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Author Topic: Age of Mythology  (Read 16852 times)

Delta Foxtrot

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Re: Age of Mythology
« Reply #45 on: May 07, 2012, 06:54:26 pm »

   Ah yes, thats what I was thinking about. As for the worker situation I had not played for a while so am not quite back into the game yet. I was never that good to begin with so I have quite a way to go to get better.

I don't know how well this translates to skirmish/online matches, but campaigns often start you with several hundred units of food and adequate forces to defend early on. What I like to do is pump out as many villagers as I can with the starting food and proceed to from there. It really helps my economy to have several dozen workers toiling away. The difference between two farmers and a dozen farmers is quite clear when pumping out food costing infantry. Same for every other resource.

That's just how I prefer to play strategy games in general. First fix the economy, then start fighting. It doesn't always work but that's how I like to do it. Heck, I just finished a navy heavy map on the Egyptian campaign. By the end I had so many wood cutters that I completely eradicated any patch of woodland the minute I set up my lumber camp. Admittedly that was a little overkill.
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Wirevix

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Re: Age of Mythology
« Reply #46 on: May 07, 2012, 09:33:24 pm »

I just picked the Game of the Year edition up for $10 recently (previously had only gotten to play it when borrowing it from a friend.)  I'm absolutely rubbish at RTS games, and dislike most of them, but AoM entertains me greatly.  I'm still early in the first campaign, and I'm sure I'm playing terribly, but it's still fun to have a half dozen six-headed hydras just eat everything on the map.

More games need to let you direct around giant monsters.  AoM and Disciples II are the awesomest for that.
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Rex_Nex

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Re: Age of Mythology
« Reply #47 on: May 08, 2012, 04:49:03 am »

Man, I suck at this game. I cant beat the AI on hard; my strategy is pretty solid but I focus on a booming economy, and that leaves me open to rushes... which the AI always perform. Sometimes I can get walls up in time, but usually I end up with a wave of stuff coming at me. So I put my citizens in the town center... they all die, I let them out, and then before I get far another wave is at my door. Really hurts my production.

That said, I have one rush strat (zues minotaur rush) that I've been using since I was about 13 years old and it hasnt ever failed :D

One thing I love about AoM is the unlimited resource farms/fish. That really cuts down on the tedium. And then with a marketplace you can use trading for unlimited gold. Wood is the only resource you cant harvest forever, but you can always trade for more (and the market has unlimited resources to trade for; the prices just get insane after a while).
« Last Edit: May 08, 2012, 04:51:24 am by Rex_Nex »
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The Scout

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Re: Age of Mythology
« Reply #48 on: May 09, 2012, 06:28:21 pm »

Me and my friend tried setting a game up through Tuungle. No matter what we do, we cannot connect to each other. Entering our tuungle IP or the one the game gives us doesn't work.
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Sowelu

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Re: Age of Mythology
« Reply #49 on: May 09, 2012, 06:42:22 pm »

I liked AoE2 but couldn't get into AoM.  It was like...it removed the beautiful simplicity and made it too crazy, with all the god powers and stuff.  One too many things to keep track of at a time.  Empire Earth was like that for me as well, the number of game mechanics pushed me barely over the edge.
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Delta Foxtrot

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Re: Age of Mythology
« Reply #50 on: May 10, 2012, 05:31:28 am »

I think the god powers are fairly well done since they're single use unlike C&C where you can make your superweapon go BOOM every 10 minutes. But it does spin a little extra stuff in if compared to AoE2. I really like them both, depending on whether I want a historical setting or just sic some cyclops at my enemies.
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Johuotar

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Re: Age of Mythology
« Reply #51 on: May 10, 2012, 05:35:02 am »

Me and my friend tried setting a game up through Tuungle. No matter what we do, we cannot connect to each other. Entering our tuungle IP or the one the game gives us doesn't work.

I heard aom can override your ip or something, I had to do some googling around to get it to work with hamachi.
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Shadowgandor

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Re: Age of Mythology
« Reply #52 on: May 10, 2012, 07:53:38 am »

Using GameRanger and a no-cd crack, me and a friend of mine managed to get online and play with each other. We both own an original copy but the ubisoft ones can't go online anymore for some reason. Using a no-cd crack works perfectly :)
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Loud Whispers

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Re: Age of Mythology
« Reply #53 on: December 24, 2012, 03:27:29 am »

rock, paper, siscor then it was before.
Well, really AoM is more like Rock, Rockthatkillsrock, Paper, paperthatkillspaper, scissors, scissorsthatkillscissors.
It was more myth > humans [cavalry > archers > infantry > archers > cavalry > siege weapons]> heroes > myth units

And of course the anti-rocks that are also rocks.

me and my friend agreed that the atlanteans were OP.
Everyone agrees Atlanteans OP :P

hero everything, and the citizens that didn't have to go back and forth, and almost guaranteed constant favour income?

