Cycle 1dark brown - empty space
brown - low density matter
gray - medium density matter
green - self
You have been seperated from
Main Crystal contact for 6749 aeons. You have just been exposed to high temperatures consistant with entering an atmosphere. You have just been in a high velocity impact with a possible planetary surface. All reserve energy has been expended for survival.
You are surrounded by low density matter. Assimilation is possible.
Energy:Energy Generation: 100/cycle
Energy Storage: 0/500
Metamorphosis Requirement: 2000 Reserve Energy
Low-Quality Crystals: 1
Assimilated Low-Density matter: 0
[0][0][0][0]Crystal Forms:Energy Generation: 100/cycle
Energy Storage: 500
Fabrication Costs: 600 Energy, empty space
Energy Generation: 50/40/30/20/tick
Energy Storage: 10
Fabrication Costs: 1 Low-Density matter, 100 Energy
Special: Energy generation fades by 10/tick/tick until it reaches 20/tick
So, in this game, you play an all-consuming green crystal thing that is similar to Tiberium. This however does not take place in the Tiberium universe.
Fabrication mechanics: You can fabricate on any tile/pixel next to your own(diagonals dont count) Depending on your energy storage, fabrication takes place either before or/and after energy generation(to minimize energy loss). All fabrication is instant and uses up all necessary resources immediately.
Energy: Energy is generated by every crystal type(so far). Note that you cant send energy generation directly into construction, but it is shunted through storage first. Meaning that if you generate 600 energy, but your storage is 500, then you lose 100 energy every turn regardless of whetever you spend any of it.
Further mechanics will be explained when necessary. Cycles may be skipped when nothing is happening(such as when gathering energy).
Right now your choice is in which direction to grow.