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Author Topic: Dwarven Ansible  (Read 3080 times)

GavJ

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Dwarven Ansible
« on: April 13, 2012, 07:20:36 am »

It just occurred to me that dwarves have superluminal (faster than light speed) telecommunications ability.

Simply set up a reservoir and a pump at location 1, with a levered floodgate.  A pipe of water or magma then extends to location 2.  Perhaps down the street.  Perhaps on another planet.

Pull the lever in a Morse code pattern, and liquid will arrive instantaneously on the other end in coded spurts.


It is very late here and I am very tired, but I assume this must have very important implications of some sort for our dwarves, and thought it my duty to share.
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Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Yag Alone

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Re: Dwarven Ansible
« Reply #1 on: April 13, 2012, 07:31:46 am »

It just occurred to me that dwarves have superluminal (faster than light speed) telecommunications ability.

Simply set up a reservoir and a pump at location 1, with a levered floodgate.  A pipe of water or magma then extends to location 2.  Perhaps down the street.  Perhaps on another planet.

Pull the lever in a Morse code pattern, and liquid will arrive instantaneously on the other end in coded spurts.


It is very late here and I am very tired, but I assume this must have very important implications of some sort for our dwarves, and thought it my duty to share.

Unfortunately, there is always a small delay before the opening of a lever-controlled door/hatch/floodgate, and an ever greater delay for the bridges...
So Einstein seems to be still pertinent in dwarfworld.

Von Mayer, on the other hand...
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GavJ

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Re: Dwarven Ansible
« Reply #2 on: April 13, 2012, 07:37:18 am »

?? No, those are both constant delays. So no, it's not literally INSTANT, but that's not the point.  The point is that:

At a distance of 10 tiles, it would take 200 ticks or whatever it adds up to to send a pulse.
At a distance of 100,000,000,000,000,000 tiles, it would take 200 ticks still to send a pulse.

With a long enough pipe (not that long at all, really), therefore, it will surpass the speed of light.  Not literally, but effectively instantaneous for such an application, and without any accumulation of delay over longer distances.
« Last Edit: April 13, 2012, 07:38:51 am by GavJ »
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

slothen

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Re: Dwarven Ansible
« Reply #3 on: April 13, 2012, 07:38:39 am »

It just occurred to me that dwarves have superluminal (faster than light speed) telecommunications ability.

So does everything in every game ever.
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GavJ

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Re: Dwarven Ansible
« Reply #4 on: April 13, 2012, 07:43:47 am »

It just occurred to me that dwarves have superluminal (faster than light speed) telecommunications ability.

So does everything in every game ever.

A) uh, what?
B) In DF theyre not supposed to.  As evidenced by the fact that the mountainhome sends a liaison to manually walk around with the caravan to every outpost.  That must be their current highest realized level of communications technology.  Thus this is a breakthrough!
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Destructicus

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Re: Dwarven Ansible
« Reply #5 on: April 13, 2012, 07:54:10 am »

Mechanisms have value, liaisons do not.  That's why it's cheaper to send a dwarf rather than spend a couple mechanisms creating an ansible between the mountainhome and every outpost.  See, even the dwarves don't value dwarves!
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NonconsensualSurgery

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Re: Dwarven Ansible
« Reply #6 on: April 13, 2012, 08:07:23 am »

Personally I'm more intrigued by their ability to send signals from the surface to the depths of hell with no intervening relays or cables.

Wormholes, man. Wormholes everywhere.
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Saiko Kila

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Re: Dwarven Ansible
« Reply #7 on: April 13, 2012, 08:33:24 am »

Light has different properties in the dwarfworld. Maybe it has different speed? After all, you can make a cave-in through say ten floors, and even if you rebuild these floors they all will remain lit. So light stays here forever. I wonder if it gets redshifted. Unfortunately, even stable fortresses do not last long enough to check it out.

Also dwarves can transfer not only information but also energy - the bridges and floodgates have no power sources.
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ThatAussieGuy

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Re: Dwarven Ansible
« Reply #8 on: April 13, 2012, 09:16:15 am »

I always just assumed they threaded a thin rope between the lever and device, myself.  Tucked in a corner of the corridors between the two points.

rtg593

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Re: Dwarven Ansible
« Reply #9 on: April 13, 2012, 12:03:23 pm »

I always just assumed they threaded a thin rope between the lever and device, myself.  Tucked in a corner of the corridors between the two points.

Ya, I assumed there was an implied gearwork embedded in the floor when you built em. I also assumed that it's a placeholder since Toady seems too inclined to realism to allow quantum entanglement. :p

Bridges and gates could be counterweighted, so there wouldn't need to be massive axles and gears like when you power something. Maybe one day we'll engrave or construct control lines between the two ;)
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Is it because light travels faster than sound,
that people appear bright until you hear them speak?

khearn

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Re: Dwarven Ansible
« Reply #10 on: April 13, 2012, 12:17:13 pm »

The problem is that you can't make a tunnel 100,000,000,000,000,000 tiles long. The longest you can make a tunnel is 768 tiles. That's 16 embark squares, each of which is 48 tiles wide. Nothing in DF can communicate farther than that without sending a dwarf. It's just a basic law of physics in the DF universe. Just like C being constant is in ours.
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runlvlzero

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Re: Dwarven Ansible
« Reply #11 on: April 13, 2012, 12:46:27 pm »

Your making the big assumption that the Liaison and Caravan actually had to make the journey to your fort. Why can't they just teleport in off the map edge every so often, then teleport right back.

It seems that way because its almost as if as soon as the Liaison leaves, you instantly get your next migrant wave according to his reports...
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i2amroy

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Re: Dwarven Ansible
« Reply #12 on: April 13, 2012, 01:02:17 pm »

The problem is that you can't make a tunnel 100,000,000,000,000,000 tiles long. The longest you can make a tunnel is 768 tiles. That's 16 embark squares, each of which is 48 tiles wide. Nothing in DF can communicate farther than that without sending a dwarf. It's just a basic law of physics in the DF universe. Just like C being constant is in ours.
It's because in its natural state physics doesn't apply to the DF world. It's simply the presence of the player that causes the hand of the physics god to reach out and touch the DF universe. That's why (at least before the city rewrite, idk if it's still in effect) cities can be built floating over water and are fine until an adventurer shows up. Outside of your fortress things like time and gravity don't exist, so dwarves can travel instantly to anywhere in the universe. Mechanisms are actually slower then dwarves outside of your fortress, since time doesn't exist out there.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
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Vanaheimer

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Re: Dwarven Ansible
« Reply #13 on: April 13, 2012, 01:06:12 pm »

Which brings to mind a very old debate, do things exist because we observe or do we observe them because they exist.

In DF, it would appear to be firmly on the first side.
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Calech

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Re: Dwarven Ansible
« Reply #14 on: April 13, 2012, 01:19:52 pm »

Which brings to mind a very old debate, do things exist because we observe or do we observe them because they exist.

In DF, it would appear to be firmly on the first side.

Schrödinger's cat was atomsmashed to prevent him tantruming; therefore the cat is neither alive nor dead, but permanently 'missing'.
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