So, flexibility and movement.
In that case I will introduce you to a mechanic that I was saving for when other entities show up.
As you know, turns in this game are called cycles. What you might not know, is that they are literally cycles of your operation. Every cycle a pulse of energy spreads out and causes crystals to grow and matter to be assimilated. This pulse moves relatively fast. Other entities in the world dont follow your cycles, meaning they can do whatever they want between cycles.(but when a cycle happens, you grow way faster than anything else can move a respectable distance)
However, there is a smaller unit of time. These are called ticks. Every cycle is composed of 10 ticks. You cannot grow during ticks, but you can do other actions(currently only the flexing and movement, but you can also just dump energy into something touching you and hope for the best). Should you choose so at the start of a cycle, the game will change from cycle mode to tick mode. However, you cant change to tick mode in the middle of a cycle. Being in tick mode carries a penalty to energy production.
Gen 2 Cycle 1The new crystal structure is more flexible than before. It is harder to break, and carries another useful feature. By using some energy, you can force crystals(and assimilated matter) to bend in a way that you find suitable, thus making you capable of moving parts of yourself. You have now returned to normal operation. Further metamorphosis is blocked off, due to having already adapted to surrounding material. How do you wish to spread?
*Properties of Assimilated Medium-Density matter have changed greatly, and Medium-Quality Crystals have become fabricatable. Please consult database of crystal forms for information.
Energy:Energy Generation: 1615/cycle
Energy Storage: 0/2060
Metamorphosis Requirement: Unknown
Crystals:Low-Quality Crystals: 3 [375/cycle 1500 storage]
Medium-Quality Crystals:
Assimilated Low-Density matter: 24
[24][0][0][0] [600/cycle 240 storage]
Assimilated Medium-Density matter: 16
[0][16] [640/cycle 320 storage]
Crystal Forms:Energy Generation: 125/cycle
Energy Storage: 500
Fabrication Costs: 600 Energy, empty space
Energy Generation:300/cycle
Energy Storage: 1500
Fabrication Costs: Low-Quality Crystal, 2 Construction Material
Special: Needs to be surrounded by any form of crystals(not assimilated matter).
Energy Generation: 50/40/30/25/cycle
Energy Storage: 10
Fabrication Costs: 1 Low-Density matter, 100 Energy
Special: Energy generation fades by 10/cycle/cycle until it reaches 25/cycle
Energy Generation: 40/cycle
Energy Storage: 20
Fabrication Costs: 1 Medium-Density matter, 150 Energy
Special: Provides 0.1 of non-regenerating Construction Material.
Requesting renaming of the following: Low-Quality Crystals
Medium-Quality Crystals
Assimilated Low-Density matter/Low-Density matter
Assimilated Medium-Density matter/Medium-Density matter
Construction Material