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Poll 12: Should I continue this LP?

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Author Topic: Lets Play: Star Trek TNG Birth of the Federation: Turns 173-175 *WE'RE BACK*  (Read 58487 times)

Jarod Cain

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Re: Lets Play: Star Trek TNG Birth of the Federation: Turns 44-49
« Reply #60 on: May 01, 2012, 05:08:37 am »

The Trill there is what they made the guy look like when the Trill first appeared in Next Gen. They changed the way the race looked in DS9 because Terry Farrell didn't look good with those brow ridges and went with the now familiar spots. I believe that MicroProse was only allowed to use images and assets from the Next Generation. Even if they used Zek for the Ferengi, how they got away with that I don't know.

This is why we get no original series/movie era ships in the early game, or any DS9 or Voyager stuff. As far as how the LP is going, I'm enjoying it and the way you're running the narrative flow is pretty damned good.
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ivanthe8th

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Re: Lets Play: Star Trek TNG Birth of the Federation: Turns 44-49
« Reply #61 on: May 01, 2012, 06:36:37 am »

Fixed Sirus, you can never be too careful on the internets.

As for bravely opening hailing frequencies instead of bravely dying, there's a little to be said. First, if either the Ferengi or the Trill had wanted to fight, they could have forced the issue. Both sides get the option to either fight or hail, and only one needs to pick a fight to initiate combat. We've been lucky. Second, the Martynov is literally our only military or scouting asset right now. So I'd like to hold off on replacing it as long as possible. So with your permission I'll send it to explore the stars that are now accessible from Betazed, continuing to bravely hail and/or run away until it gets blown to bits in spite of our efforts.

Regarding the Trill's appearance, Jarod Cain is perfectly correct. It's a copyright issue from when the game was made. The Cardassians would look much more scary in their first-contact picture if they had been able to use Gul Dukat rather than "some random guy". Speaking of Jarod Cain, thank you  :).
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Sirus

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Re: Lets Play: Star Trek TNG Birth of the Federation: Turns 44-49
« Reply #62 on: May 01, 2012, 08:08:03 pm »

Go ahead, send me to explore strange new worlds, seek out new life, etc etc etc. It's what I signed up for, after all.
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MarcAFK

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Re: Lets Play: Star Trek TNG Birth of the Federation: Turns 44-49
« Reply #63 on: May 02, 2012, 07:36:24 am »

.... I can't believe i've never played this, it looks pretty much like any space 4x i like, but with star trek!
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Re: Lets Play: Star Trek TNG Birth of the Federation: Turns 44-49
« Reply #64 on: May 03, 2012, 02:21:25 pm »

.... I can't believe i've never played this, it looks pretty much like any space 4x i like, but with star trek!
It was an interesting attempt (especially coming from the short-lived Hasbro Interactive), but the real weak spot is ship-to-ship combat. Kind of the same problem that doomed Star Wars: Rebellion. BotF is certainly better than SW:R in that regard but it's still pretty weak.

To be honest, the only big-name space 4x I can think of that really had good combat was MOO 1 and 2 (oh, and Sword of the Stars).
Stars!, GalCiv and Space Empires (i think) all went the route of pre-designed rules of engagement and then you see the replay of the battle.
Imperium Galactica, BotF and SW:R all had combat that you could *kinda* control, but for the most part it was just "toss one fleet at another and hope for the best".
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ivanthe8th

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Re: Lets Play: Star Trek TNG Birth of the Federation: Turns 44-49
« Reply #65 on: May 03, 2012, 02:45:55 pm »

Yeah, officially you get an accuracy bonus for using certain commands with certain ships. But some of those commands don't launch torpedoes, so I end up either telling all my ships to "fly toward the enemy and shoot" or "evade".

That is half the reason I'm leaving tactical combat out of this LP.


