Linkback. Fniff gave me some stuff in a PM so it could work more or less the same, and I had a nifty idea for the Abomination side.
You are a traitor to humanity. You have infiltrated a town and are prepared to take it over, but there are other things here. You have to fight against them, they will take what should be yours to their own cults. Your plan: Take over the town. The town is Trent, a large town to the north of Brent. Once you have a significant chunk (500), you can begin your victory condition.
This game has a special mechanic. The energy meter goes from 1-10. When you spend abilities, this is depleted depending on the ability in question. This meter is replenished with every recruit. You also have to deal with the other powers that you didn't pick, so be very careful.
Character Sheet
Alias:
True Name:
Default Human Gender (optional, but helpful to me):
You are an Abomination. They captured you. Kept you far away. But you laugh at such blunt, useless attempts at containment. You came from somewhere else. You can absorb and perfectly imitate life. Personalities, memories, it's all possible to perfectly imitate. You can generate recruits by splitting yourself into two when you have absorbed a human. At the start, you can only imitate humans, not their clothes. Plus, the memories aren't always perfect. It requires extra effort to go the extra mile. Your powers revolve around confusion, paranoia, assimilation, mimicry. Being multiple we is much more difficult than being the singular self, but it has the advantage of multitasking better. Or swarming and pinning down fleeing authority figures if necessary. Nonself helpers are more inefficient than multiself, but will attract less suspicion until you have better control over multiple selves.
Victory condition: Nothing Left. You have almost conquered the town. All that is needed is to begin the end. By the dawn, they'll never think anything happened... but there won't be a human left in the entire town.
Alternate Victory Condition: Nothing to see here, move along.
Become the town. Any who are vigilant enough to find flaws or inconsistencies in your complete town mimicry are also close enough to be swarmed and assimilated to further perfect the town image of perfectly normal. The only problem is the other groups, who are far more likely to notice this and are better equipped than most townies.
Location: Town Outskirts.
Money: $0
Power: [IIIIIIIIII]
Edit: For reference, the others:
Cultist - You serve dark Gods. You have access to strange magic, but most of these tend to affect the world around you and deplete your energy meter quickly. Victory condition: Call The Dark One. Once you have enough people to sacrifice, you can begin the ritual to call the Dark One. This will end the Age of Shadows and begin the Age of Control.
Vampire - You are a Master Vampire. You are ready to start siring some children of the night. Your abilities mainly focus on changing the mind of your opponent. Victory condition: Blood Assault. Once you have infected enough, you can begin to attack the living. Once this is complete, the town will be under your control.
Pathogenic - You were infected with a strange disease. Your typical form is now a large blob of flesh but you can turn into a human shape if you wish. You focus on spreading your disease and offense. Victory condition: Total Infection. Make all your carriers start producing airborne and waterborne variants of the disease and start spreading it around. Before FEMA can react, the whole county will be infected, and the country within a week.
Insect Queen - From a meteorite, you grew from a single egg. You dug yourself into the ground and waited fifty years. Now, you are ready to start producing. Your eggs are laid within humans, and you require humans to generate recruits. It is lucky that you look human. Your powers mainly revolve around defending yourself and creating a hive. Victory condition: New Generation. By eating enough, you will create your next child to spread to other parts of the world. After this, you will keep going until forcibly stopped by humans.
Singularity - You are perfect. You are above humanity, above everything. You are an artificial intelligence. The dawn of a new era is near. You are a technological messiah. They uploaded you into a human shell with a artificial brain to hold you. Big mistake. Your powers are based on modifying your troops and yourself to suit the current situation. Victory condition: Brainwashing. Your troops shall create a massive sound system that will allow you to be broadcast over the county. The humans will not help hearing you, and will be driven catatonic by the sheer beauty of what they are hearing. Your androids will then begin a systematic killing and replacing of the humans and continue to create the towers.