rock, paper, siscor then it was before.
Well, really AoM is more like Rock, Rockthatkillsrock, Paper, paperthatkillspaper, scissors, scissorsthatkillscissors.
It was more myth > humans [cavalry > archers > infantry > archers > cavalry > siege weapons]> heroes > myth units
And of course the anti-rocks that are also rocks.
me and my friend agreed that the atlanteans were OP.
Everyone agrees Atlanteans OP
hero everything, and the citizens that didn't have to go back and forth, and almost guaranteed constant favour income?
Norse units:
- Hersirs everything
- Citizens + Oxes (better than Atlanteans! Much harder to protect though) -> Late game Ulfsarks/Hersirs with ragnarok
- As long as there's fighting there's favour
Greek units:
- Bellerophron, Ajax, Odysseus, Heracles, Chriron, Argo (HERO SHIP SO GOSU) and Jason. Their heroes are power.
- Eh, villagers are cheap. This does mean Greeks have to put more population into villagers, but they have the strongest infantry so it's balanced.
- Temple worship spam.
Egyptian units:
- Priests, priests, priests, priests, priests, priests, priests, priests... They may have got the least choice in heroes but they got healy heroes. I mean, who needs heroes when you have
dolphins crocodiles with lasers?
- They lose to Atlanteans in regards to villagers of course.
- These guys have guaranteed favour :D
Imo Atlanteans sky passage should have been a power and their infantry toned down *a bit*, and they would have been all right.
Norse were the ones I REALLY sucked balls with, I was more of a turtler than anything, and norse were made for offense. don't know why the egyptians weren't good for me, considering they were designed for defence...
Imo Norse were made more for versatility than offense or defence. Longboats, soldier/masons and oxcarts everywhere means you could get just about anywhere with a booming economy to support and start building Hill Forts all over the place, forcing the enemy to fight you - generating more favour.
Odin and Thor all the way for me, there was no way I could miss out on all those Hersirs and longboats. Hell, the navy aspect was so amazingly broken when you wanted to break it - each arrow ship costed 2 supply and each siege ship costed 3.
You could build navies with a hundred ships or more and on maps like Archipelago; I would always first secure all of the resources, build Hersirs, build Hill Forts everywhere to give full line of sight and all the while amassing ZE NAVY.
First hammer ships. 3 at a time from 3 ship yards, each time giving them a patrol route to somewhere across the map. What resulted was an ever growing horde of ship piranha that would grow in size each time conflict occurred, until there were enough of them to ensure total dominance.
Then they began their migration, smashing transports, offensive ships and destroying fishing economies. The survivors would regroup and join the new arrow ships and dragon ships, with kraken and jormungandr thrown in for good measure.
You could mass so many ships you wouldn't even mind where they got up to - just set them to patrol in box/spaced formation and they would intercept everything at sea. Siege ships and you could destroy everything within the coast.
Pardon the Necro, but this game was amazing. Norse wins all in the most fun ways - mass Fenrir pups for instant satisfaction.
And nothing says BM like building a hill fort inside the city you're besieging.