I would like to help, but on a conditional no-livechat. My internet isn't strong enough to handle Skype or Teamspeak, and it takes hours to download a DF update
BUT! I know Java and C++ to a degree and am really good with physics coding (at least in an abstract sense
) So if you need it I can be a peon to deal with some of the coding aspects. I work hard when I am actually working for someone, and that might be why my personal coding projects tend to peter out at some point or another. Will have to split work with this between my work on my Battleship game but it shouldn't be an issue. The only thing that really gets in the way of my helping is the Skype stuff...
I think that the overall idea for Mein Kraft seems pretty good and I could use an actual collaborative game under my belt. I have an interest in engine design and can probably alter a 3D engine I am working on for use with a pure-2D or 2D/3D-design. I would just have to have a list of engine expectations and then get to work, if the intention is to work from the absolute ground up.
If we work with Unity then I will have to learn some extra stuff but am willing to do so. With Java I have enough books and extra documents that I can usually figure out how to do something in it within a day or so, so that isn't really that much of an issue either.
I would really like to be a part of this if at all possible, and should be able to provide near-bugless code if given a few days. I usually work on 3rd party utilities for games and I assume that the user is stupid so usually I code with worst case usage in mind.
Just give me something to do and expectations of what needs to be done and I can probably do it. Weekends are best for me since I don't do much on the farm on weekends and can spend most of my time playing with bits and bytes.
Send me a PM or let me know in here if you could use another coder,
GalenEvil