ohhh sounds like a lot of fun you are having ^^ I can't wait to get a zombie infestation and werebeasts and the like. I suppose I'd have to play in an evil or haunted area for that to happen, right?
well, I got a whole bunch of nasty, desert dry, tree extinct, haunted locations on my current world. So loads of space to build (and lose) fortresses
also, I'm kind of in a tough spot myself as well at the moment lol. After having a blast with adventure mode, I decided to build my second fortress in a somewhat more crowded world (with lots of deserts and haunted spots, but i managed to pick out a good non aquifer spot), and things got really nasty right from the start.
So I started assigning jobs to dwarfs (we call em dorfs right?) and all seems well. one starts mining, one starts some woodcutting, the rest is waiting so far. Then i noticed my woodcutter is being chased by an alligator and is running for his life. He was still uninjured, but I was afraid the large green A would eventually get him (a green A in the woods? hard to spot it btw). So I created a military squad and assigned the only dorf that had some fighting skill to it. I hoped he would kill the Alligator. I was wrong.
fighting dorf died, but the Alligator got wounded very badly and he fled. Well allright, at least my woodcutter is safe I guess.
One of the dorfs, the miner, became unhappy because of losing a friend and having to watch how her friend decays (yeahhhh, can't build graves that quick, sorry). But I have a tiny bit of experience with dwarf thoughts (after all, I did cause that tantrum spiral on purpose), so I figured I could make her happy again before she'd go berserk.
So I create a stockpile and a meeting area, designate an area to mine out for farms and a stairway, and have my other dorfs move all the stuff from the wagon to the wood and regular stockpile. That's when 6 grey E's show up. 6 eliphants! They quickly marched to my dorfs who were moving stuff, killed them all, and then left again.
So now I got the lonely miner girl left, who is miserable from tragedy. Nearly entire fort wiped out before summer of the first year lol. Now I'm going to try to keep this fort alive as long as possible... I am hoping for some migrants really soon. And I hope for no more attacks.
But i could some ideas to give my lone dorf some happy thoughts quickly before she goes insane.
also completely off topic question, but....
when a dorf gets in a certain mood, like fey for example, does he or she obtain the items herself if available? or do I somehow have to manually get the requested items there? In my previous fort I had a dorf going insane because he didn't get the materials he wanted. He wanted a rock and some tanned leather. I know I probably didn't have the leather, but I had rocks all over the place. Certainly the "I need rock!" notice would be removed once he obtained it, right?