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Author Topic: Star Wars: The Old Republic "God himself could not sink this MMO!"  (Read 13832 times)

Orangebottle

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Re: Star Wars: The Old Republic "God himself could not sink this MMO!"
« Reply #45 on: April 13, 2012, 01:41:10 pm »

Have some quotes from the forums to show just how mad people are over this PvP mess.
Quote from: brentonj
Someone please start a petition for Gabe Amatangelo and James Ohlen to resign.

This is ridiculous.
Quote from: Epicopter
So I spent how much time grinding to Battlemaster only to have the entire rest of the server population catch up in a day?

Well done Bioware.
Quote from: CortneyF
No rollback, looks like my friends and I are staying unsubbed.

There's plenty more where that came from.

Now don't get me wrong, I've loved several Bioware games when I played them in the past, but I hate their current incarnation. But this is some terrible decisionmaking. Hiding the unsubscribe button? Really?

If Bioware makes something that looks like a good game(read: when they make DA3), I'll just wait for someone to review it before I buy it, so I know what I'm getting in to.
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"We're in his toilet. We're in Cthulhu's toilet."

""Hey! No breaking character while breaking character"

fenrif

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Re: Star Wars: The Old Republic "God himself could not sink this MMO!"
« Reply #46 on: April 13, 2012, 07:20:59 pm »

If Bioware makes something that looks like a good game(read: when they make DA3), I'll just wait for someone to review it before I buy it, so I know what I'm getting in to.

DA3? You mean the game with such groundbreaking features as equipment, more than one dungeon, and decisions! Surely this will be the best RPG ever made?! :P

Hah, yea, healing companions are a god-send...  even though I played a smuggler/healer... it really got tiresome healing my jedi sentinel friend....
So I let the frogman do the healing for me.  He did his job right in most open world encounters too.  (I think we were around +40?)

Once he got his own healing companion, who was basically the same as frogman... 
I used my sniper girl.  I think she did as much damage as either one of us.... but its probably cause I gave her hand-me-downs that were like a few points lower then what I got.  Being able to craft purple level armoring/mods helped too.  Also who I used when going solo...  I can heal either her or me when I pull way too much aggro... usually myself though, since she is single target and I pull the aggro of everything else... >.>  She makes short work of them 1 by 1 as I spam my smuggler heals.

But yea, very important to gear up companions if you want them to pull the weight of another player...


EDIT: I'm of the opinion that companion healers don't heal as much as a real healer... there are encounters that I have trouble healing in dungeons as a specced healer... but yea, it takes a few casts to get my healing up to full strength and that may screw up my energy management in the long-run if I had to do too much burst heals in the beginning.... though, my frogman was 3rd tier in the hand-me-down department...

I didn't actually use my healer companion as it was the stupid protocol droid you get with your ship. I was more talking about the tanks, which are basically tissue paper at higher levels and completely worthless.

Also I played a smuggler too, and what was the deal with giving the first smuggler companion the "pull enemies right next to you" attack. As a class that basically sets up cover and tries to stay away from enemies it was so frustrating. Not being able to actually turn it off didn't help either. :P
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Orangebottle

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Re: Star Wars: The Old Republic "God himself could not sink this MMO!"
« Reply #47 on: April 13, 2012, 07:25:41 pm »

If Bioware makes something that looks like a good game(read: when they make DA3), I'll just wait for someone to review it before I buy it, so I know what I'm getting in to.

DA3? You mean the game with such groundbreaking features as equipment, more than one dungeon, and decisions! Surely this will be the best RPG ever made?! :P
Not just decisions, decisions that matter.
:U
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Quote from: The Binder of Shame: RPGnet Rants
"We're in his toilet. We're in Cthulhu's toilet."

""Hey! No breaking character while breaking character"

Pnx

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Re: Star Wars: The Old Republic "God himself could not sink this MMO!"
« Reply #48 on: April 13, 2012, 07:26:47 pm »

If Bioware makes something that looks like a good game(read: when they make DA3), I'll just wait for someone to review it before I buy it, so I know what I'm getting in to.

