howdy, I'm zout and I'm new to this game. I recently discovered DF when I read some people talking about it on another forum and I was kind of scared off by the whole ASCII bit at first. Until I realized I had played more games that lacked some of the better graphics, but instead had an extremely complex and interesting gameplay (like AI war). After reading the entire story of Boatmurdered I agreed that this would be such a game.
I didn't go for the lazy newb pack. I am a newb, but I'm not lazy. Figured I'd learn the game by searching on the wiki, asking experienced players for their advice, and learning from my mistakes.
The wiki has been extremely helpful so far. Really got me to learn a few of the basics pretty quick. It would have probably taken me a lot of time to figure out how to start mining for example, if there was no wiki.
But instead of using only the wiki I figured I'd introduce myself on the forums, become an active poster, and ask for experienced players opinions regularly as well.
My first fortress is still alive, which I am quite proud of (even though it's not even winter of the first year yet), but I could use some advice on what to do next. I don't care if I lose the fort though, that's all part of the Fun. Especially since I'm eager to try out reclaim the fortress as well.
I started with nearly the easiest settings possible when creating my new world. I've learned that it's a bad thing to underestimate the difficulty of games. Especially when we're talking about such complex games like DF.
On the starting lvl I got a trade depot, stockpile area for most things, temporary waiting room, 2 farms and a kennel. Outside I got a few massive pasture area's (water buffalo's seem to eat a lot of grass and I got 3 of em) and a refuse dump. 1 z-level lower i got 4 workshops: carpenter, mason, mechanic and juweler (including the appropiate stockpiles near each shop). So far I haven't had to use the latter 2. Garbage dump is also on this lvl. another z-level lower I got nothing and below that I started constructing massive space for bedrooms, an office and a huge dining room / dinner prep area. The Still has already been built because I ran out of drinks and I didn't want my (so far) loyal servants to die from thirst.
The reason I started massive room construction (enough to house at least twice my current population) is because I already got 2 waves of migrants and I'm still in my first year, bumping my population from 7 to 18.
Soon I'll have some sort of a stable fortress running. But what I'm worried about is any form of defence. It will be winter of my first year very soon, and I'm afraid I will get my first goblin raid or whatever next year. I do not know how much easy world creation settings influence the difficulty and frequency of enemy attacks, but having a set of defenses is never a bad thing. I do want to turn my dogs into war dogs, but I think I'm doing something wrong. Is kennel the right building for this? I think I assigned the right tasks to people and even set the dog up for war training, but nothing seems to be happening (or I'm just impatient and need to give it more time).
Also, what traps should I build early game? And I read somewhere that your own dwarves don't get killed by traps, unless they're unconscious or stunned, am i right?
I don't think it's a good time to start building military units yet, since I want my fortress up and running good first, and I need every dwarf for that. But knowing which kind of dwarfs I should recruit in the military once the time is right, could be useful to know already.
If any of you has any other advice, unrelated to my questions, feel free to tell me. Anything is welcome. Just keep it simple to understand for a newb like me. No complicated constructions yet. I will save those for my second fort.
Great game so far, looking forward to becoming the next DF freak (and hopefully pro as well in the future).