I thought I'd make a post on how much Toady seems to be getting done, and how awesome it is.
I haven't been on the forum all that long, but I've been on a while. the last few releases seem to be both major and effective. Its as if a Rubix Cube has entered its second layer.
The cities and improved world gen made adventure mode simply delightful, and increased its complexity and challenge immensely.
The vampires and necromancers etc opened up many possibilities for modders, and people who like to make messes (such as I). The update also made terrifying biomes terrifying again, which is a bonus.
The clothing fix made an entire industry useful again, while improving fps (possibly), and not having naked dwarves running around in an otherwise prosperous fortress is another bonus.
Finally, the minecarts and upcoming hauling improvements will allow for more creative approaches to industry, and warfare. Its great to have a more deadly and rewarding aspect to goods production. These additions also help us suspend disbelief more effectively, and think more highly of our dwarves (I lose my respect for the legendary weapon-smith when I see him make several trips for some seeds.)
The hauling improvements also allow for a more straightforward reclaim, as the cleanup of scattered goods can actually be efficient. Reclaim has been a major component of this game since its beginning, and improving hauling in this manner makes reclaim more rewarding, and less frustrating.
Good going, Tarn, and keep it up!