Turn 16: Fires of WarFix the dwarves, trying to make them a varied and colorful people. Make certain the dwarves follow my path, and create my first prophet, Rigoth Stoneset. He will bring my laws to the dwarves, who accept them.(contents will be written later)
[1] You render the dwarves static and nearly identical to each other.
[5+1] You create Rigoth Stoneset, an imposing dwarf, larger and tougher-looking than normal, whose eyes glow from within with the light of Order.
[4] The dwarves accept your laws easily enough.
-3 Power, -2 Power
+11 Power"So, it has begun at last?..."
Give the Saurus an wish to get to the top of the mountain
shave some more from the rock cracker
before i forget: Forge an city overlooking the abyss i sealed (Ill give some sauri pseudo gills next turn) , beside it, not over it, on the sea floor, connected to the surface with an spiraling staircase, the city is made with some amounts of sanguinum and heats the surrounding waters
[6] You mold Saurus culture around the concept of ascending the mountain. It becomes an obsession, the measure of what a Saurus is worth.
[6] You render the Rock Cracker a handaxe. A Saurus handaxe, but a handaxe nonetheless.
[5+1] You create an impressive city of baser metal and sanguine beneath the sea, with a spiral staircase leading to the surface. It's more of a fortress than a city, but it'll do. It also boils the water immediately around and inside it.
-3 Power, -5 Power, -5 Power
+13 PowerNassharath Enedrasi tries his hand at enhancing the dragon-people. If there is still power left not to get him in a coma or dead, he proceeds to accelerate the technology development of the dragons.
[6+1] You transform the dragon-people into true avatars of War- massive, ferocious dragons that bring carnage and conflict to all that they survey. They transform into humanoids when they need to bring war to tighter spots or in more nuanced ways.
[5+1] You advance the dragon people's technology quite a bit, though it's more rote knowledge of how to build and do things than true understanding of the underlying principles. Nonetheless, they now possess siege weapons and forged metal.
-4 Power, -3 Power
+13 PowerApotheosi stared slack jawed at the god who'd managed to completely overwhelm his dominance of power regeneration in one fell swoop. Gritting her teeth, he decided now was the time. She began storing her waning power.
((Fun fact: I didn't realize that would happen either until I went to calculate the Power totals, and suddenly realized what I/he had done.))
You bide your time.
+14 PowerNikalas nodded at this world, it was pretty good allready but he needed to put his touch apon it. he walked a long the world and whever he stepped monsters appeared. orcs,drow,snake people, all these things and many more.
((You need to specify where and what you're creating. "Things everywhere" doesn't really work.))
[6] You create orks in the jungles of Idathoras. They're a lot like orcs except ridiculous and without a trace of common sense.
[5] You create the drow, cunning, malicious dark elves that inhabit the Reinforced Caverns.
[2+1] You create snake-people, essentially giant serpents with humanoid shoulders, arms, and posture. They're not very imposing, however, and live amongst the hills of Innominatam.
-3 Power, -3 Power, -3 Power
+9 Power"I feel as though the new god is overstepping his power limits...."
Ferren, out of sympathy for this new god, decides to aid him in his quest. While creating monsters in no way helps Ferren, it is the kind thing to do.
Ferren aids Nikalas in creating monsters across the world, on the single condition that Aerie stays safe. He must protect his Llen. As for the Llen, Ferren improves their power to speak to animals.
"I hope I am not doing the wrong thing here."
You find this new god's plans to be too vague to assist him in them.
[4+1] You properly improve the Llen's ability to communicate with animals, making them not only fluent, but generally rather charismatic.
-3 Power
+20 PowerCreate the Crown of Bones. An artifact that draws power from the souls in the Underworld.
[1+1] You create a bone crown that glows slightly in the presence of souls.
-5 Power
+9 PowerNassharath Endrasi (Caellath)
22 Power (13/Turn)
+Warfare, Military Technology, Fighting+
-Peace, Magic, Diplomacy-
Tuwa (Spinal Taper)
50 Power (11/Turn)
+Order, Earth+
-Chaos, Air-
Apotheosi (dermonster)
47 Power (14/Turn)
+Knowledge, Magic+
-Stupidity, Skepticism-
Ahnaros (Ahra)
15 Power (13/Turn)
+Fire, Light, Metal+
-Calm, Darkness, Softness-
Ferren (Morelli)
45 Power (20/Turn)
+Peace, Art+
-War, Phillistines-
Mavet (JackoftheBox)
56 Power (9/Turn)
+Death, Balance+
-Unsustainability, Imbalance-
Nikalas (mcclay)
20 Power (9/Turn)
+Fear, Bravery, Monsters+
-Calm, Cowardice, Harmlessness-