DA3? You mean the game with such groundbreaking features as equipment, more than one dungeon, and decisions! Surely this will be the best RPG ever made?! :P
Not just decisions, decisions that matter.
:U
Of course, my brother always complained that you couldn't actually affect the ending much.
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Zangi

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Re: Star Wars: The Old Republic "God himself could not sink this MMO!"
« Reply #49 on: April 13, 2012, 10:23:49 pm »

Hah, yea, healing companions are a god-send...  even though I played a smuggler/healer... it really got tiresome healing my jedi sentinel friend....
So I let the frogman do the healing for me.  He did his job right in most open world encounters too.  (I think we were around +40?)

Once he got his own healing companion, who was basically the same as frogman... 
I used my sniper girl.  I think she did as much damage as either one of us.... but its probably cause I gave her hand-me-downs that were like a few points lower then what I got.  Being able to craft purple level armoring/mods helped too.  Also who I used when going solo...  I can heal either her or me when I pull way too much aggro... usually myself though, since she is single target and I pull the aggro of everything else... >.>  She makes short work of them 1 by 1 as I spam my smuggler heals.

But yea, very important to gear up companions if you want them to pull the weight of another player...


EDIT: I'm of the opinion that companion healers don't heal as much as a real healer... there are encounters that I have trouble healing in dungeons as a specced healer... but yea, it takes a few casts to get my healing up to full strength and that may screw up my energy management in the long-run if I had to do too much burst heals in the beginning.... though, my frogman was 3rd tier in the hand-me-down department...

I didn't actually use my healer companion as it was the stupid protocol droid you get with your ship. I was more talking about the tanks, which are basically tissue paper at higher levels and completely worthless.

Also I played a smuggler too, and what was the deal with giving the first smuggler companion the "pull enemies right next to you" attack. As a class that basically sets up cover and tries to stay away from enemies it was so frustrating. Not being able to actually turn it off didn't help either. :P
The droid?  I... yea...  don't use him to heal...
Technically, it helps with backblast, but yea, I didn't like the guy much... the wookie was much better...  till I got sniper girl.  I'm the tank.  It works.
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Lord Dullard

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Re: Star Wars: The Old Republic "God himself could not sink this MMO!"
« Reply #50 on: April 13, 2012, 10:49:58 pm »

If Bioware makes something that looks like a good game(read: when they make DA3), I'll just wait for someone to review it before I buy it, so I know what I'm getting in to.

DA3? You mean the game with such groundbreaking features as equipment, more than one dungeon, and decisions! Surely this will be the best RPG ever made?! :P
Not just decisions, decisions that matter.
:U

Because, yeah, they totally demonstrated they were capable of making your decisions matter with the ending of ME3.
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Cthulhu

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Re: Star Wars: The Old Republic "God himself could not sink this MMO!"
« Reply #51 on: April 14, 2012, 01:37:59 am »

I haven't seen the ending yet, but so far I've been impressed by the weight of your decisions in ME, at least in the second one.  The first is still kind of rigid but the way everything can go down in ME2, along with the persistent weight of those decisions, is definitely something I'd like to see in more games.  There was actually tension in the final battle, real "I don't know if characters I love are going to survive, or if I'll even succeed" tension, not fake "Yeah, things look grim but I know we'll win I'm the good guy remember" tension.
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fenrif

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Re: Star Wars: The Old Republic "God himself could not sink this MMO!"
« Reply #52 on: April 14, 2012, 07:18:20 am »

I haven't seen the ending yet, but so far I've been impressed by the weight of your decisions in ME, at least in the second one.  The first is still kind of rigid but the way everything can go down in ME2, along with the persistent weight of those decisions, is definitely something I'd like to see in more games.  There was actually tension in the final battle, real "I don't know if characters I love are going to survive, or if I'll even succeed" tension, not fake "Yeah, things look grim but I know we'll win I'm the good guy remember" tension.

