Turn 12: War ExhaustionMake it so the wielder of mithril can delay the reactions.
((Since you've got a ton of Power and weren't doing anything else this turn, I went ahead and made you try again.))
[2] You add the ability to hold the charge for a miniscule fraction of a moment.
[6] You modify the mithril to require a fair expenditure of effort to dislodge the stored energy.
-5 Power, -5 Power
+12 PowerFerren glances down on Aerie and decides to turn his attention away for now.
"If you don't mind...." Ferren helps with Ahnaros' rocky pathway, creating it as Ahnaros first intended. He also improves the caverns under Ferrokai and fills them with the life and plants they were designed for.
[6] You create a rather severe, rocky bridge extending from Ferrokai to Nameless Continent.
[6] You reinforce the caverns under Ferrokai, making them slab-walled underground bunkers more than natural caves.
[6] You create a lot of bizarre subterranean life, most of it designed to build and/or puncture slabs of rock several tens of feet thick.
-2 Power, -3 Power, -1 Power
+12 PowerNassharath Enedrasi is slightly disappointed. And so he
1) Tries his hand once again at the spear.
2) Enhances the metal-like crystal until it is the ultimate material for anything involving his spheres of influence.
3) Tries to create dragons capable of shapeshifting into humans with draconian characteristics. Namely, retaining their tails, ears and anything that may set them apart from most humans. They also have another form being the middle ground between the humanized and the feral, larger form. They also worship the ways of war and their God and creator.
4) Gives all his races so far created and the ones to come the gift of animal taming. Mainly for war, of course.
((As far as I can tell, all other Power calculations were accurate.))
[6+1] You create a hungering, seething weapon that seeks to pierce reality itself. You have no doubt it can pierce through just about anything, but you're more skeptical of its bearer's ability to stop it once it's begun.
[6+1] You magnify the crystals into bloodthirsty materials of war, shapeable only by aggression and spilt blood, outright refusing any form that does not lend itself to carnage and conflict.
[4+1] You magnify the crystals' physical properties, making them harder, sharper, tougher, and heavier.
[2+1] You create dragons, around the size of large dogs, which can shapechange into similarly sized draconic humanoids. They casually worship the God of War.
[2] You teach your new dragons how to keep housepets.
[6] You teach the Nemarath'dan to live with animals of war, causing them to go out of their way to dominate, train, selectively breed, and then live with all manner of animals, now bred and trained for constant conflict.
[5] You teach the Spartans the ways of animal training, which they immediately recognize the utility of. They now expertly keep livestock, mounts, tracking animals, and of course warrior-beasts.
[2] You don't handle the strain of expressing so much Power very well, and immediately collapse into a coma.
-5 Power, -5 Power, -5 Power, -4 Power, -4 Power, -3 Power, -3 Power
+13 Power
Disabled, requires roll to reawakenImprove the Cuttlefish to my vision.
Keep the eels, Retry the Leviathan.
Create Aquarium, a metal found deep in the ocean. Uncommon and hard to get to, it gives various water based attributed depending on shape it is forged into and the intent of the forger.
[4] You successfully expand the cuttlefish to its intended monstrous proportions and impressive intellect.
[4] You create a truly massive serpent that breathes superheated steam.
[3] You create a light bluish material that gives slight water-based attributes when forged into the correct charm.
-5 Power, -5 Power, -5 Power
+13 Power"Well. they will have to work out what to cover the sanguins with to not catch fire."
Now wheres that bridge?
also, im creating saurus from warhammer fantasy to live on ferrokai as warmbloods
The bridge is right there, though you could certainly improve it if desired.
[6] You create savage, hulking lizard... well, calling them lizard
men might be a bit misleading; lizardapes might convey their hunched posture, preposterous strength, and utter lack of a civilized mind better.
-3 Power
+12 PowerIdle
Mavet bides his time.
+10 PowerNassharath Endrasi (Caellath)
-2 Power (13/Turn)
+Warfare, Military Technology, Fighting+
-Peace, Magic, Diplomacy-
Tuwa (Spinal Taper)
36 Power (12/Turn)
+Order, Earth+
-Chaos, Air-
Apotheosi (dermonster)
15 Power (13/Turn)
+Knowledge, Magic+
-Stupidity, Skepticism-
Ahnaros (Ahra)
27 Power (12/Turn)
+Fire, Light, Metal+
-Calm, Darkness, Softness-
Ferren (Morelli)
32 Power (12/Turn)
+Peace, Art+
-War, Phillistines-
Mavet (JackoftheBox)
25 Power (10/Turn)
+Death, Balance+
-Unsustainability, Imbalance-