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Author Topic: One-room construction  (Read 5922 times)

Hotaru

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One-room construction
« on: April 13, 2012, 05:45:46 am »

It's strange that I never even thought of this before or tried it.  ::)

Do dwarves mind sharing their room? Other than in the sense that the room value goes down. Because it would seem the most effective way to construct your fortress would be to have just one "general" room, preferably built on a gem deposit or ore vein, which has been multi-assigned as meeting hall, bedroom, dining room, and tomb for all dwarves. Build the coffins out of gold and line the walls with them so other dwarves can admire them, stick a few items of artifact furniture or artifact weapon traps in there and everyone should be happy forever. Nobles can have another general-purpose room of similar kind for higher room value.
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h3lblad3

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Re: One-room construction
« Reply #1 on: April 13, 2012, 05:51:22 am »

Lots of people have done this even back in the old 40d days.  Maybe even before that, I wasn't here then, so I can't say.

Personally, I used to make individual bedrooms, but now I make gigantic rooms with beds in them in case of vampires.
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Azhtabak

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Re: One-room construction
« Reply #2 on: April 13, 2012, 05:52:51 am »

As you mentioned, the room value goes down if it overlaps that of others; I'm not sure as to the severity of this, but I suspect that it increases the more rooms it overlaps with. However, it would probably function as an interim measure before a larger fortress can be constructed, and I've seen similar designs before when dwarfs need to be housed in a hurry in limited space; terrifying biomes, aquifers, that sort of thing.
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Lielac

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Re: One-room construction
« Reply #3 on: April 13, 2012, 05:55:30 am »

I make a cross between a dormitory and own-room. It's all one gigantic hall so loitering dorfs can witness any vampire attacks, but the beds are spaced out in such a way that I can designate non-overlapping 3x3 bedrooms from them. Then I nix meeting halls so people loiter in their bedrooms when not working.
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

HorridOwn4ge

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Re: One-room construction
« Reply #4 on: April 13, 2012, 06:05:05 am »

Why don't you give everyone a bedroom a office, a dining hall and a own tobm like this:

Code: [Select]
III
ICI
IDI
ICI
ITI
IDI
I0I
IDI
IFI
IHI
IBI
IDI

D = a door
B = a bed
H = a chest/bag/coffer
0 = A coffin
C = a chair
T = a table
I = a wall
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Quote from: SmileyMan
I got fed up with my fortress, so I decided to kill everyone (abandon is for elves) with a cave-in.

OK, cave-ins were always pretty deadly, but with the new falling object damage they are downright brutal.  As far as I can make out from the logs, many people were killed by the flying bodies of other victims.  One baby's corpse ricocheted off three other people, two walls and the floor.

Naryar

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Re: One-room construction
« Reply #5 on: April 13, 2012, 06:10:09 am »

Ironically I now make giant bedrooms to protect against vampires, but i've NEVER EVER observed any vampire in fortress mode.

geail

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Re: One-room construction
« Reply #6 on: April 13, 2012, 06:31:01 am »

My bedrooms, excluding my nobles' rooms, are all one big room.  I set all the beds up 3 tiles apart.  Normally, I embark on low-wood areas so beds are not plentiful and it exists as a dormitory for the first couple years.  When there are enough to cover my pop cap, I convert each bed into a 3x3 bedroom.  None of them overlap so each dwarf is amazed by his/her decent room.  Then, I put a cabinet and a bag in each.  Nobles' rooms are on the outside of this room, with the walls separating them made of windows.
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jellsprout

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Re: One-room construction
« Reply #7 on: April 13, 2012, 06:57:17 am »

As you mentioned, the room value goes down if it overlaps that of others; I'm not sure as to the severity of this, but I suspect that it increases the more rooms it overlaps with. However, it would probably function as an interim measure before a larger fortress can be constructed, and I've seen similar designs before when dwarfs need to be housed in a hurry in limited space; terrifying biomes, aquifers, that sort of thing.

If I remember correctly, the room value never goes below a quarter of the original value. So even if you have 200 overlapping bedrooms, the value of each room will still be a quarter of the original value. More than enough to make it a royal bedroom.
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simonthedwarf

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Re: One-room construction
« Reply #8 on: April 13, 2012, 07:55:37 am »

I do this with nobles. They do not seem to complain. Their bedroom, eating room and throne room is just different q's of furniture in the same square area.

As for vampire protection, this is doable with single rooms using either a) chained animals or b) gem windows.

Gem windows will flash like a lightstick party unless they are all the 3 same type of gem items used for their construction, and having mass chained animals is generally a huge mess especially if you use dogs.
« Last Edit: April 13, 2012, 07:57:44 am by simonthedwarf »
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

rtg593

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Re: One-room construction
« Reply #9 on: April 13, 2012, 08:04:45 am »

All royal 2x2 rooms, 3x3 rooms for legendaries and nobles :p all masterwork furniture, room engraved by legendary+5 engraver. Everything, in fact, made by legendary+5's. If it isn't masterwork, it's not good enough for my dwarves.

Gotta love the first paragraph being 7 lines long, lol. Great booze, great food, amazing room, amazing dining room, everyone is ecstatic :)
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Is it because light travels faster than sound,
that people appear bright until you hear them speak?

Uggh

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Re: One-room construction
« Reply #10 on: April 13, 2012, 08:15:46 am »

It's all one gigantic hall so loitering dorfs can witness any vampire attacks, but the beds are spaced out in such a way that I can designate non-overlapping 3x3 bedrooms from them.

So, is there any benefit from walls?
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AnnanFay

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Re: One-room construction
« Reply #11 on: April 13, 2012, 08:31:46 am »

I've always wondered. Why have any internal walls in your fortress?

From the AI path finding point of view having each layer of your fortress being one large room helps a lot. The only reason not to do it seems to be aesthetics and military defence. The second could be solved by having a military section then the fortress proper lower down.
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rtg593

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Re: One-room construction
« Reply #12 on: April 13, 2012, 09:01:24 am »

I've always wondered. Why have any internal walls in your fortress?

From the AI path finding point of view having each layer of your fortress being one large room helps a lot. The only reason not to do it seems to be aesthetics and military defence. The second could be solved by having a military section then the fortress proper lower down.

As it's too late to modify my post:

Only my bedrooms and dining room have internal walls; this is so I can engrave them to raise the value. Otherwise, every other level is essentially open. 1-2 subsections, sometimes, but usually a large open room. Entrance, defenses, then 10z lower, open stockpiles, shops, some more space, rooms, and dining hall. Mining levels are below that.
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Is it because light travels faster than sound,
that people appear bright until you hear them speak?

simonthedwarf

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Re: One-room construction
« Reply #13 on: April 13, 2012, 09:22:46 am »

Yeah, what does the "set as internal" thing for the door actually do?
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

Azhtabak

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Re: One-room construction
« Reply #14 on: April 13, 2012, 10:17:48 am »

It means it's ignored for the purposes of designating a room; non-internal doors will block rooms in the same manner as walls. So for example you could have two small rooms linked by a door, designated as one large room.
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