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Author Topic: DrPoo's programming Jam, 100*C, a community project, that actually works.  (Read 42509 times)

malloc

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We should really arrange some IM meeting or something. It's much easier to discuss a project like this in realtime with people.

Something Skype works very well in my experience.
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DrPoo

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We should really arrange some IM meeting or something. It's much easier to discuss a project like this in realtime with people.

Something Skype works very well in my experience.

Your right, timezones everybuddy?
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malloc

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UTC + 1

Edit:
Which is GMT +1 sooo yeah.
« Last Edit: April 19, 2012, 11:59:48 am by malloc »
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Scelly9

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GMT -6
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dreadmullet

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I sleep ~26 hour days, so a timezone wouldn't make sense. I'm about GMT -7 at the moment.
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Twiggie

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This sounds kinda cool, PTW.

I'm familiar with Java and C# to a lesser extent, so I could help with programming. However I have exams for the next month so I won't be able to contribute until those are over.

EDIT: BST, so GMT+1
« Last Edit: April 19, 2012, 02:00:33 pm by Twiggie »
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Virex

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Re: DrPoo's programming Jam, We got a game to make! :D
« Reply #51 on: April 19, 2012, 12:45:44 pm »

GMT + 1 here (not that my schedule actually resembles anything that would be considered sane in my time zone...)
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DrPoo

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This sounds kinda cool, PTW.

I'm familiar with Java and C# to a lesser extent, so I could help with programming. However I have exams for the next month so I won't be able to contribute until those are over.

I get exams too, but i will be able to contribute anyway, since i am going to inevitably fail anyway.

My timezone is GMT + 1 too.
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Lord Dullard

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Re: DrPoo's programming Jam, We got a game to make! :D
« Reply #53 on: April 19, 2012, 01:20:41 pm »

I don't have the time to be involved with this directly. PTW, though.
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Biag

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Re: DrPoo's programming Jam, We got a game to make! :D
« Reply #54 on: April 19, 2012, 04:06:46 pm »

GMT -6 here.
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malloc

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Re: DrPoo's programming Jam, We got a game to make! :D
« Reply #55 on: April 19, 2012, 04:18:46 pm »

So, for those interested in helping making the project.
Me and DrPoo are arranging a Skype meeting so we can discuss the project tomorrow (20 april). We will decide on the theme, style, engine etc. and start planning out the aspects of the game. If all goes well we can even start doing some actual game development soonish.

So, if you're interested in joining this PM me your Skype names and we will get this thing going.
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Kofthefens

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Re: DrPoo's programming Jam, We got a game to make! :D
« Reply #56 on: April 19, 2012, 06:04:57 pm »

DrPoo- could you put a link to the Google Doc (https://docs.google.com/document/d/1Nt2xJX72Y-2lSOiGYyI0at5Bg6O-UD9tiTJsnK-zzVs/edit) in the OP? I think it's a good way to keep everything organized.

I'm on Pacific time (GMT - 7 I think). I will be free all weekend, but tomorrow I have school. (~8:00 to 4:00)

My brother might be able to do music if we need, he's a guitarist. Then again, I haven't asked him, but it could probably be a backup.

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DrPoo

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Re: DrPoo's programming Jam, We got a game to make! :D
« Reply #57 on: April 19, 2012, 11:37:48 pm »

Sounds awesome! Im on my phone right now and it screws up long posts so i will have to wait untill i can find a proper machine.
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Siquo

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Re: DrPoo's programming Jam, We got a game to make! :D
« Reply #58 on: April 20, 2012, 01:05:29 pm »

I have actually nothing to contribute as I'm already swamped with projects, and failed to complete several projects similar to this, so I guess I'll just PTW :)
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Akhier the Dragon hearted

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Re: DrPoo's programming Jam, We got a game to make! :D
« Reply #59 on: April 20, 2012, 11:06:12 pm »

This seems interesting enough. Is there any actual game design beyond the concept yet?
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