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Author Topic: You Are Traitor: TO THE DARK GODS!  (Read 21284 times)

Aklyon

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Re: You Are Traitor: TO THE DARK GODS!
« Reply #120 on: April 22, 2012, 07:15:24 pm »

The next one over to the north, or another one?
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Azthor

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Re: You Are Traitor: TO THE DARK GODS!
« Reply #121 on: April 22, 2012, 08:04:58 pm »

I still think  we should send an envoy to the vampire. Our end goals are easily combined. We get to summon in The Dark One and he can get evvvvvvvil power and rule over either this town or the next one over.

I really doubt that is the case with the Dark One. In fact, I would call our own Cult Leader a deluded fellow who risks total destruction by his God's summoning.
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Mr. Palau

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Re: You Are Traitor: TO THE DARK GODS!
« Reply #122 on: April 22, 2012, 08:14:05 pm »

I still think  we should send an envoy to the vampire. Our end goals are easily combined. We get to summon in The Dark One and he can get evvvvvvvil power and rule over either this town or the next one over.

I really doubt that is the case with the Dark One. In fact, I would call our own Cult Leader a deluded fellow who risks total destruction by his God's summoning.
Yeah that is probably true. So the vampire would be more sane, know we are crazy, and try to stop us.

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Xantalos

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Re: You Are Traitor: TO THE DARK GODS!
« Reply #123 on: April 22, 2012, 08:47:34 pm »

Woah boy, I am watching the HELL out of this! PTW.
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Azthor

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Re: You Are Traitor: TO THE DARK GODS!
« Reply #124 on: April 22, 2012, 11:05:42 pm »

Cease the trinket production altogether; send all the Touched and Consumed out for new recruits, given that the Consumed should return to safe haven at the first sign of mutating. Have the Abominations kidnap lowlifes; the Spectre should infiltrate the nightclub where our "bloodsucking gentleman" was seen, and look for supernatural activity. Put all raw recruits through the initiation ritual anew, sacrificing three of them to bolster the impresiveness factor; those who do not become touched should be sacrificed with the dagger.
« Last Edit: April 22, 2012, 11:16:34 pm by Azthor »
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Mr. Palau

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Re: You Are Traitor: TO THE DARK GODS!
« Reply #125 on: April 23, 2012, 04:29:53 pm »

Cease the trinket production altogether; send all the Touched and Consumed out for new recruits, given that the Consumed should return to safe haven at the first sign of mutating. Have the Abominations kidnap lowlifes; the Spectre should infiltrate the nightclub where our "bloodsucking gentleman" was seen, and look for supernatural activity. Put all raw recruits through the initiation ritual anew, sacrificing three of them to bolster the impresiveness factor; those who do not become touched should be sacrificed with the dagger.
Why not save the ones who didn't convert last time to sacrifice in front of the new recruits?
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Azthor

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Re: You Are Traitor: TO THE DARK GODS!
« Reply #126 on: April 23, 2012, 04:54:46 pm »

Cease the trinket production altogether; send all the Touched and Consumed out for new recruits, given that the Consumed should return to safe haven at the first sign of mutating. Have the Abominations kidnap lowlifes; the Spectre should infiltrate the nightclub where our "bloodsucking gentleman" was seen, and look for supernatural activity. Put all raw recruits through the initiation ritual anew, sacrificing three of them to bolster the impresiveness factor; those who do not become touched should be sacrificed with the dagger.
Why not save the ones who didn't convert last time to sacrifice in front of the new recruits?

I meant for us to do just that with three of them, but if you'd rather use them all in a single go, I am not against it.
« Last Edit: April 23, 2012, 07:39:21 pm by Azthor »
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Doomblade187

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Re: You Are Traitor: TO THE DARK GODS!
« Reply #127 on: April 23, 2012, 05:14:31 pm »

Cease the trinket production altogether; send all the Touched and Consumed out for new recruits, given that the Consumed should return to safe haven at the first sign of mutating. Have the Abominations kidnap lowlifes; the Spectre should infiltrate the nightclub where our "bloodsucking gentleman" was seen, and look for supernatural activity. Put all raw recruits through the initiation ritual anew, sacrificing three of them to bolster the impresiveness factor; those who do not become touched should be sacrificed with the dagger.
Why not save the ones who didn't convert last time to sacrifice in front of the new recruits?

