Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Clothing - A Pants-Optional Fortress?  (Read 1745 times)

Sabreur

  • Bay Watcher
    • View Profile
Clothing - A Pants-Optional Fortress?
« on: April 12, 2012, 02:00:43 am »

I know that a shirt, shoes, and trousers will keep my dwarves happy, but what other combinations are there?  In particular, can I get away with giving them all robes and shoes instead?  I like the idea of my fortress looking like some sort of subterranean warrior monastery.

Also, do dwarves get happy thoughts from owning lots of nice clothing?  In other words, is there any point to providing my minions with hoods, gloves, and socks?  Or does that just add to the item clutter and eventual FPS death of my fort?

I'm half-tempted to just give them all shoes, robes, and nothing else, followed by a report on whether or not they tantrum...

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: Clothing - A Pants-Optional Fortress?
« Reply #1 on: April 12, 2012, 04:03:44 am »

I actually don't know... and I don't know if many other people know either. Sounds like some serious science should be done here...
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Aviator CJ

  • Bay Watcher
    • View Profile
Re: Clothing - A Pants-Optional Fortress?
« Reply #2 on: April 12, 2012, 04:14:59 am »

I actually don't know... and I don't know if many other people know either. Sounds like some serious science should be done here...

Agreed. Experiment, and report on your findings.

Something I've wondered for a while is waht effect if any dyed clothes have.
Logged
!!Science!!: Knowledge through magma

There's safe. Then there's unsafe. And then there's the average dwarf fort, which remains unrated because the OSHA inspector flatly refused to go anywhere within a dozen miles of the place.

Kebdull

  • Escaped Lunatic
    • View Profile
Re: Clothing - A Pants-Optional Fortress?
« Reply #3 on: April 12, 2012, 04:53:19 am »

Pants are always optional
Logged

Himmelblau

  • Bay Watcher
    • View Profile
Re: Clothing - A Pants-Optional Fortress?
« Reply #4 on: April 12, 2012, 05:29:41 am »

I don't know about happy thoughts, but gloves might be useful if the dwarves have to haul items covered in deadly blood.
Logged
Dwarf Fortress- where a sudden mist that causes you to bleed from every orifice and drop dead is one of the better outcomes.

Steb

  • Bay Watcher
    • View Profile
Re: Clothing - A Pants-Optional Fortress?
« Reply #5 on: April 12, 2012, 05:36:27 am »

I think I read a report on the bug tracker that said robes don't compensate for lack of pants. Those mines can be pretty draughty.
Logged

Psieye

  • Bay Watcher
    • View Profile
Re: Clothing - A Pants-Optional Fortress?
« Reply #6 on: April 12, 2012, 06:57:30 am »

Thongs might be what you want to replace pants with. You'll have to edit the raws so they're not foreign produce.
Logged
Military Training EXP Analysis
Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: Clothing - A Pants-Optional Fortress?
« Reply #7 on: April 12, 2012, 07:02:56 am »

Robes don't replace pants.  You really need a piece of clothing marked for lower body.
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Vodrilus

  • Bay Watcher
  • Has been forced to endure NaNoWriMo failure.
    • View Profile
Re: Clothing - A Pants-Optional Fortress?
« Reply #8 on: April 12, 2012, 07:11:38 am »

Also, do dwarves get happy thoughts from owning lots of nice clothing?  In other words, is there any point to providing my minions with hoods, gloves, and socks?  Or does that just add to the item clutter and eventual FPS death of my fort?
I recall some 'nice acquisition' thoughts from earlier versions. I bet they still count.
OTOH, I haven't really paid attention to my clothing industry in a while (now that it actually matters! heh). Instead, I've just scrounged up replacement stuff from the goblins. Nothing's quite like a -troll fur cap-.
Spoiler (click to show/hide)
Logged
Going backwards in reversed time (just like everybody else).

Sadrice

  • Bay Watcher
  • Yertle et al
    • View Profile
Re: Clothing - A Pants-Optional Fortress?
« Reply #9 on: April 12, 2012, 10:31:45 pm »

What about togas and dresses?  You might need to change togas to common in the entity file...
Logged

IT 000

  • Bay Watcher
  • Strange Mood
    • View Profile
Re: Clothing - A Pants-Optional Fortress?
« Reply #10 on: April 12, 2012, 11:35:02 pm »

Dwarves always require clothing for their body, legs, and feet. Having a single robe (body) and shoes (feet) will not work as they will still need clothing that fits on their legs. Even if the robe covers the legs.
Logged

***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!