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Author Topic: Wasteland 2!  (Read 34662 times)

guessingo

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Re: Wasteland 2!
« Reply #165 on: October 04, 2014, 06:35:41 pm »

@nenjin: that is all stuff we have to wait for the mod tools so modders can enhance that.
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Sartain

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Re: Wasteland 2!
« Reply #166 on: October 05, 2014, 04:39:03 am »

According to the readme from a fan-made character editor, level cap is 50.
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Biowraith

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Re: Wasteland 2!
« Reply #167 on: October 06, 2014, 07:29:48 am »

3. No idea.
5: As far as I know it's very optional. I know no other use for it than to use on neutral animals to get an attribute bonus (only lasts until the animal dies, though, and they're not exactly sturdy) and for use on enemy critters to make them flee or something (never actually tried it, bullets work just fine).
6: You mean outdoorsman. I didn't really encouter much use for it after AG center.
A couple small additions to Sartain's answers:

3. I'm not sure if there's a hard cap, but you'll generally get to around 40-50 by the end.
5. I believe there's one or two quests where it's required, but I'm not 100% sure about that - I had an NPC with it so didn't try the quest(s) in question without it.
6. I didn't find anywhere that it was directly usable after AG Centre, but it does increase your vision radius on the world map, increasing the likelihood you'll find hidden cache's of equipment and mysterious shrines etc.  I believe it also increases your chances of evading a random battle on the world map.
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Yoink

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Re: Wasteland 2!
« Reply #168 on: October 17, 2014, 11:45:18 pm »

So, I don't really want to sift through the thread and risk encountering spoilers (just in case I ever somehow play this game), but what does Bay12 think of it? I remember it being talked about quite a bit a while ago, and since it's been released I'm wondering what your opinions are. :)
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nenjin

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Re: Wasteland 2!
« Reply #169 on: October 18, 2014, 12:53:36 am »

It's....ok. Good enough to get immersed in, play your characters. Mechanically, it's a little weak IMO. You can know a lot about a game by what its skill list is, because that describes how it's possible to interact with the world. At first WL2 seems promising, but after, I dunno, maybe 40% of the game, I've been a little underwhelmed by how you actually put your skills to use. In dialog, interacting with the environment, ect....

It's a solid base of a game, and it's a good blend of classic style gameplay with modern conveniences. The writing's decent. Some areas are pretty good, others are a little dry. Combat is engaging, better than Shadowrun's combat while being a little less enjoyable and dramatic as XCOM's.

I got it for free so I can't really complain, but it's not something I would have wanted to pay $60 for, knowing what I know now. I'd have been happy to buy it on sale, but there's a few things that feel just a bit too rushed to call it something like the RPG of the Year. Wandering encounters should promise a lot but amount to a lot of repetition and under-execution. Characters diversity is decent, and it's flavorful getting to customize them, but the bottom kinda falls out of it at higher levels, as people just become better at the things you prioritized them for. Other characters come along to fill in the gaps your 4 don't cover, but after a while there's overlap. And again, I dunno, skills seem dumbed down to me. Toaster Repair is literally one skill for interacting with a loot object.

I don't want to bad mouth it too much, and I did enjoy what I played of it and getting into the setting and my characters. I just sort of hit a wall of ennui with the mechanics and the repetitiveness of it. It started out really strong but then the midgame didn't seem to have the same amount of detail. So I'd say wait til it hits a decent sale point, or until modders have a chance to elevate it beyond what the Kickstarter budget made possible.
« Last Edit: October 18, 2014, 02:47:44 am by nenjin »
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Biowraith

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Re: Wasteland 2!
« Reply #170 on: October 18, 2014, 02:32:18 am »

I think I enjoyed it more than nenjin, but I'd not argue with anything he's just said.  It's a good, solid game, but there's quite a few areas that could have been done better - mostly it's things that just need expanded upon: denser and more detailed content and encounters, a bit more variety and complexity in character development, that sort of thing.

It did soak up 60+ hours of my time of which at least half I loved while the other half was 'decent'.  I also found myself playing it more or less to the exclusion of all my other games, something that used to be the norm for me with a new game whereas lately I'm finding I usually cycle between 4 or 5 games at a time even if they're brand new, and I did find myself wanting to start up a new game once I completed it, so there's that. 

But even so, could/should have been better.

