Turn 18: Limitless PowerWARM THE WATERS...
Create the forged stone in front of jagged mountain, inscribed on it in runes that speak directly to visitors is the glory of metal and forging and the tale of my (Often FAILED) creations
give saurus knowledge of rune magic
[4-1] You bring down the city's temperature to merely boil the waters in its immediate vicinity, like a giant hot-tub.
[6+1] You create a massive slab of stone, inscribed with incandescent runes, bellowing the glories of Ahnaros to any who come near. It's an overwhelming, taxing experience, both physically and mentally, and few can withstand the force for long.
[5] You give the Saurus mastery over runes, which they begin decorating their dwellings, implements, and even scales with.
-5 Power, -3 Power, -3 Power
+12 PowerNassharath Enedrasi turns his Biome in a war power generator, sending more energy the more carnage, war and bellic intentions there are on the areas around it (and entire world, but only if you don't decide to ask for more than 8 energy to execute this) and tries his hand once more on the dragons he screwed, but this time he only attempts to allow the dragons to shapeshift into animal-people or animals useful for battle, be it for their agility, cunning, venomous fangs or strength (only if you keep the usual power cost). Being more specific, agile foxes and honey badgers are in; strong rhinos and elephants are in; venomous cobras and rattlesnakes are in (also, make the dragons use it as part of my "Miracles" system instead of classic magic, but only if I have enough power to do it without committing suicide, for I do not know how much power you'll ask). Peacocks, kiwis, pigs and every other stupid animal without any redeeming trait in combat is out.
((I don't know when you'll split actions and roll separately for each, so I just can't make precise calculations. I blame you.
How much energy would it cost to create a link to every follower of mine that allowed them to use "Miracles" (drawing upon the power of a God) instead of "Magic"?
I want them to use their powers to shapeshift and also to destroy, so I wanted to create a system which could only draw on my energy when I wanted to (smaller miracles not requiring the use of my energy points, and stronger ones sucking one power point from my bank), and whoever of my followers made use of a portion of the godlike energy would need to pray massively after battle and give me back that one point.))
[4+1] You transform the divine portion of Idathoras into your own personal cauldron of power, energizing you so long as it is properly stocked with warfare and conflict.
[4+1] You empower the shapeshift-less dragons with the ability to transform into animals useful for fighting, borrowing your strength to do so.
-8 Power, -4 Power
+12 PowerNikalas creates a Shadow Gate on Idathoroas. It will soonserve as a portal to somewhere else but for now is freaking scary. (Divine Region.)
((Bear in mind that, unlike all the other continents, Idathoras is two decidedly different biomes. Where did you want this?))
[3+1] You create a Shadow Gate on Idathoras. It emanates fear.
-5 Power
+9 PowerSplit the dwarves into two populations, expel one group deep into the earth. They will keep their mentality as is. Keep the other above ground and make them a varied people with different emotions and goals. Create an island above mount Onnett. Populate it with living, levitating statues made of Arcanium, an ore hidden deep within the mountains that will help the Dwarves in their time of need. Put Arcanium in the mountains.
[5] You split one sect of dwarves off into the depths of the earth.
[3] You break the remaining dwarves' hivemind and even give them slight variations, but they remain incredibly similar.
[4-1] You create a somewhat small floating island above Mount Onnett.
[2] You create simple, awkwardly hovering guardians on the island above Mount Onnett. They're not good for very much, and look more like shiny crystals with eye gems than statues of anything.
[3] You create a crystalline substance that's difficult to work, but a bit easier when in need.
-3 Power, -3 Power, -5 Power, -4 Power, -5 Power
+10 PowerIt was now done. The sinister crown which Mavet never wanted to make. But the sudden vanish of power made him craft it, in slight fear, and it had become even more powerful than Mavet had intended. This item should never find its way to mortal hands.
Mavet will wear the Crown of Bones himself.
Create the Skull Banner, a banner that will remove any fear of death from those near it, for warriors should never fear death in the battlefield. The banner will take the life of its wearer after he/she let's go of it.
[6+1] You create the Skull Banner, a flowing standard of pure shadow and bone, leaving all near it somber, fatalistic, and heedless of death. The effect is quite terrifying, but anything close enough to notice that has probably lost all emotion already. Releasing the standard causes not only the death of the bearer, but often everyone around them.
-5 Power
+9 PowerEvery time I go to post I can't recall what I was going to do....
Ferren sits idle, continuing to gather more and more power.
"This will have to do, for now."
Ferren continues to bide his time.
+18 PowerIdle
Apotheosi bides his time.
+12 PowerNassharath Endrasi (Caellath)
23 Power (12/Turn)
+Warfare, Military Technology, Fighting+
-Peace, Magic, Diplomacy-
Tuwa (Spinal Taper)
38 Power (10/Turn)
+Order, Earth+
-Chaos, Air-
Apotheosi (dermonster)
72 Power (12/Turn)
+Knowledge, Magic+
-Stupidity, Skepticism-
Ahnaros (Ahra)
15 Power (12/Turn)
+Fire, Light, Metal+
-Calm, Darkness, Softness-
Ferren (Morelli)
82 Power (18/Turn)
+Peace, Art+
-War, Phillistines-
Mavet (JackoftheBox)
69 Power (9/Turn)
+Death, Balance+
-Unsustainability, Imbalance-
Nikalas (mcclay)
25 Power (9/Turn)
+Fear, Bravery, Monsters+
-Calm, Cowardice, Harmlessness-
Fun fact: I had some of this turn written up, then had to go do things. As a result, the world information was partially updated for a few hours before the actions causing them went up.