Sure, I'll take the survey...
1. How often do you play? Is Dwarf Fortress a fairly consistent activity or do you go in spurts?
2. Given that this is a strictly single-player game (succession games notwithstanding), how do you interact with other players?
3. Do you ever play/discuss the game with friends in real life?
4.Do you feel a sense of narrative—a "story unfolding" if you will—while playing or is that something to actively seek out?
5. Do you augment your own playing experience in any way (graphic tilesets, outside music, etc.)?
6. Do you create and share your own DF stories/art?
7. How do you respond to stories/narratives/illustrations that other people have posted?
8. Besides the fact that multiple fortresses can exist in the same generated world, do you feel a kind of historical cohesiveness between multiple games?
9. What other interests do you have? Books/movies/games/fields of expertise?
1. Spurts. I take breaks of several moths, come back for several months, then do other things. I do this for most everything, but DF is basically rare in that it's one of the few things I actually come back to.
2. The forums. I love DF mostly for the ability to read and learn about entirely new fields of knowledge than I would otherwise never be exposed to, like learning geology, ceramics, soil science, or even beekeeping from a man who has spent 20 years as a beekeeper talking about
more information than you will ever need on bees, and I can be completely fascinated by it because of how it relates to the simulations in DF. I didn't know anything about soil science before I played DF, but once I started going on improved farming,
I wound up spending months on research to create a 60-page-in-Word suggestion based upon all I learned. Who would have thought soil would be so interesting if you just make it part of a game?
3. Yes. They don't really understand it, though, but they generally like the notion of the !!Pig Tail Sock!! that is so irresistible that dwarven children just have to run into the fire to go play with it.
4. No. I have to actively try to create one. My dwarves are unfortunately very obviously a very stupid object class with rudimentary AI and some numbers in personality cells to try to give them the slightest bit of personality that can only be accessed through looking at Dwarf Therapist and reading that they have "74 liberalism", whatever the heck that means. Their incredibly rudimentary AI, which is predictable down to knowing what side of a wall they will always stand on to build it (west), and how to stop them from walling themselves into a corner (order construction of a wall to the west of the wall you want built, then suspend it) leaves me with absolutely no wonder over their distinctly mechanical "minds". That said, I'm arguing on the suggestion forums for ways to change that, so maybe with personality rewrites coming up, and if Toady actually starts trying to add some of the AI functionality...
5. Graphics, I have my music collection set to randomize (if I'm not playing an audiobook), I use Dwarf Therapist, I use Legends Viewer. I'm looking into using Stonesense, as well, since I'm getting more interested in it as it works in the ability to display more data than the original game can.
6. Not directly, but I've been making graphics tiles and such to share. I'm more interested in the mechanical workings and the understanding of the game and simulations in general than some disposable story to begin with, anyway. Anyone can create another generic fairy tale. True understanding that comes from simulation is something of real value.
7. I generally don't read them. I just don't have the time or interest. I stay in the mechanics and suggestions areas.
8. No. The game simply doesn't simulate this at all yet. Especially in Adventurer Mode, the game is basically a model of entropic decay. Nothing is ever created again after worldgen. The only way you can interact with anything is to make it die. The game is basically filled with thousands of nameless and faceless generic characters and a tiny handful of interesting characters that are mostly "monsters" like vampires, and you are expected to destroy the last few peaks of uniqueness and individuality in the world before eventually your own Generic Nameless Nobody is destroyed, and a new Generic Nameless Nobody Jr. (Or the 3rd or 4th or 28th) takes its place until everything of any interest is completely destroyed, and the game reaches a vast dead, empty plane of generic gray goop.
9. I am mostly interested in games, especially strategy and role-playing games. I have side-interests in politics, anime, psychology, economics, and generally just trying to build a system of understanding the world around me. I basically would be the sort of person that likes taking apart the remote control to see how it works, except that it would frustrate me that I wouldn't have the tools to subsequently improve upon it, and make it so that I could add a few more buttons to the remote.