Turn 4: Feast and FamineApotheosi nodded at the sight before it. Much better than his previous attempts. He turned his attention back to the Sky, where his great smear lay bare. His recent creation had given him an idea...
Alter the Smear with Divine Biome. Change it to a ever changing cloud of massive floating islands, forests, lakes, mountains, third dimensional rivers, and inundate the essence of pure magic into it all, so everything has innate mana, even the air, no matter how little.
"I shall name it the Old Realm, and with it I lay the core of my purpose."
(Think like an all natural Eldritch Location, except a bit less extreme[A bit less, it's still confusing as hell] and replace *causes madness* with *An ever present feeling of mystery and magic*.[I really hope this one gets at least a four.])
[4+1] You transform the smear into a wondrous, ever-shifting realm of magic and wonder. Rivers course through the sky, mountains and forests drift from place to place, and crystal lakes glitter in the sun- at least, until they shift into something else. Mana permeates the land, sea, and sky as light, moisture, or air permeates lesser realms.
-8 Power
+7 PowerNassharath Enedrasi uses the opportunity of the excess of giant herbivores to create "human" tribes prone to constant squabbling and fighting while worshipping only the ways of Nassharath. They are not very bright at the moment, but they shall develop quickly.
He also turns the failed continent connected to Idathoras' jungles into a Divine Biome which emanates warfare and the essence of war. It shall be a holy land, and any creature favored by the God that steps into that place shall experiment a permanent boost to war-oriented abilities and talents. It shall be separated from Idathora by a chasm.
[2+1] You create several fierce but fairly small predator species within the vibrant jungles of Idathoras. They look and act a lot like badgers.
((Oh wow. I guess I'll get to work on these soon and turn them into the most feared predator species in the world.))
He decides to call the small predators "badgers" and the large herbivores "sherivores".
[1+1] You create stunted pygmies, looking more like imps than humans. They've scrawny and thin, around a foot and a half tall, suited to scurrying around like scavengers, with hairless golden brown skin, large eyes and fangs, and slight pot bellies. They've vicious but cowardly and weak, constantly scuffling with each other over scraps of food.
[1+1] The failed lands of Idathoras fail to transform properly, instead simply becoming a bit more solid and well-suited for training.
You opt to wait on making a chasm just yet.
-3 Power, -8 Power
+5 PowerDisappointing. Ferren decides to get around to that later, however. In the meantime he creates the weavers of The Great Tapestry.
Ferren creates a new Divine Species - Weavers. The Weavers are sentient winged humanoids created to live on Aerie. While their main purpose is to record the history of the world in The Great Tapestry, Ferren decides to give them free will. They shall choose their paths and develop as a race in their own respect. Ferren then recreates the exotic plant life to serve as good dyes that will help with the creation of The Great Tapestry.
"Live. Populate Aerie. However, you must respect the other sentient creatures. Grow, develop, and flourish. Deliver the arts into the world. Do not war unless it is in complete necessity. Always continue to weave The Great Tapestry, and keep it safe. "
((Here goes a turn I sure hope doesn't get a low roll.))
[1+1] You create scraggly, vaguely intelligent buzzards with a fondness for bright colors and a penchant for recreating shapes they've seen.
[6+1] The scraggly vines on the mesa burst into massive, twisting vines that literally shoot color into the air from time to time. They're a prime source of color for dyes and such, but
stopping them from showering everything with color is a bit of a challenge, and once it's in it doesn't come out. Ironwoods near the mesa tend to be permanently technicolor.
-4 Power, -2 Power
+6 PowerI create the first of the golems to protect my caverns, made of steel, and the height of eight men, the width of three lying prone, and with the ability to shape and change his own body. His name is Ruwir Herlasko, or the Bane of Havock, and he is loyal to me.
[1] You create a writhing, evershifting mass of ropey malicious ink. It is most certainly not the Bane of Havoc, and seems to spend most of its time laughing at you and scheming things.
-5 Power
+6 Power"... I have to fix that before anyone sees that" Region: Forest
((I assume you meant Biome))
[3] You successfully convert the acrid swamp into a forest with slightly acidic soil and not very tall or dense trees.
-3 Power
+7 PowerIdle
Mavet bides his time.
+5 PowerNassharath Endrasi (Caellath)
3 Power (5/Turn)
+Warfare, Military Technology, Fighting+
-Peace, Magic, Diplomacy-
Tuwa (Spinal Taper)
10 Power (6/Turn)
+Order, Earth+
-Chaos, Air-
Apotheosi (dermonster)
8 Power (7/Turn)
+Knowledge, Magic+
-Stupidity, Skepticism-
Ahnaros (Ahra)
15 Power (7/Turn)
+Fire, Light, Metal+
-Calm, Darkness, Softness-
Ferren (Morelli)
9 Power (6/Turn)
+Peace, Art+
-War, Phillistines-
Mavet (JackoftheBox)
14 Power (5/Turn)
+Death, Balance+
-Unsustainability, Imbalance-
Wow. This is one hell of a spread of luck.
(( I noticed that you gave Dermonster, Spinal_Taper, and myself 5 power last turn instead of 6. ))
These three have had a power point added on to compensate.
The OP had been updated with new costs, which hopefully covers most of what someone would want to do. I'm currently using 3 Power as the cost for making intelligent humanoids (ie the sort of thing that could form a tribe). I don't think I want "better" versions available like there are for most everything else, but I'll have to think about it.