That suicide mission was probobly the only time in the entire series that your decisions actually mattered though. And even then it pans out as being little more than a cosmetic change when you get to ME3.
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Denzi

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Re: Star Wars: The Old Republic "God himself could not sink this MMO!"
« Reply #53 on: August 01, 2012, 12:54:45 pm »

So yeah. Going free to play this fall. Called that so hard after the first time I saw late beta footage for the game  :P

Supposedly it will be free to play all the way up to level 50 with the main distinction for F2P players being a weekly limit on access to the PvP? I'm not entirely sure but PvP is not really a carrot you can hold out for me on a wowlike.
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Dakorma

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Re: Star Wars: The Old Republic "God himself could not sink this MMO!"
« Reply #54 on: August 01, 2012, 01:02:08 pm »

So yeah. Going free to play this fall. Called that so hard after the first time I saw late beta footage for the game  :P

Supposedly it will be free to play all the way up to level 50 with the main distinction for F2P players being a weekly limit on access to the PvP? I'm not entirely sure but PvP is not really a carrot you can hold out for me on a wowlike.

PvP is actually pretty horrible since they tried to balance it, and then re-balance it. Or so I hear.

Anyway, wasn't this my bet? 6 months or so, then free to play. Whereas you said less than six months.
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Matz05

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Re: Star Wars: The Old Republic "God himself could not sink this MMO!"
« Reply #55 on: August 01, 2012, 02:00:43 pm »

This ship is still sink -- er, sailing?
And the band is still playing?

Thought this died a long time ago.

Another "triumph" of EA Customer Relations (advertising and payment enforcement, what else would fit in that department?)!

I still don't know why people put up with this.
Remind me again why companies like this are the shining star of the modern videogame industry? Who in their right mind entrusts ideas, IP, labour, etc. to these clowns anyway?
How did the "AAA" companies become that when they all seem inept at basic game design and maintainence?
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Kilroy the Grand

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Re: Star Wars: The Old Republic "God himself could not sink this MMO!"
« Reply #56 on: August 01, 2012, 06:16:32 pm »

This ship is still sink -- er, sailing?
And the band is still playing?

Thought this died a long time ago.

Another "triumph" of EA Customer Relations (advertising and payment enforcement, what else would fit in that department?)!

I still don't know why people put up with this.
Remind me again why companies like this are the shining star of the modern videogame industry? Who in their right mind entrusts ideas, IP, labour, etc. to these clowns anyway?
How did the "AAA" companies become that when they all seem inept at basic game design and maintainence?
Highlights from EA first fiscal quarter Q&A

They're also around 11.00 now, SWTOR was the iceberg, EA was the ship. What a tweeest.
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Microcline

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Re: Star Wars: The Old Republic "God himself could not sink this MMO!"
« Reply #57 on: August 01, 2012, 11:12:04 pm »

This ship is still sink -- er, sailing?
And the band is still playing?

Thought this died a long time ago.

Another "triumph" of EA Customer Relations (advertising and payment enforcement, what else would fit in that department?)!

I still don't know why people put up with this.
Remind me again why companies like this are the shining star of the modern videogame industry? Who in their right mind entrusts ideas, IP, labour, etc. to these clowns anyway?
How did the "AAA" companies become that when they all seem inept at basic game design and maintainence?
Highlights from EA first fiscal quarter Q&A

They're also around 11.00 now, SWTOR was the iceberg, EA was the ship. What a tweeest.
It's even worse than that.  The only thing keeping them over $11.00 is the announcement of a new round of share buybacks (there was an earlier round when the stock began to fall).  That's a couple hundred million not going towards development/marketing, and EA's IP stable isn't looking too strong.  They've killed off everything from Bioware, Battlefield 4 can't compete with Modern Warfare Nth edition without about half a billion in marketing, they've effectively announced that they're cutting off Dead Space after the third installment, and their inroads into digital distribution and social gaming have been costly flops.  The only reliable thing they have is their sports department, and even that is facing some threat from anti-monopoly lawsuits.  They're sticking with Riccitiello, so we're probably going to see more of the same decisions from them.

It's too early to celebrate, but things are certainly going in the right direction.
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Zangi

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Re: Star Wars: The Old Republic "God himself could not sink this MMO!"
« Reply #58 on: August 01, 2012, 11:54:20 pm »

Not enough love, dedication and innovation.... ?  Or was that some other AAA game pusher?
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Megaman

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Re: Star Wars: The Old Republic "God himself could not sink this MMO!"
« Reply #59 on: August 02, 2012, 12:07:00 am »

EA challenges everything, doesn't it?

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