I meant for us to just that with three of them, but if you'd rather use them all in a single go, I am not against it.

Try to always keep about three people who've refused to join on hand for emergency sacrifice/intimidation sacrifice/etc./etc.
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Mr. Palau

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Re: You Are Traitor: TO THE DARK GODS!
« Reply #128 on: April 23, 2012, 05:28:56 pm »

Cease the trinket production altogether; send all the Touched and Consumed out for new recruits, given that the Consumed should return to safe haven at the first sign of mutating. Have the Abominations kidnap lowlifes; the Spectre should infiltrate the nightclub where our "bloodsucking gentleman" was seen, and look for supernatural activity. Put all raw recruits through the initiation ritual anew, sacrificing three of them to bolster the impresiveness factor; those who do not become touched should be sacrificed with the dagger.
Why not save the ones who didn't convert last time to sacrifice in front of the new recruits?
I thought you meant that if we have like 20 recruits, we sacrifice 3, which I agree with. What I disagree with is if we have 20 recruits, sacrifice 3, and then 15 become touched or consumed while 2 are just sacrificed on the spot. I would rather save those two for the next group of recruits so we only have to sacrifice one guy from the next group.

I meant for us to just that with three of them, but if you'd rather use them all in a single go, I am not against it.
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Funk

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Re: You Are Traitor: TO THE DARK GODS!
« Reply #129 on: April 23, 2012, 07:41:41 pm »

Try to always keep about three people who've refused to join on hand for emergency sacrifice/intimidation sacrifice/etc./etc.
can we spare the numbers to guard them?
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Mr. Palau

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Re: You Are Traitor: TO THE DARK GODS!
« Reply #130 on: April 23, 2012, 07:59:49 pm »

Try to always keep about three people who've refused to join on hand for emergency sacrifice/intimidation sacrifice/etc./etc.
can we spare the numbers to guard them?
Yeah I think just one tentacle abomination will be enough.
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Spinal_Taper

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Re: You Are Traitor: TO THE DARK GODS!
« Reply #131 on: April 23, 2012, 10:12:09 pm »

Any final debates?
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Azthor

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Re: You Are Traitor: TO THE DARK GODS!
« Reply #132 on: April 23, 2012, 10:20:30 pm »

Any final debates?

The others may wish to check thist: use my previous actions in bold, but sacrifice all but 3 of the raw recruits who do not convert at the end of the turn; have these 3 locked away by the tentacle abomination instead.
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Spinal_Taper

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Re: You Are Traitor: TO THE DARK GODS!
« Reply #133 on: April 24, 2012, 05:44:54 pm »

You are Traitor: TO THE DARK GODS!

The Touched and Consumed bring 16 people to the hideout, 15 of whom immediately convert. You have the Tentacle Abomination hold the final one above his head or something until the jail cell is broken.
The Abominations bring back 8 low lives from the cities, and guard them standing near the Tentacle Abomination.

You threaten all of the Raw Recruits with death, and most of them are touched while the others are sacrificed.

The Dark One has given you 8 energy, and the ability to raise the dead.

8 more consumed have mutated into abominations. One of their bones simply dissolved in front of the recruits during the sacrifice ritual. One of them was infused utterly with the Dark Ones power, causing him to wield it as if it were his own. Two more became Specters, and another became a claw beast. One begun looking sickly and frail, and begun vomiting sulfuric acid, dissolving one of the captives. The Dark One has blessed one with the tentacles of the deep. The final one has become pale, scaly, grown gills and is currently living in the bathtub.

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« Last Edit: April 24, 2012, 07:17:30 pm by Spinal_Taper »
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Mr. Palau

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Re: You Are Traitor: TO THE DARK GODS!
« Reply #134 on: April 24, 2012, 07:09:12 pm »

If we sacrifice consumed do we get extra powers?
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