Gen 3 Cycle 21-2A displayed.
1A
LowD 1777
MedD 1808
Empty 4620
ExHI 1451
Unknown 344
Assimilated:
LowD 184
MedD 153
LowQ 34
MedQ 0
ExHI 45
1B
LowD 1100
MedD 1100
Empty 6000
ExHI 1400
Unknown 400
Assimilated:
LowD 119
MedD 0
LowQ 0
MedQ 0
ExHI 0
2A
LowD 3849
MedD 1795
EMedD 20
Empty 4334
ExHI 2
Assimilated:
LowD 235
MedD 356
LowQ 73
MedQ 25
ExHI 0
+45 ExHI
+17 LiQ
You assimilated Extremely-High Integrity matter away from the dangerous areas, and towards the unknown matter. Closer inspection reveals the unknown to be classifiable as Low-Integrity matter. It has been deemed suitable for energy generation, but cannot hold any energy. You also detect that an unknown amount of energy is flowing through it.
Scouting of the cavern through the use of Liquid Crystals has shown that the cavern is empty.
New assimilatable type of matter available. Consult below. Energy:Energy Generation: 66020/cycle
Energy Storage: 600/111540
Metamorphosis Requirement: Unknown
Crystals:Low-Quality Crystals: 108 [13500/cycle 54000 storage]
Medium-Quality Crystals: 25 [7500/cycle 37500 storage]
Assimilated Low-Density matter: 538
[538][0][0][0] [13450/cycle 5380 storage]
Assimilated Medium-Density matter: 508
[500][8] [20320/cycle 10160 storage]
Assimilated Extremely-High Integrity matter: 45 [11250/cycle 4500 storage]
Liquid Crystals: 17
Crystal Forms:Energy Generation: 125/cycle
Energy Storage: 500
Fabrication Costs: 600 Energy, empty space
Energy Generation: 100/cycle
Energy Storage: 500 (reserved, unless chosen not to be)
Fabrication costs: Low-Quality Crystal, 600 energy
Special: Automatically emits Liquid Crystals when disturbed, then either shocks or assimilates the disturbing matter with reserved energy.
Energy Generation: 0/cycle
Energy Storage: 0
Fabrication costs: 10 Energy, empty space
Special: Sticky, liquid
Energy Generation:300/cycle
Energy Storage: 1500
Fabrication Costs: Low-Quality Crystal, 2 Construction Material
Special: Needs to be surrounded by any form of crystals(not assimilated matter).
Energy Generation: 50/40/30/25/cycle
Energy Storage: 10
Fabrication Costs: 1 Low-Density matter, 100 Energy
Special: Energy generation fades by 10/cycle/cycle until it reaches 25/cycle
Energy Generation: 40/cycle
Energy Storage: 20
Fabrication Costs: 1 Medium-Density matter, 150 Energy
Special: Provides 0.1 of non-regenerating Construction Material.
Energy Generation: 80/cycle
Energy Storage: 0
Fabrication Costs: 1 Low-Integrity matter, 200 Energy
Special: Can reroute and tap energy flowing through it, regardless of source
Energy Generation: 250/cycle
Energy Storage: 100
Fabrication costs: 1200 energy, Extremely-High Integrity matter
Special: Cannot be freely disconnected from surrounding Extremely-High Integrity Matter.
Notes:Making a game of this game is allowed. And forsaken is correct about the conditions. If you really do it, feel free to ask me anything about the mechanics.
You cant just make a blob of liquid crystals and roll it to the right because liquid crystals have no storage or generation. You could totally put a LowQ crystal in the middle of it to make it self-sufficient though. But it would be sitting in tick-mode and not generating a lot of power while moving around, meaning if you wanted to move the most efficiently, it would just sit around for 6 cycles, and then sorta do a lurch forward. And besides, I made LiQ so cheap you could just produce as much as you want and flood the world for sight of everything.
That reminds me, I should find a way to not let you flood the world for sight of everything.