I got it at the base kickstarter price; I wouldn't have regretted buying it at full release price, although I'd maybe not feel confident recommending it to relative strangers at full price.  Were I grading it, I'd be kinda torn - trying to be objective I'd say it's probably about 7.5/10, but I personally enjoyed it enough despite its faults and disappointing areas that I'd want to bump that up to 8-8.5.
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guessingo

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Re: Wasteland 2!
« Reply #171 on: November 09, 2014, 02:07:33 pm »

so if i leave the ag center to go troll for more sniper ammo will something bad happen? my sniper is out of ammo and he doesn't have other skills. I dropped luck to 1 (per a build guide) and I have been too lazy to save and reload to get sniper ammo. I am at a fight underground with exploding zombie like things and i can;t take them out before they blow and take me down. I might have to start the ag center over and troll around for random encounters to get more ammo.
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Biowraith

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Re: Wasteland 2!
« Reply #172 on: November 09, 2014, 02:22:07 pm »

I believe there is some sort of time limit for completing Ag Centre, but I have no idea how long you'd have before it falls (and it's not game over if it does).
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Sartain

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Re: Wasteland 2!
« Reply #173 on: November 09, 2014, 03:52:02 pm »

As far as I know there's no real limit to the Highpool/ AG center problem. Whichever you don't visit first will be destroyed and the other won't.
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Biowraith

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Re: Wasteland 2!
« Reply #174 on: November 09, 2014, 05:01:52 pm »

Hrm, there's discussions online where they say it's possible to lose both Ag Center and Highpool, though I'm not sure if that's meant to be if you don't go to either one, or if it includes taking too long/leaving mid-progress.

However, having tested it a bit just now, I was able to do 3+ circuits of the mountain range east of the Citadel before visiting either one with no adverse effects, and the same again after starting Ag Center also with no adverse effects.  So it looks like the discussions were either mistaken or you get a lot of leeway there.  So you should be good to go run some random encounters on the world map if you're low on ammo.
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Zangi

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Re: Wasteland 2!
« Reply #175 on: November 10, 2014, 11:25:19 am »

Basically, you can avoid triggering the AG Center/Highpool by basically staying between the tutorial radio tower and the Ranger base.  Going too far north and too far south will trigger the event.

But yea, there is probably a mid-way point in each map that is the can't leave or things go bad trigger...  For Highpool, probably after you fight the boss camping outside...  Most definitely when you enter the power station.
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E. Albright

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Re: Wasteland 2!
« Reply #176 on: January 01, 2016, 08:38:53 pm »

Has anyone hereabouts tried the whole free Director's Cut upgrade? I just found out that it had been released in October, and am downloading it now, but I'm assuming it'll be a while before I get very deep into it. The blurb sounds like it should be a lot more, well, complete now, but I was curious if anyone around here had played both with enough depth to opine on the change in quality...
« Last Edit: January 01, 2016, 08:41:21 pm by E. Albright »
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A Thing

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Re: Wasteland 2!
« Reply #177 on: May 10, 2016, 07:05:54 pm »

Since this isn't exactly major enough to warrant it's own thread and this thread hasn't been dead for that long, I'll just revive this.

Apparently there was some weirdness with Wasteland 2's copyright and a game called "Alien Wasteland" got a cease and desist. Situation has resolved itself, Alien Wasteland is now "Action Alien," but considering that I've heard or seen nothing about this until now I thought it worth bringing up.

https://www.rockpapershotgun.com/2016/05/04/wasteland-2-trademark/

http://www.pcgamer.com/wasteland-2-devs-issue-cd-letter-to-alien-wasteland-studio/

I guess InXile had to do this to prevent losing the copyright? I have no idea about copyright law, but the whole thing seems funky considering that Alien Wasteland came out June 2015 and only got into this whole scenario recently.
« Last Edit: May 10, 2016, 07:09:41 pm by A Thing »
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nenjin

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Re: Wasteland 2!
« Reply #178 on: May 10, 2016, 07:27:12 pm »

Has anyone hereabouts tried the whole free Director's Cut upgrade? I just found out that it had been released in October, and am downloading it now, but I'm assuming it'll be a while before I get very deep into it. The blurb sounds like it should be a lot more, well, complete now, but I was curious if anyone around here had played both with enough depth to opine on the change in quality...

It's a bit late to respond to this but....

I only made it as far as the Mad Monks (pretty much where I stopped last time) in the Director's Cut. I didn't see a shit load to write home about. More voice acted parts. That's what I remember most. There's the perk system too which they added. Because you only get perk points at certain levels and all of them have stat reqs, they were additive without being game changing. There's also the backgrounds they added, which are almost uniformly of the good bonus/bad penalty variety.

So while you should definitely play the Director's Cut over the standard I don't think it really plugged that many holes. But I think I judge the game a little more harshly than others.
« Last Edit: May 10, 2016, 08:57:23 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
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A Thing

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Re: Wasteland 2!
« Reply #179 on: May 10, 2016, 08:04:23 pm »

Having finished Wasteland 2 with the Director's Cut, I can say pretty definitely that while it improves things, it's doesn't change enough to warrant playing again (I never finished vanilla Wasteland 2 by the way.) Most of the problems with the main-quest\Later World Area (like those damn collection quests) are still there. However, it definitely isn't as buggy as the original release that's for sure, in all honesty it probably should've been the original release.
« Last Edit: May 10, 2016, 08:10:22 pm by A Thing »
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Wasteland 1 & 2
"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be
(finished)Age of Decadence
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