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Author Topic: TACTICUS: THE GAME OF BEARDS AND MADNESS  (Read 4959 times)

ExKirby

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Re: TACTICUS: THE GAME OF BEARDS AND MADNESS
« Reply #30 on: April 13, 2012, 03:49:05 pm »

I place my d6 bomb-anyone within (d6)d6" gets (d6)d6 bomb. You'll find the needed documentation under section 3 of the 1666 Devil's Incarnate books.

((I think I started writing some actual rules for this with someone else... PM searching time.))
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Draxis

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Re: TACTICUS: THE GAME OF BEARDS AND MADNESS
« Reply #31 on: April 13, 2012, 03:52:40 pm »

I move my party to the south, and spot the units in the Grassy Field [15] , which allows me to bring in a squad of goblins at my original location.  They have a boat due to the fact that the point is flooded, (VHD3 p. 261), and move to the left bank incase they are hit with the d6 bomb.
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ExKirby

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Re: TACTICUS: THE GAME OF BEARDS AND MADNESS
« Reply #32 on: April 13, 2012, 04:10:48 pm »

Oh, I forgot to roll the d6 timer.

...4. In 3 more turns, this thing will blow.
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Hubris Incalculable

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Re: TACTICUS: THE GAME OF BEARDS AND MADNESS
« Reply #33 on: April 13, 2012, 04:58:46 pm »

As Nokzam, I cast Bloodfire (Godhood 127.0.0.1, Chapter 7, verse 4) on the goblins that are north of Draxis' party, enraging them to attack.
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Powder Miner

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Re: TACTICUS: THE GAME OF BEARDS AND MADNESS
« Reply #34 on: April 13, 2012, 05:17:47 pm »

OH boy! Here we go. My miner digs a pit in the stone under the hill, which the engravers smooth and engrave (they've all woken up) because I chose to make them sleep when they came in, they get a temporary work boost, and they balloon my fortress value. Migrants come, specifically more engravers, another miner and 2 crossbowmen.

Boys, this is what we call a textbook engraver rush.
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UltraValican

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Re: TACTICUS: THE GAME OF BEARDS AND MADNESS
« Reply #35 on: April 13, 2012, 05:21:51 pm »

You all activated my trapcard! ARROW RAIN FOR EVERYONE!!!!!
I now field a platoon of sentient monkey duelists.
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Draxis

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Re: TACTICUS: THE GAME OF BEARDS AND MADNESS
« Reply #36 on: April 13, 2012, 06:21:32 pm »

I was not aware that Tacticus is a card game...
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Re: TACTICUS: THE GAME OF BEARDS AND MADNESS
« Reply #37 on: April 13, 2012, 06:26:01 pm »

It's not.
Ultra, we're not paying the card game expansion Talticus.
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UltraValican

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Re: TACTICUS: THE GAME OF BEARDS AND MADNESS
« Reply #38 on: April 13, 2012, 06:44:26 pm »

I was not aware that Tacticus is a card game...
>2012
>Not playing Tacticus card game and associated expansions.
It's not.
Ultra, we're not paying the card game expansion Talticus.
Okay, gramps.
Acording to the Book of Plagues:2012 codex, I can field 5 pests with any group of migrants that come into play.
I field 5 Discomforting Spiders, they hithc a ride on the  2 Crossbowmen, the miner, and the remaining migrant engravers(One Spider per dwarf till no more spiders)
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Re: TACTICUS: THE GAME OF BEARDS AND MADNESS
« Reply #39 on: April 13, 2012, 06:49:59 pm »

Just because you prefer board to game does not make you "gramps." The card game is ridiculously inflexible.

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Hubris Incalculable

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Re: TACTICUS: THE GAME OF BEARDS AND MADNESS
« Reply #40 on: April 13, 2012, 07:22:38 pm »

The Goblins, under the influence of my Bloodfire spell, become enraged and attack Draxis' party! Draxis, roll a defensive d20 for each dwarf in the party.
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Draxis

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Re: TACTICUS: THE GAME OF BEARDS AND MADNESS
« Reply #41 on: April 13, 2012, 08:09:46 pm »

My party is the goblins.
My total defensive roll is a 0.
« Last Edit: April 13, 2012, 08:15:49 pm by Draxis »
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Hubris Incalculable

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Re: TACTICUS: THE GAME OF BEARDS AND MADNESS
« Reply #42 on: April 13, 2012, 08:19:08 pm »

The ones north of you have been enraged, which means (by Forgebattled 4.2) that the'r alliegances are broken and they will fight anyone nearby.
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ExKirby

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Re: TACTICUS: THE GAME OF BEARDS AND MADNESS
« Reply #43 on: April 14, 2012, 04:20:43 am »

Hey, I reckon it's been 3 more turns. ACTIVATE THE BOMB. Let's see... anyone within 22" takes 16 damage... and if I'm measuring right, that covers all of the dwarves and those dueling monkeys. Take ye d6 defensives!
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Darvi

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Re: TACTICUS: THE GAME OF BEARDS AND MADNESS
« Reply #44 on: April 14, 2012, 05:29:03 am »

I cast Greater Gust of Wind. The explosion gets pushed into a random direction... the monkeys' to be precise.

My Book of Bombs says that the monkeys should get double damage, but the dwarves still get half.
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