I do hear that there's a popular mod that replaces the Ferengi with the Dominion. And with that mod they made it so that it's easier to build large fleets. Arguably it would make tactical combat better, since it might actually matter what orders you give to your ships. Unfortunately the most modding I'm comfortable with is altering [PET_EXOTIC] before v.34 came out.
« Last Edit: May 03, 2012, 02:50:03 pm by ivanthe8th »
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ivanthe8th

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Re: Lets Play: Star Trek TNG Birth of the Federation: Turns 50-55
« Reply #66 on: May 04, 2012, 09:02:57 pm »

Turn 50

Contact!
Spoiler (click to show/hide)
The EuchreJack drydock continues to pay dividends. We seem to have met a kindred spirit in the Caldonians, and they're pleased to meet us. The Caldonians love research above everything else and, like the Trill, seem to have met the Romulans. Hopefully we can persuade them to trade with us instead.

The Trill rejected our first offer of friendship, let's try a hefty bribe before we send another offer. Meanwhile I'm sending a friendship treaty to the Caldonians.

Turn 51

Oh this cannot be good....
Spoiler (click to show/hide)
Thankfully there is a ray of hope.
Spoiler (click to show/hide)
This is certainly an eventful turn. We've sent most of our treasury to the Trill in the hopes they'll sign an affiliation treaty with us quickly. We're sending one now in anticipation of its effects. Unfortunately we've finally met the people they and the Caldonians were talking about. And the Romulans are scary.
Spoiler (click to show/hide)
That system with the outpost has 2 scouts and a troop transport in orbit. The red star has a colony ship.

Diplomatically, the good news is the Mintakans finally joined us! Just in time for the Rica to finish terraforming. As per the instructions of admiral EuchreJack, the Rica is now headed for the Catuallan system. The bad news is the Selay are still uninterested in being our friends, bribes will be needed for these folks. At least they aren't trading with the Ferengi.

We need to get some trade agreements going to make use of our trade routes. The Selay are being frustrating but hopefully the Trill and Caldonians will be willing to work with us.

Production-wise, we're still either building or upgrading factories in 3 of our 4 systems. Mintaka is looking all right, but needs many more factories before it will be productive. Eventually all our systems will be where we need them to be. Eventually.
Spoiler (click to show/hide)
Turn 52

We narrowly avoided conflict with the Romulans while scouting what would appear to be a colony of theirs. The captain of their scout ship fled and we had no interest in fighting the colony ship terraforming the third planet in the Lemma system. The population is a little behind the Malurian system, but the maximum size of Lemma is much larger.

Thankfully the Caldonians are willing to trade, we've established a trade route with them from Mintaka.

Turn 53

Well, now we know why the territory of the Romulans doesn't extend any further in that direction.
Spoiler (click to show/hide)
The Talarians are a fierce warlike people who build powerful cruisers. Thankfully they haven't built any quite yet. We can be glad they're curtailing Romulan expansion in that direction.

More good news, the Trill accepted our offer of military affiliation. The Romulans are not happy about it. They've sent us a warning, which we will promptly file and take under consideration.
We're offering yet another friendship treaty to the Selay, this time with a small gift of credits if they accept. It will be well worth the money if we can start trading with them. The Talarians don't like us very much, we'll probably make friends with them much later.

Turn 54

Not much happened, the Martynov has left Romulan space and is scouting the territory now available due to the EuchreJack drydock and the shipyard in the Trill system.

The Rica started terraforming Catullan III, we'll probably just terraform all 3 tiny planets before colonizing.

Turn 55

In true fashion, the Selay have once again rebuffed our offer of trade. Soon my friends, soon. I guess we'll save the money to bribe the Caldonians into signing an affiliation treaty with us. That will force them to stop trading with the Romulans. Excellent.

The Martynov scouted another ship in a system on the far side of Romulan territory. I'll leave it to admiral Sirus to decide if we should investigate now or keep scouting and come back later.
Spoiler (click to show/hide)
Factory production and upgrading is proceeding on-schedule throughout the empire. We should be reaching Computer 3 around the time Sol finishes upgrading to type 3 factories. Then we'll have some time to devote Sol to ship production.

