemetery useless. If I select to disallow burying citizens, the zombies aren't assigned to the coffins, but what are they good for then?
2. With alive zombies. Caged zombies cannot be pitted, nor can be assigned to another cage, which means I have to build a cage for every one of them, then link it to a lever and release if I want to train my military. Linking ten cages takes like one month, then killing the zombies is done in five minutes. Absurdity. Again, it seems they count as my civ or friends. Is this really intended or just an annoying bug?