Turn 17: Maelstrom"My power is waning... However, this newfound regeneration shall serve me well."
Ferren starts gathering energy for one last, large push.
Unless, of course, he think of something else that needs doing....
Ferren bides his time.
+19 Power" *THUD* THUD* THUD* WHY DO I ALWAYS OVERKILL THESE THINGS *Sob*"
Okay, warm the waters not boil
two handed axe model big, not unwieldable
give some sauri gills but they will be able to be above water, and i dont need anything to send the more graceful custodem underwater right?
[1-1] The metal city heats up even more, blazing into a constant inferno of flame and steam visible from a very wide distance. The water moisture actually makes it constantly cloudy, and the heat spreads out as warm winds.
[6] You make the axe oversized again, but still wieldable by a strong Saurus.
[4] You grant the Saurus gills. It's a bit of a weak point in their otherwise solid armor, though.
-5 Power, -5 Power, -3 Power
+12 PowerNassharath Enedrasi attempts to fix his enormous failed Divine Biome in such a way that it turns into what he had planned for it, and into a permanent source of power income as long as it exists. If it won't kill him, he also gives some of the dragons the power to shapeshift into different anthropomorphic animals and mix them at will, in order to extract the full potential of each form or combination
((If you can't be bothered to mention what you had intended for it originally I'm not going to go back and find it, and if you're too lazy to estimate the power costs, adding "unless it kills me" after every action isn't going to save you. -_-
Unless you meant to transform the Divine Biome into some sort of power generator as a second action, in which case I think you'd have to go into a bit more detail.))
[4+1] You at last transform the badlands into a true Realm of War, empowering and inspiring those who enter into battle and glory.
[2-1] You curse some of the dragons with an inability to transform and a lack of empathy for all life.
-8 Power, -4 Power
+13 PowerNikalas makes his pillar on Aerie.
He then makes a pit of pure fear that goes staright through the center of Idathors. The tribes sourrndning will use it as a way to test the bravery of their new warriors, a rite of passage if you will.
[6+1] You create a shifting, writhing pillar of shadow and monstrous, ever-changing features, reaching up into the sky and seeming to seep deep into the earth. It's a truly disturbing sight.
[2+1] You create a very, very long trench of trepidation, scary but not terrifying.
-3 Power, -5 Power
+9 PowerOnce again try to make the dwarves varied in mindset, looks and interests. Tell them to spread across the land, adapting to their surroundings. Give them the ability to become beings of stone, and an innate magical ability in most of them.
[1] You render them physically, emotionally, and intellectually linked into a hivemind. They're more identical than ever!
[4] They take to the notion of spreading and adapting well, though how they're going to adapt when they're all identical is another matter.
[5+1] You grant them the ability to become beings of stone, which greatly increases their strength and toughness but slows them down and makes them somewhat more simple-minded and severe.
[5] You grant them innate magical ability, making them all gifted mages.
-3 Power, -3 Power, -3 Power, -3 Power
+10 PowerKeep trying to make the Crown work like it's supposed to.
[6+1] You improve the crown to feast upon the power of souls, improving the wielder so long as it siphons power from the dead. Needless to say, this can get out of hand rather quickly.
-5 Power
+9 PowerIdle
Apotheosi bides his time.
+13 PowerNassharath Endrasi (Caellath)
23 Power (13/Turn)
+Warfare, Military Technology, Fighting+
-Peace, Magic, Diplomacy-
Tuwa (Spinal Taper)
48 Power (10/Turn)
+Order, Earth+
-Chaos, Air-
Apotheosi (dermonster)
60 Power (13/Turn)
+Knowledge, Magic+
-Stupidity, Skepticism-
Ahnaros (Ahra)
14 Power (12/Turn)
+Fire, Light, Metal+
-Calm, Darkness, Softness-
Ferren (Morelli)
64 Power (19/Turn)
+Peace, Art+
-War, Phillistines-
Mavet (JackoftheBox)
65 Power (9/Turn)
+Death, Balance+
-Unsustainability, Imbalance-
Nikalas (mcclay)
21 Power (9/Turn)
+Fear, Bravery, Monsters+
-Calm, Cowardice, Harmlessness-