For Reals
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EuchreJack

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Re: Lets Play: Star Trek TNG Birth of the Federation: Turns 50-55
« Reply #67 on: May 04, 2012, 10:31:25 pm »

Admiral EuchreJack approves!

ivanthe8th

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Re: Lets Play: Star Trek TNG Birth of the Federation: Turns 56-65
« Reply #68 on: May 06, 2012, 04:54:58 pm »

I've got the time and the inclination to post more. My apologies to anyone who wanted to contribute and is now too late. The poll shows a split decision between warships, an outpost and then colony ships, and just colony ships. I'll be forced to make an executive decision on the matter before moving forward. It'll be colony ships, and destroyers later. At the moment an outpost won't be overly useful.

Turn 56

With no instructions from admiral Sirus, I am forced to temporarily command the Martynov myself. And, being the coward that I am, I have decided to forego investigating the ship we saw on the far side of Romulan space. There's simply too much unexplored territory to risk losing the Martynov over one system.

On a whim I'm sending the Selay yet another offer of trade. Perhaps persistence will pay off.

Turn 57

Our research efforts have paid off, now we can improve our income with trade centers.
Spoiler (click to show/hide)
Also, this breakthrough does not unlock new building upgrades. This will give us more time to construct ships.

The Romulans offered us a 25 turn non-aggression pact. This simple agreement would prevent either of us from sending ships into the territory of the other. Also we would not immediately initiate combat in the event our fleets pass one another in unclaimed space. I'm inclined to accept, as it will give us valuable time to build warships. Also, most of the systems between their territory and ours are already inhabited by minor races. If we quickly seize the Balosnee system then they will be unable to expand toward us any further.

Turn 58

Quite an eventful turn!
Spoiler (click to show/hide)
The Selay finally cracked, and we're setting up a trade route with them from the Betazed system.

In Sol I've queued up a trade center and a colony ship. They should be completed in about 5 turns. Betazed has reached its current target number of factories. I'd like to build a communications grid, trade center, and a set of wind turbines before we start thinking about upgrading anything. The Malurian system reached 60 population, and the aquaculture center will be completed soon. System administrator Jarod Cain should begin thinking about how to specialize the system's economy.

Turn 59

This turn Mintaka reached its target number of factories. I've set it to build the same economic structures as Betazed.

The Martynov is continuing to circumnavigate Romulan space, it would appear there isn't much to see for now.
Spoiler (click to show/hide)
Turn 60

Not much to report. The Martynov spotted a system on the far side of Romulan space. But it's out of our range, so scouting it will have to wait.

Turn 61

The Rica completed terraforming the Catullan system. It's colony time!

I've decided that our next colony will be the Balosnee system, to further contain the Romulans. The Smith is still terraforming in Betazed but it will head there as soon as it's done. A new colony ship is under construction in Sol.

Also the Martynov saw yet another system out of range. At least we have something to look forward to.

Turn 62

Once again, we lose a fleet and gain a home.
Spoiler (click to show/hide)
Also, the Martynov has detected more activity, this time it's a pair of unknown alien ships to the galactic east, and a Ferengi troop transport to its west.
Spoiler (click to show/hide)
Apparently the Caldonians have met the Ferengi. They aren't trading, but it's important we get them as allies before the Romulans do. A hefty bribe should do the trick. I wonder what that troop transport is up to?

Turn 63

Well, it appears the Ferengi are building an outpost in that system. So that mystery is solved. In other news...
Spoiler (click to show/hide)
In Sol, we've completed construction of the USS Saskia A, our latest colony ship. We're going to do a quick upgrade to our plasma reactors to help maintain a balance in our production, but then I'm pretty sure we need to begin serious warship production.
In Malurian, we finally finished the aquaculture center. We'll be adding a few factories to redistribute our population, but we're getting very close to specialization.

I've sent an affiliation treaty to the Caldonians in anticipation of our bribe.

Turn 64

The Ferengi have been expanding towards the galactic north, the Martynov scouted a newly colonized system of theirs near the outpost we saw being constructed.

