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Author Topic: invader ghosts  (Read 2627 times)

nopil3os

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invader ghosts
« on: April 12, 2012, 07:02:21 am »

i just had to put a ghost of a dwarf put to rest which had come with a goblin siege.
has anyone experience with undead sieges? i fear that if one ever comes, i will have to bury or build slabs for every undead dwarven body part or i get swamped with ghosts



(i renamed the slayer earlier, because he, fully equipped with candy armor and axe, killed a demigod forrest titan many of my dwarves worship with a punch of his fist)
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I'd be shocked if dwarves didn't eat the demons they killed. After all, if they're willing to eat a poison spewing monstrosity, why not a flying dinosaur thing that hates all life?

Garath

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Re: invader ghosts
« Reply #1 on: April 12, 2012, 07:04:03 am »

He had a family, you monster.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

nopil3os

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Re: invader ghosts
« Reply #2 on: April 12, 2012, 07:09:53 am »

He had a family, you monster.

they are welcome to visit his memorial (and then get reunited with him) :)

edit: come to think of it, remotely causing a tantrum spiral in the goblin civ would be cool...
« Last Edit: April 12, 2012, 07:20:36 am by nopil3os »
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I'd be shocked if dwarves didn't eat the demons they killed. After all, if they're willing to eat a poison spewing monstrosity, why not a flying dinosaur thing that hates all life?

Andrakon

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Re: invader ghosts
« Reply #3 on: April 12, 2012, 08:22:51 am »

I have been playing next to a tower since they came out. Invaders that are undead when they show up on the map will not become ghosts, however sometimes a dwarven necromancer killed on your map will. The biggest problem I have with the undead armies is they render coffins nearly useless unless you are assigning tombs. Any dwarven undead that wonders on to your map that you kill will be entoumbed in any available coffin. So instead of burying my dead I usually just slab them all and leave my coffins to be used by pets only, though you can assign a tomb to someone who has already died.

Edit: thought I would add some stuff here.

I think undead sieges are fun, especially when they come at the same time as a goblin siege or ambush and they fight eachother. Notes of worth are to keep up with outside body disposal. A necromancer will reraise any bodies left on the surface from any source, even if they have been laying around for years from previous sieges.

My first fort died of extreme fps death when I ignored body disposal the entire time and over a thousand undead bodyparts were raised. Expect regular sieges from a tower at least once a year, and a necromancer will wonder into your map once or twice a year by itself and raise any bodies it can see.

I recommend having a sealed or at least walled off room for your refuse pile that has no line of site to the battlefield. You can either put it in a tower or dig out a part of the surface and floor over it. I kept putting my refuse pile on the roof with no walls and the necromancers could raise a lot of things that got put there. All I had to do to prevent that is wall in my refuse pile.

If you happen to find a place with more than one tower nearby expect your sieges to have around 50 undead per tower. Also arrows work fine against undead, but if a necromancer is nearby sneaking, it will reraise anything you kill, usually right away. When a siege comes by I often wait half a season or longer before I engage it, often times the necromancer leaves the map but the undead stay.
« Last Edit: April 12, 2012, 08:38:28 am by Andrakon »
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Tetist Agsal, "The Flimsiness of Pools", an obsidian hatch cover. On the item is an image of two flesh balls in iron... ROFLMAO

Garath

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Re: invader ghosts
« Reply #4 on: April 12, 2012, 09:38:10 am »

ghost necromancers, even better

ghost necromancer resurrects necromancer corpse
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Moonshine Fox

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Re: invader ghosts
« Reply #5 on: April 12, 2012, 09:55:27 am »

ghost necromancers, even better

ghost necromancer resurrects necromancer corpse
Necroception?
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nopil3os

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Re: invader ghosts
« Reply #6 on: April 12, 2012, 09:55:37 am »

strange off topic thing:
i just got banned (not set to expire) by toadburger for spamming. i wanted to ask him, but he does not accept pms, so...:
i disabled tor and then could login again.
is the usage of tor prohibited in this forum?
/offtopic

my 34.01 fort was near a necro tower which was very fun. my current fort unfortunately is not. the only civs around are kobold, goblin and elves. but at least my king is a necromancer so that's that.
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I'd be shocked if dwarves didn't eat the demons they killed. After all, if they're willing to eat a poison spewing monstrosity, why not a flying dinosaur thing that hates all life?

Loud Whispers

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Re: invader ghosts
« Reply #7 on: April 12, 2012, 10:00:58 am »

strange off topic thing:
i just got banned (not set to expire) by toadburger for spamming. i wanted to ask him, but he does not accept pms, so...:
i disabled tor and then could login again.
is the usage of tor prohibited in this forum?

You weren't banned, the tor node you were using was banned. Most forums automatically block all tor nodes to avoid ban dodging/I'm behind 7 proxies situations.

nopil3os

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Re: invader ghosts
« Reply #8 on: April 12, 2012, 10:38:56 am »

You weren't banned, the tor node you were using was banned.

and it would have been absolutely clear if the message had read "your ip has been banned ..." the current message is a bit misleading in my opinion
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I'd be shocked if dwarves didn't eat the demons they killed. After all, if they're willing to eat a poison spewing monstrosity, why not a flying dinosaur thing that hates all life?

Loud Whispers

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Re: invader ghosts
« Reply #9 on: April 12, 2012, 10:44:47 am »

and it would have been absolutely clear if the message had read "your ip has been banned ..." the current message is a bit misleading in my opinion

I'm not sure Toady envisaged bay12 being a deep blue website, so I think it fits for when he actually (rarely) needs to ban someone

Garath

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Re: invader ghosts
« Reply #10 on: April 12, 2012, 10:47:30 am »

now stop complaining and take it like a dwarf, there is !!Fun!! to be had.

Like immortal necromancer ghosts resurrecting their own bodies.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

nopil3os

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Re: invader ghosts
« Reply #11 on: April 12, 2012, 11:07:20 am »

if i were to complain, it would involve THOSE DAMN BEAR CUBS which popped out of my bait grizzly bear AGAIN that are now happily destroying forgotten beast webs AGAIN

(yeah i know, i shouldn't have used a female bait animal...)
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I'd be shocked if dwarves didn't eat the demons they killed. After all, if they're willing to eat a poison spewing monstrosity, why not a flying dinosaur thing that hates all life?