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Author Topic: Infected Nails  (Read 952 times)

Pan

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Infected Nails
« on: April 16, 2012, 01:56:45 am »

These are often problems. Infected nails, ears and noses. Is there a way to mod these out, but keep their respective functions?
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BigFatStupidHead

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Re: Infected Nails
« Reply #1 on: April 16, 2012, 04:58:07 am »

Adding a healing rate to nail and cartilage may suit your fancy. These areas tend to get infected because once broken, they stay broken forever.
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Jeoshua

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Re: Infected Nails
« Reply #2 on: April 16, 2012, 08:24:50 am »

Has anyone ever made a truly realistic body detail plan and tissue template overhaul?  It's rediculous when you really plot out what the bodies are made out of what exactly the raws are saying:

Lips with no skin, fat melts when it's hot outside.
Spine at the exterior of the posterior, you will break your back if you fall on your ass.
Brain tissue directly beneath the skull, once damaged will never heal.
Etc
Etc
Etc

Even some of the mods which add new parts just do so as an extra, not really connected to anything.  So while I appreciate, for example, Genesis giving things genitals, the fact is that they're just "tacked on".  They're not structural in any way and might as well be considered to be just anywhere, not necessarilly between the legs.

I'd love to see the same loving attention applied to a realistic interconnected and fully realized body plan for humanoids that I've seen applied to, say, mineral composition and ore smelting.
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I like fortresses because they are still underground.

Sanguine

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Re: Infected Nails
« Reply #3 on: April 16, 2012, 09:48:17 am »

Has anyone ever made a truly realistic body detail plan and tissue template overhaul?  It's rediculous when you really plot out what the bodies are made out of what exactly the raws are saying:

Lips with no skin, fat melts when it's hot outside.
Spine at the exterior of the posterior, you will break your back if you fall on your ass.
Brain tissue directly beneath the skull, once damaged will never heal.
Etc
Etc
Etc

Even some of the mods which add new parts just do so as an extra, not really connected to anything.  So while I appreciate, for example, Genesis giving things genitals, the fact is that they're just "tacked on".  They're not structural in any way and might as well be considered to be just anywhere, not necessarilly between the legs.

I'd love to see the same loving attention applied to a realistic interconnected and fully realized body plan for humanoids that I've seen applied to, say, mineral composition and ore smelting.

http://www.bay12forums.com/smf/index.php?topic=104222.0
This is pretty close :D
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Once liquids are implemented properly, you could set up a mandatory test involving potential military dwarves swim through a sea of blood on their way through the testing.

Jeoshua

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Re: Infected Nails
« Reply #4 on: April 16, 2012, 06:10:22 pm »

Thanks for that, I can't believe I didn't see that before ;)
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I like fortresses because they are still underground.

HraTaika

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Re: Infected Nails
« Reply #5 on: June 13, 2012, 03:52:14 am »

A small necro here as I couldn't get the healing working. Not exactly a full-blown modder myself, so how do I actually add the healing rate to nails and hooves? :)
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Brandstone

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Re: Infected Nails
« Reply #6 on: June 13, 2012, 06:21:21 am »

Open up tissue_template_default and add [HEALING_RATE:1000] to [TISSUE_TEMPLATE:NAIL_TEMPLATE] and any other tissues you want to be able to heal. Also, you can change the number to adjust the healing rate with lower being faster.

HraTaika

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Re: Infected Nails
« Reply #7 on: June 16, 2012, 04:54:39 pm »

Open up tissue_template_default and add [HEALING_RATE:1000] to [TISSUE_TEMPLATE:NAIL_TEMPLATE] and any other tissues you want to be able to heal. Also, you can change the number to adjust the healing rate with lower being faster.

Very much appreciated!
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