Turn 11: Artifact MetalsHmmm... That works.
Ferren improves his temple, making it so anyone who enters it is inspired to create various art, from painting to architecture. He also creates life to thrive within the waters around Aerie and spreads plants for the dark-skinned Llen to eat. These plants will provide sustenance and variety to live off of.
"The challenge, of course, will come with reaching it."
[3+1] You enhance the shrine into a temple of inspiration, provoking those who enter it into creating works of whatever arts appeal to them.
It occurs to you that while you could still create specific additional life to inhabit the waters around Aerie, it's already teeming with a truly grand assortment of existing life.
[3+1] You create a new type of plant for the Llen, which provides sustenance without harm to itself.
-3 Power, -2 Power
+12 Power((ಠ_ಠ))
Nassharath Enedrasi resists the urge to facepalm his energy-composed face and proceeds to:
1) build an enormous (holy) black horseslayer-type spear, its surface marked with deep red lines and capable of acting much like a drill when its true power is activated (it being destroying any kind of defense if the wielder of the lance is worthy), and send it to the middle of Idathoras jungles, making it unmovable unless the God of War allows someone to take it.
Fix the black spear and hope it works.
2) Enhance the metal-like crystal.
3) Save the rest of his energy.
[1+1] You make the black spear bigger and pointier.
[2+1] You strengthen the crystal a bit and make it work better when used for implements of war.
-5 Power, -3 Power
+11 PowerFill the mountainous region with wildlife befitting it. Create mithril, a magic, nigh-unbreakable metal holy to the dwarves. It absorbs the energy that hits it and alows the wielder/wearer to fire it as a kinetic blast or to empower their own movements. Cancel mithril if it would kill me.
It occurs to you that while neither is very lively by any means, both Mount Onnett and the surrounding hills and stubby mountains do contain life.
[5] You create nearly-unbreakable Mithril.
[4] You then enhance Mithril to absorb the energy it's exposed to.
[6] You then cause it to bleed off this stored energy as kinetic bolts and enhanced movements. You... may have forgotten to allow it to actually delay this reaction, however.
-15 Power
+12 Power"Lesse... reinforce sanguin again, call down the Aeglis (think adamantine weight and cuts like steel, divine metal) and a custodem with said Aeglis" "And keep bridginŽ"
[5+1] You finally enhance your materials into true Sanguine Ferrum, except that it's glowing red-hot and usually on fire at all times, which will obviously make it a bit difficult to use. It's very strong, at least.
[5+1] You call down Aeglis, a material so light it's actually very slightly buoyant in air, and very sharp. It's hard to work into anything except very thin sections, however, which makes it a bit on the brittle side, especially when one is moving as fast as an Aeglis-equipped warrior is likely to be.
[2] You pile a few more rocks on.
-5 Power, -5 Power, -2 Power
+12 PowerMavet had yet another problem. The Bloodguards seemed to be flawed in the same way as the gate. There would have to be another way to ensure the safety of the gate.
Give the Bloodguards the secret of making Homunculi.
Homunculi are around 1.5-3 feet tall artificial life form, composed of plants, stones and earth. They obey their creators with absolute loyalty, and will gladly die for them.
[4] You grant the Bloodguards the secrets of Homunculi, miniature, completely loyal life forms of stone, plants, and earth.
-5 Power
+9 PowerPlace the Trident of Storms in the Sunken Temple. A twofold weapon and water based magical amplifier.
Create The Leviathan. A gigantic dragon eel from a forgotten age, it spews burning steam!
Create the Colossal Cuttlefish. A massive cephalopod, it is unusually smart and capable of distorted speech.
[4] You create the Trident of Storms, allowing its bearer a weapon in combat and amplified water magic.
[1] You create a creeping swarm of what look like sea urchins, each fitting in a man's hand, which build themselves ice foundations wherever they go, including leaving a trail of solid ice where they're scuttled across.
[3] You create a cuttlefish around the size of a small whale. It's capable of very primitive speech, mainly single words.
-5 Power, -5 Power, -5 Power
+13 PowerNassharath Endrasi (Caellath)
14 Power (11/Turn)
+Warfare, Military Technology, Fighting+
-Peace, Magic, Diplomacy-
Tuwa (Spinal Taper)
34 Power (12/Turn)
+Order, Earth+
-Chaos, Air-
Apotheosi (dermonster)
17 Power (13/Turn)
+Knowledge, Magic+
-Stupidity, Skepticism-
Ahnaros (Ahra)
18 Power (12/Turn)
+Fire, Light, Metal+
-Calm, Darkness, Softness-
Ferren (Morelli)
26 Power (12/Turn)
+Peace, Art+
-War, Phillistines-
Mavet (JackoftheBox)
15 Power (9/Turn)
+Death, Balance+
-Unsustainability, Imbalance-