Norse units:
  • Hersirs everything
  • Citizens + Oxes (better than Atlanteans! Much harder to protect though) -> Late game Ulfsarks/Hersirs with ragnarok
  • As long as there's fighting there's favour >:D


Greek units:
  • Bellerophron, Ajax, Odysseus, Heracles, Chriron, Argo (HERO SHIP SO GOSU) and Jason. Their heroes are power.
  • Eh, villagers are cheap. This does mean Greeks have to put more population into villagers, but they have the strongest infantry so it's balanced.
  • Temple worship spam.


Egyptian units:
  • Priests, priests, priests, priests, priests, priests, priests, priests... They may have got the least choice in heroes but they got healy heroes. I mean, who needs heroes when you have dolphins crocodiles with lasers?
  • They lose to Atlanteans in regards to villagers of course.
  • These guys have guaranteed favour :D


Imo Atlanteans sky passage should have been a power and their infantry toned down *a bit*, and they would have been all right.

Norse were the ones I REALLY sucked balls with, I was more of a turtler than anything, and norse were made for offense. don't know why the egyptians weren't good for me, considering they were designed for defence...
Imo Norse were made more for versatility than offense or defence. Longboats, soldier/masons and oxcarts everywhere means you could get just about anywhere with a booming economy to support and start building Hill Forts all over the place, forcing the enemy to fight you - generating more favour.

Odin and Thor all the way for me, there was no way I could miss out on all those Hersirs and longboats. Hell, the navy aspect was so amazingly broken when you wanted to break it - each arrow ship costed 2 supply and each siege ship costed 3.

You could build navies with a hundred ships or more and on maps like Archipelago; I would always first secure all of the resources, build Hersirs, build Hill Forts everywhere to give full line of sight and all the while amassing ZE NAVY.

First hammer ships. 3 at a time from 3 ship yards, each time giving them a patrol route to somewhere across the map. What resulted was an ever growing horde of ship piranha that would grow in size each time conflict occurred, until there were enough of them to ensure total dominance.
Then they began their migration, smashing transports, offensive ships and destroying fishing economies. The survivors would regroup and join the new arrow ships and dragon ships, with kraken and jormungandr thrown in for good measure.
You could mass so many ships you wouldn't even mind where they got up to - just set them to patrol in box/spaced formation and they would intercept everything at sea. Siege ships and you could destroy everything within the coast.



Pardon the Necro, but this game was amazing. Norse wins all in the most fun ways - mass Fenrir pups for instant satisfaction.
And nothing says BM like building a hill fort inside the city you're besieging.

WealthyRadish

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Re: Age of Mythology
« Reply #54 on: December 24, 2012, 05:08:34 am »

I definitely find the norse the most fun as well. Destroying the town center in someone's capital and immediately building your own over it, and then spamming ulfsarks out of it continuously... it's priceless really.

Someone really needs to mod the crocolasers into DF. It's so silly.
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Rex_Nex

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Re: Age of Mythology
« Reply #55 on: December 24, 2012, 05:33:15 am »

ARE YOU SURE YOU WANT TO RESEARCH CROCODOPOLIS?!
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Jopax

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Re: Age of Mythology
« Reply #56 on: December 24, 2012, 08:32:55 am »

Ah, I remeber playing this with some friends about a year ago, great times, one of the highlights was sneaking in a small army of workers onto an enemy held island and building a Titan gate there. Priceless reaction from the guy when he heard that alert ping XD
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WealthyRadish

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Re: Age of Mythology
« Reply #57 on: April 03, 2014, 11:31:14 pm »

So they're releasing a new version of AoM, as you guys probably saw on the front page (steam link). I'd cruise this hype train right into Erebus, but unfortunately it looks pretty expensive for what appears to be mostly a graphical update. I am interested in the workshop support, as I remember AoM having great custom support and editors, and depending on how much functionality they give modders, it could end up being amazing.
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Furtuka

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Re: Age of Mythology
« Reply #58 on: April 03, 2014, 11:37:18 pm »

Excuse me while I go scream in absolute joy.
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Mech#4

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Re: Age of Mythology
« Reply #59 on: April 03, 2014, 11:39:50 pm »

I did see this, and aside from the graphics update it's kind of the same. I don't think models or textures are improved.

New in the Extended Edition:
Improved Visuals
Time of Day
Improved water
Shadows
Bump / Specular maps
Global Lighting
Antialiasing & Ambient Occlusion

When buying you get the original and expansion as well as a new campaign.

I would like if they included an option to turn titans on or off. I remember finding those annoying to deal with every skirmish game.
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