Turn 13: Oversized Iron"The scent of war is strong from the south."
Ferren gifts the Llen with the first hints of mathematics. He then teaches them how to speak with the animals of the world. If they will not defend themselves, then they shall have to develop strong diplomacy skills - even with animals. Finally, Ferren grants them the skill to succesfully harvest the wood from the ironwood trees (without killing them, of course) to make tools and construction materials.
"Now, to name my creations. The Turkeylike Things are Krut, the raptors on Idathoras are the Fayra, and the vicious chicken-creatures are the Vicious Chickens. Creativity at its finest."
[5] You teach the Llen mathematics. They take well to its concepts, seeing art in numbers and numbers in art.
[3] You teach the Llen how to communicate better with animals. They can't "speak" to them in the literal sense, but they're better at communicating than most humanoids.
[5] You teach the Llen how to gently harvest as much ironwood as they need, as well as how to work the results into useable tools and materials.
-3 Power, -3 Power, -3 Power
+12 PowerRessurrect.
[2] You remain dormant.
Her work in the seas done, Apotheosi turns to the heavens.
Celestial Object: Infinity Student. A great pattern depicting a master and his pupil.
Create the Shrine of Arcane Arts in the old realm, a sacred place honoring myself.
[5+1] You create a rather large constellation depicting a master and student.
[6+1] You create a towering bluish-green metal tower, like an enormous tree with a grand entrance, thrumming with magic power and whispered secrets. It's a nexus of arcane power, warping the surrounding regions even by the Old Realm's standards. At least the Fey should like it.
-8 Power, -5 Power
+15 Power"HAHA"
I shall grant you sentiece sauri, for it pleases me to see how you will do, and keep away from caves, some other god knows whats in there
create the Corona (extremely heavy armour) and the Rock cracker (See an massive 2 handed axe with axe heads in both ends)
make sauri scales unaffected by sanguins fire, make em more lizardman-like (still strong though)
and make another custodem
[4] You grant the Sauri true sentience, as well as a slight aversion to caves.
[1+1] You create some very heavy armor. It's not very good, mind you, it's just really thick and heavy.
[6+1] You create the Rock Cracker, a two-handed, double-headed axe. It's far too large for any mortal to wield, of course- even your custodem couldn't do it, in fact- but it makes for an impressive landmark.
[4+1] You transform the Sauri's scales to be impervious to the fires of the sanguine, as well as making them a bit more humanoid. They remain muscular and bulky, but less hunched and ball-like.
[5+1] You create another custodem, albeit much larger and less graceful than your current one.
-3 Power, -5 Power, -5 Power, -3 Power, -5 Power
+13 PowerCreate the Centaur, part human and part horse, a race that can adapt to any enviroment.
Help Nassharath to reawaken, for the world needs six gods.
[6] You create the centaur, an extremely malleable race that tends to adapt itself to whatever it finds itself in or near, fracturing easily into wildly different tribes.
[3+1] You pull Nassharath from his slumber, using his own Power to do so.
-3 Power
+10 PowerNo suicide on this. Teach the Dwarves earth magic and animal taming. Place giant bears and eagles around the mountains.
[1+1] You teach the dwarves magic pottery techniques.
[5] You teach the dwarves animal taming, which they take to magnificently, using animals to shore up their weaknesses and improve their strengths.
[4] You create giant bears in the mountains.
[2] You create small chirping golden bird-things.
-3 Power, -3 Power, -2 Power, -2 Power
+12 PowerNassharath Endrasi (Caellath)
-2 Power (13/Turn)
+Warfare, Military Technology, Fighting+
-Peace, Magic, Diplomacy-
Tuwa (Spinal Taper)
38 Power (12/Turn)
+Order, Earth+
-Chaos, Air-
Apotheosi (dermonster)
17 Power (15/Turn)
+Knowledge, Magic+
-Stupidity, Skepticism-
Ahnaros (Ahra)
19 Power (13/Turn)
+Fire, Light, Metal+
-Calm, Darkness, Softness-
Ferren (Morelli)
35 Power (12/Turn)
+Peace, Art+
-War, Phillistines-
Mavet (JackoftheBox)
32 Power (10/Turn)
+Death, Balance+
-Unsustainability, Imbalance-
I am totally thinking about some manner of cycling gods in and out, so there's only six at once but one in play and on the waitlist swaps each turn.
Of course, there's just mcclay on the waitlist right now, but still.