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Author Topic: Embarking from an existing fortress  (Read 3401 times)

NeoTeleSocio

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Embarking from an existing fortress
« on: April 15, 2012, 03:44:25 pm »

The idea is pretty simple: If your fortress gets boring(somehow) and you want to start a new one, rather than abandoning and doing a new embark, you have the dwarves load up a wagon(build via the Build menu), assign a team of 7 dwarves, and set off! The old fortress itself, of course, would just live on like human/elf/dwarven settlements do when not under control.

Anyway, that's the basics of it. Ideas? Thoughts? Additions? Thanks for taking the time to read!
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Corai

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Re: Embarking from an existing fortress
« Reply #1 on: April 15, 2012, 03:52:02 pm »

/Send 7 legendary everythings with everything to last forever
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NeoTeleSocio

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Re: Embarking from an existing fortress
« Reply #2 on: April 15, 2012, 04:15:17 pm »

Well, you couldn't send everything- the wagon would have limited space. But you could send better dwarfs, I suppose.
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forsaken1111

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Re: Embarking from an existing fortress
« Reply #3 on: April 15, 2012, 04:17:46 pm »

I would do this.

"Okay roster call. Urist McUseless Noble! check... Urist McCheesemaker! check. Urist McAdoptsEveryKitten! Check. Okay you three and you four peasants, Into the wagon! Here's two barrels of stale wine and a bread crust. Go make a fortress!"
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Monk321654

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Re: Embarking from an existing fortress
« Reply #4 on: April 15, 2012, 04:19:57 pm »

Honestly?
This sounds pretty awesome, actually.
Although I personally think only a Mountainhome should be capable of this.
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forsaken1111

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Re: Embarking from an existing fortress
« Reply #5 on: April 15, 2012, 04:28:54 pm »

I think you should be able to do it without mountainhome status, and then be able to administrate both sites.

Established your main fort but found that the area is devoid of iron? Send off 7 dwarves to establish an iron mine and small housing area nearby! Then set up a regular delivery of food and return of iron ore.
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Stoup

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Re: Embarking from an existing fortress
« Reply #6 on: April 15, 2012, 04:44:00 pm »

Hmm, this would certainly play very nicely with the future-planned offsite interactions you will be able to do with your military dwarves. After all, what's the use of raiding foreign settlements only to hoard all your riches in one place?
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ddonohu2

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Re: Embarking from an existing fortress
« Reply #7 on: April 16, 2012, 05:14:32 am »

This is great. I've been wishing there were a better way to retire forts for a while. This idea takes that and makes it so much better. I think that in the long-term you would want limitations on what you can take, otherwise I'd be hauling away all my old forts adamantine armor, etc like a thieving bastard. Maybe you could limit the total goods according to their value versus a percentage of total fortress wealth or only be able to take a set number of items each below a certain value.
  You may also want to consider time limits between founding and the creation of new forts. Otherwise you could found multiple forts with the same seven in short order looking for perfect sites (depends on your feelings about people doing this).
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forsaken1111

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Re: Embarking from an existing fortress
« Reply #8 on: April 16, 2012, 07:23:59 am »

  You may also want to consider time limits between founding and the creation of new forts. Otherwise you could found multiple forts with the same seven in short order looking for perfect sites (depends on your feelings about people doing this).
No need to hard code in time limits, just make the dwarves consume food and other needs depending on the distance traveled each time. You could only continue founding new sites as long as you had the food. You may have to stop somewhere and hunt before you could continue.
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ddonohu2

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Re: Embarking from an existing fortress
« Reply #9 on: April 16, 2012, 07:44:48 am »

Quote
No need to hard code in time limits, just make the dwarves consume food and other needs depending on the distance traveled each time. You could only continue founding new sites as long as you had the food. You may have to stop somewhere and hunt before you could continue.

Works for me. I just thought it was worth thinking about. I don't really have a problem with it but some people may (or may not) feel that allowing "re-rolls" too easily might defeat the "suck it and see" approach that makes so many forts interesting, forcing people to try new tactics and so on. Really, if the embarking from existing forts mechanism were included I don't think there's any logical in game reason not to allow dwarfs to move on straight away, provided they have food and booze, but an artificial limit that forces people to take a run at unfamiliar/unideal embarks may be part of how some people see the game working. Anyway, I think food and booze consumption would be a step in the right direction, realism wise. It would limit the field of possible sites in an interesting way and make stocking up prior to the trip more complex due to people having to make decisions about how far they'd like to be able to travel versus what they want to take with them.
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Supersnes

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Re: Embarking from an existing fortress
« Reply #10 on: April 16, 2012, 10:58:05 am »

It could add depth in that a party may need to stop to hunt, farm, and/or wait a season or two to continue.  Wonder if the lack of food will drive Urist McDonner to become very close to his fellow party members? :P
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Personally, I like it because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
If murdering parents in front of their kids in the most gruesome manner possible is too much for you, you have not played Dwarf Fortress
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NW_Kohaku

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Re: Embarking from an existing fortress
« Reply #11 on: April 16, 2012, 11:11:35 am »

Yeah, I had an old suggestion a while ago about something that would work well with this.  If you could run multiple forts "simultaneously" by simply letting you play the forts you have running in any order for a year or so, but then requiring saves that synchronize at the turn of the year, then you could not only run multiple simultaneous forts, but you could also run them "community fort" style, where one guy sends out a new embarking party of dwarves, and their friend can play that fort, so long as the forts stay synchronized.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
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Akhram

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Re: Embarking from an existing fortress
« Reply #12 on: April 16, 2012, 07:41:57 pm »

This would make me withdraw from society.
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NW_Kohaku

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Re: Embarking from an existing fortress
« Reply #13 on: April 16, 2012, 08:03:47 pm »

This would make me withdraw from society.

Then make a few metal bolts first and grow fond of steel while you are at it, we need more artifact axes.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Moonshadow101

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Re: Embarking from an existing fortress
« Reply #14 on: April 16, 2012, 09:09:15 pm »

  You may also want to consider time limits between founding and the creation of new forts. Otherwise you could found multiple forts with the same seven in short order looking for perfect sites (depends on your feelings about people doing this).
No need to hard code in time limits, just make the dwarves consume food and other needs depending on the distance traveled each time. You could only continue founding new sites as long as you had the food. You may have to stop somewhere and hunt before you could continue.

So we're making Oregon Trail in DF now? Because that's what I'm hearing.

LET'S DO THIS.
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