Turn 6: Overwhelming OverkillThe ink creature shall now be known as "Tuwa's fool." I form out of the very stone, the dwarves. They are strong and hardy, with my blessing. They live around my mountains, and are the racial guardians of Mount Onett.
[5+1] You create grim, stone-colored dwarves, tough as the materials they emerged from. They have little interest in things not of the Earth and even less patience for fools, giving them a grim, rather severe character. They are likely to make overzealous, if somewhat dull, guardians.
-3 Power
+8 PowerNassharath Enedrasi shall once again try to enhance the "humans" up to the point he had desired. He will also work on his pillar into something more akin to his previous designs.
[6+1] The "humans" grow into monstrous, hulking, incredibly muscular humanoids that would probably stand seven feet tall if they didn't usually hunch. They retain their skin color, hairlessness, and large fangs, but their bodies are now solid muscle and bone, clearly built for war. They know nothing but conflict, and fight constantly and over the smallest things or nothing at all.
[6+1] You create a pillar, a constant curtain of blood flowing down its surface, with barbed and bladed chains floating and writhing around it.
-3 Power, -3 Power
+7 PowerImmensly pleased with his progress, Apotheosi turned his attention back to her siblings realm.
"So much to do, so little time..."
Change my spiders to become more arachnid in appearance, and somewhat easy to tame by sapient beings.
Form The Eternal Labyrinth upon the surface, a dungeon of sorts. Long, and difficult, it shall change itself to provide a not quite impossible challenge tailored to the group or individual who enters it. Filled with various beasts and deadly traps, at the end there shall lay a book of hitherto unknown or lost knowledge, or an artifact of some unnatural power. Once the artifact has been retrieved, the dungeon shall disappear in a days time, only to reform elsewhere ten years later, with a new artifact to retrieve, or knowledge to discover.
[6] You modify your spiders to be more spiderlike. In exacting, excruciating, magnified detail, resulting in very fuzzy wolf spiders somewhere between a donkey and a very large dog in size. You also make them more tameable, which is to say they follow humanoids around like stray dogs. Some might find it creepy.
[1+1] You create a whimsical, randomly appearing and disappearing hedge maze of fantastic colors and bizarre terrain.
-1 Power, -5 Power
+8 Power"Perfect." Content with his new creatures, Ferren turns first to his pillar and then to the temple on Aerie.
Ferren creates a shield, made of a solid white material that is impervious to damage with gold trim and with a wing design across the front. This shield is the Aegis of Ferren, and protects its user from harm. He then melds it with his pillar, locking it away until a creature with the need and a true desire for peace arrives. Ferren proceeds to send down a likeness of himself to the temple on Aerie, carved out of a pure white material that has a faint gold glow. It shall serve as artistic inspiration to all who set eyes on it.
"The construction of this world is so disjointed; there is no unity amongst the Gods. How unfortunate."
[6+1] The aegis turns out a bit larger than you had intended it. More importantly, it tends to sprout massive white feathered wings to shield creatures from harm, including the bearer's enemies, as well as generally getting in the way. It also tends to activate a golden field of pacifism, preventing creatures from harming each other and physically protecting them. Overall, the bearer would find it very difficult to come to harm or get anything done.
You effortlessly place it within the pillar, where it awaits a true bearer.
[1+1] You create a pretty, mildly vain statue of white stone. It's nice, but it's not going to inspire anyone more than any other masterpiece would.
-5 Power, -3 Power
+7 PowerNow it is time to fix the gate and do something else.
Try to make the gate to the Underworld more powerful, and use my remaining powers to transform rest of the unused ocean as a real deep sea, fit for living.
[2+1] You successfully improve the gate, but not by much. It's now capable of actually transporting creatures to the Underworld (and in theory, back again), but it's not the greatest thing in the world- there's a chance non-souls could get in, or souls could fail to get in, or various things could be able or unable to get out. It'll certainly serve its purpose, but with the odd hiccup and a decided weakness to shenanigans.
[5] You create a vast, deep ocean surrounding Aerie, fit for and inhabited by all manner of ocean life.
[1] You turn the area surrounding the Nameless Continent into a brackish, shallow, lifeless expanse of dead water.
[2] You turn the lifeless, dull oceans around Idathoras into nearly lifeless, dull oceans with a bit of dust floating around in it.
[6] You create abyssal deeps around the forests of Jagged Mountain, writhing with behemoth sea monsters.
-3 Power, -3 Power, -3 Power, -3 Power
+6 PowerIdle
Ahnaros bides his time.
+7 PowerNassharath Endrasi (Caellath)
6 Power (7/Turn)
+Warfare, Military Technology, Fighting+
-Peace, Magic, Diplomacy-
Tuwa (Spinal Taper)
17 Power (8/Turn)
+Order, Earth+
-Chaos, Air-
Apotheosi (dermonster)
14 Power (8/Turn)
+Knowledge, Magic+
-Stupidity, Skepticism-
Ahnaros (Ahra)
19 Power (7/Turn)
+Fire, Light, Metal+
-Calm, Darkness, Softness-
Ferren (Morelli)
9 Power (7/Turn)
+Peace, Art+
-War, Phillistines-
Mavet (JackoftheBox)
6 Power (6/Turn)
+Death, Balance+
-Unsustainability, Imbalance-
No daemon volunteers. Bah. Seems I'll have to find a better way to spice things up. Perhaps some random tables...