Turn 66Not much happened. The Martynov is headed for the alien system we spotted a few turns ago and the Romulans expressed concern with our expansion in their direction. Once again, unless we get a declaration of war it's just idle threats at this point.
The Martynov is leaving Ferengi space, probably for a long time. So I've sent the Ferengi a non-aggression treaty in the hopes of buying more time for our military fleet.
Turn 67We received an affiliation treaty from the Bolians, it's a welcome change to our relationship that marks the next step towards membership. The Malurian system constructed the last of its factories for quite a while. I'm ordering it to upgrade those factories before we begin serious specialization. As per the instructions of planetary governor Jarod Cain we'll be devoting the system to intelligence operations.
Turn 68Our first random event of the game:
Malurian I is now a desert planet. This change has introduced a +25% energy bonus to the system and boosted the maximum population to 100. That's still within the bounds we were expecting, so we won't need to change our long-term food production plans.
Also the Ferengi were willing to accept our offer of peace. That's 25 turns to build up our defenses.
Sadly, the Martynov is no more. Let us have a moment of silence for the illustrious crew of our first explorer..
Admiral Sirus has already been responsible for peaceful first contact with more alien races then perhaps any commander in the Federation hereafter. His introduction has paved the way to peace with 2 major races, and friendly trade with 5 minor races. His final gift to us is first contact with an 8th minor race - the Ktarians.
Strangely they haven't officially met the Ferengi, despite being literally next-door to their space.
Rochani is an uninhabited system near Ferengi space, we aren't likely to colonize it until after a bloody war with them.
Turn 69A Romulan colony ship appeared in the Balosnee system where the Smith and Saskia are terraforming. We should be able to colonize it before they can.
Also our first military vessel completed construction in the Sol system. The USS Stratford A is the first of nine destroyers we're building to patrol our space and prevent alien incursions.
I've offered a large bribe to the Trill, hopefully they will join us soon and the Protector can provide us some additional defense while the remaining destroyers are constructed.
Turn 70The Ktarians accepted our offer of trade. Since we're happily short on trade routes until the population of Mintaka gets bigger I've shifted our trade route with the Bolians to their system.
Catullan's development has reached a minor milestone, I'm purchasing the remainder of their first factory since they'll be able to staff it next turn.
The Romulan colony ship in Balosnee seems to have been terraforming the second planet along with our own colony ships. As a result, the planet was successfully terraformed a little ahead of schedule. I've ordered the Smith to colonize the system while the Saskia terraforms the remaining planet.
Turn 71Suck on
this Praetor Fussybritches!
Undoubtedly we'll get a protest from the Romulan government for this little acquisition.
The bribe to the Trill was a great success. I bet one more will coax them into joining us immediately.
Gameplay: BribesThe cost to bribe minor races varies wildly. Sometimes it can be as high as 3000 or more for a bribe, other times as low as 2000, it depends on the minor race and political climate. At the moment the Trill bribes are as cheap as they come, so it's good sense to take advantage before the price gets kicked up higher.
Turn 72Surprisingly the Romulans remained silent this turn. Otherwise nothing has happened. After we get some additional dilithium we should build another scout. It feels odd not exploring.
Turn 73Oh lovely...
Thankfully since the system was underdeveloped this will only change our plans, not spoil any old ones.
In worse news, we've gotten our reply from the Romulans. They terminated their non-aggression treaty with us. This can only mean one thing: war. We know their medium range ships can reach Balosnee, so it's likely they'll attack the system soon.
But things are looking up. Our bribes to the Trill seem to be just in time, they've offered to join our empire. See if you can guess where the Protector will be headed once we get control of their fleet.
Plus Sol finished a second destroyer to augment our defensive capabilities. The USS Lantree A will be joining the Stratford in combat.
Turn 74The march of progress never ceases.
Now that we've reached tech level 3 in all areas, I'd like to press forward directly to Energy 5 to unlock Federation replicators to feed our people. After that we'll get back to your regularly scheduled programming.
Our recent advances in weaponry have unlocked the Ambassador class light cruiser. It's a powerful warship, but doesn't fit in with our plans at present. Of greater interest are the Federation Council (+1 morale per turn across the empire) and our university and databank upgrades. Private farms cost a lot of energy (80) to provide a paltry 20 food per turn, plus 1 morale for the local system.
The people of the Federation welcome the Trill with open arms. Apparently the Trill built a second warship while we weren't looking. The Guardian and the Protector will be our primary means of defense until the remaining 7 destroyers are built. We're relocating their old trade route from Sol back to Bolarus.
That construction will probably be moved to the Trill system once the third destroyer is completed in Sol. Then we can dedicate Sol to building the Federation Council. Trill is exceedingly well developed, with type 4 buildings in all areas. We'll build a few important support structures and then move into full-time shipbuilding.
We'll get the Saskia over to terraform Trill III in a few turns.
In Mintaka the Mintakan Farm has completed. We're building 5 more factories to make use of our newly-relieved farmers.
For RealsWow this update feels intense. A new minor race, meeting and making friends with the Ktarians. Losing the Martynov and gaining Balosnee. To be honest this update speaks for itself.
I've put the Protector and Guardian on intercept duty in case the Romulans try any funny business. And I'd like to crank out a scout before we build destroyers 4-9 on Trill. Their advanced system is a huge pickup at this point in the game.
Please feel free to ask questions as we go along. I want to make sure I'm not leaving anything out.