Additionally, the Romulans issued a demand. Frankly I don't think they've done anything to deserve our money, so I plan on ignoring the request.

Turn 65

Destroyer production on Sol has begun in earnest. I'm not sure how quickly we'll get this fleet built, or if we'll need to pause midway through for some other reason. We may need to shift production to one of our minor race systems if a critical upgrade becomes necessary on Sol.
Mintaka finished all its construction. I've ordered the system to build what is called a Mintakan Farm. A unique agricultural technique only possible on their home planet, this should double food production in the system.

The Caldonians accepted our offer of affiliation. We should now have less to worry about from the Romulans or Ferengi in the near future. Less once the fleet of destroyers is complete.

Here's a look at the progress of the Martynov:
Spoiler (click to show/hide)
The Ferengi already have an outpost constructed in their territory. But as it A) can kill the Martynov outright and B) isn't guarding any planetary systems we don't have any motivation to explore that sector yet. The ship you can see is a light raider, the equivalent of our destroyer. We should avoid it with the Martynov if we value it's existence.

Admiral Sirus should be very careful in choosing where to sent the Martynov next.

For Reals
Spoiler (click to show/hide)
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Sirus

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Re: Lets Play: Star Trek TNG Birth of the Federation: Turns 56-65
« Reply #69 on: May 06, 2012, 05:01:37 pm »

Hmm...about how long is each turn? A year? A decade? Two days?
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ivanthe8th

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Re: Lets Play: Star Trek TNG Birth of the Federation: Turns 56-65
« Reply #70 on: May 06, 2012, 06:34:02 pm »

Hard to say. Think of it as "how long it takes a slow ship to move one sector". I've never really had a clear idea of what that means, which is why I decided to just refer to everything in terms of turns.

By the way Sirus, any plans for the Martynov?

Also we've got 2 colony ships and one soon-to-be battle fleet available for admiraling.
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Sirus

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Re: Lets Play: Star Trek TNG Birth of the Federation: Turns 56-65
« Reply #71 on: May 06, 2012, 06:36:10 pm »

I'm gonna say to go ahead and greet our new friends (from a healthy distance). I've lived a long, full life and made many new alien friends. If these ones are hostile, then so be it.
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ivanthe8th

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Re: Lets Play: Star Trek TNG Birth of the Federation: Turns 56-65
« Reply #72 on: May 06, 2012, 06:41:03 pm »

Aye Aye, I'll send the Martynov to visit the aliens we saw along the Ferengi border. There's a small chance it will survive, in that case it'll go visit the ones we saw 10 turns ago.
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Haspen

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Re: Lets Play: Star Trek TNG Birth of the Federation: Turns 56-65
« Reply #73 on: May 06, 2012, 07:05:19 pm »

I always liked to think that one turn is 5 days :P

As part of LP courtesy exchange, count me in! Ambassador-class starship for me when you reach the techs. Perhaps fleet commander, later in your game :P

And let's hope it's not a game doomed to appearance of Borg around turn 150. I totally had happen that to me once. Ridiculous.
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ivanthe8th

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Re: Lets Play: Star Trek TNG Birth of the Federation: Turns 56-65
« Reply #74 on: May 06, 2012, 07:13:45 pm »

Battle fleets will be available as the planetary governors see fit to build them. We're building a fleet of Miranda-class destroyers right now. It's yours if you want it.

Personally I don't see any use in cruisers until we can build Galaxy-X class ships. Most cruisers are too slow to get anywhere useful and a group of 9 type-2 destroyers can kill most fleets the AI makes until much much later on. Gather 2 or 3 fleets of them and you have a ton of very cheap firepower. And by the time that isn't enough we'll be phasing destroyers out in favor of the heavy cruisers anyway.

Yeah, Borg are scary. The best solution is to have a ton of cheap ships, the cubes can target a lot of ships at once but it's not unlimited. The absolute best answer to the Borg is the Romulans, but obviously that's not an option...
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