It's....ok. Good enough to get immersed in, play your characters. Mechanically, it's a little weak IMO. You can know a lot about a game by what its skill list is, because that describes how it's possible to interact with the world. At first WL2 seems promising, but after, I dunno, maybe 40% of the game, I've been a little underwhelmed by how you actually put your skills to use. In dialog, interacting with the environment, ect....
It's a solid base of a game, and it's a good blend of classic style gameplay with modern conveniences. The writing's decent. Some areas are pretty good, others are a little dry. Combat is engaging, better than Shadowrun's combat while being a little less enjoyable and dramatic as XCOM's.
I got it for free so I can't really complain, but it's not something I would have wanted to pay $60 for, knowing what I know now. I'd have been happy to buy it on sale, but there's a few things that feel just a bit too rushed to call it something like the RPG of the Year. Wandering encounters should promise a lot but amount to a lot of repetition and under-execution. Characters diversity is decent, and it's flavorful getting to customize them, but the bottom kinda falls out of it at higher levels, as people just become better at the things you prioritized them for. Other characters come along to fill in the gaps your 4 don't cover, but after a while there's overlap. And again, I dunno, skills seem dumbed down to me. Toaster Repair is literally one skill for interacting with a loot object.
I don't want to bad mouth it too much, and I did enjoy what I played of it and getting into the setting and my characters. I just sort of hit a wall of ennui with the mechanics and the repetitiveness of it. It started out really strong but then the midgame didn't seem to have the same amount of detail. So I'd say wait til it hits a decent sale point, or until modders have a chance to elevate it beyond what the Kickstarter budget made possible.