Bioware is one of my Tier Two developers... the level below my favorites. I like a lot of things that they've done... DAO is one of them; though I have yet to complete it (or play anything beyond Mass Effect 1 for that matter), I enjoyed what they were doing, and the world they created. I had no interest in playing DA2 because, having seen friends playing it, it seemed to be a bland hack-and-slash "inspired by" DA, with some thin veneer of RPG painted on it. They abandoned everything I liked, and went for something far easier to develop, in a bid to bleed more money out of the fans of the old, without investing the same body of effort.
On that note, I'm quite a bit offended by Bioware's recent use of first-day DLC with ME3. When DLC was originally created, it was to allow developers to further the story and content based on fan reactions, to give them more of the things they wanted out of the game. How then do you get off selling them a full-priced game, and on the same day offering them to pay extra to "get the full experience"? And if DLC is to offer more of what you wanted, how do they presume to know what that is before anyone's played it? Considering their obviously half-assed ending, which I believe was an intentional bid to make players feel dissatisfied, and buy DLC to give them a sense of story completeness... it just comes across as a predatory business model, which I don't approve of.
To be honest, I think they're getting too caught up in game design as a revenue source, rather than game design as a storytelling and art medium. You can happily fuse business and art together... people have been doing it forever, and for most media it ends up better for the creators in the long run. Writers who write successful books get remembered, and leave legacies that include long-term revenue.
Games, however, have a much shorter shelf-life, due to changing technology which eventually leads them to be obsolete... which I think leads developers to not have to care about the long-term success of their games. After that initial buying rush, their profits from the product fade out to nothing. Hence, Bioware, along with many other developers, have opted for an "All Glitz and Glamor" approach that does well in the short-term, but has little long-term viability. You aren't going to see anything by them pop up on GOG in the years to come.