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Author Topic: Stupid Question  (Read 11482 times)

seristal

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Re: Stupid Question
« Reply #45 on: April 13, 2012, 11:18:26 am »

K, WE HAVE BOOZE AGAIN!!!  :D

I have a bridge and a lever but can't figure out how to like them.

25 dwarf migrant wave.  O_O
« Last Edit: April 13, 2012, 03:33:48 pm by seristal »
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HiEv

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Re: Stupid Question
« Reply #46 on: April 13, 2012, 09:50:05 pm »

I have a bridge and a lever but can't figure out how to like them.

If you have enough mechanisms produced, just hit "Q" and go to the lever, add a task, and choose the "link to a bridge" task.  It will take two mechanisms and a dwarf with the mechanics labor activated to do this.
« Last Edit: April 13, 2012, 09:51:44 pm by HiEv »
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Garath

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Re: Stupid Question
« Reply #47 on: April 14, 2012, 12:18:44 am »

I don't think I saw this mentioned yet, but the dumped stone and other things are now forbidden and you need to reclaim them. Either through mass reclaim (d)(b)(c) or with (k) and +- to find a specific and (f).

25 migrants in a wave is pretty normal. Just the two first waves are small, since they are hardcoded into the game and not dependent on your civ size or wealth.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
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seristal

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Re: Stupid Question
« Reply #48 on: April 14, 2012, 01:25:03 pm »

How exactly do civ alerts and burrows work? =P
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Starver

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Re: Stupid Question
« Reply #49 on: April 14, 2012, 02:21:37 pm »

How exactly do civ alerts and burrows work? =P

I'll have to be honest I've never used alerts...  But burrows...

Under the burrows menu (I always think of them as "warrens", because of the "w" key used to access them), you can create a new burrow.  Then define it by "painting" (and, 'unpainting') the area that it covers, which can cross Z-levels and doesn't need to be contiguous.

Once defined, you can then assign any number of dwarves to this (and other) burrows.

Any dwarf assigned to any burrow will generally only accept (or fulfill) jobs and tasks where the endpoints (material/item gathering, workshop, food/drink storaes/ place from which the building/mining/eating etc is to be done) is within the combined area of the burrow(s) they are assigned to.  They may travel through non-burrowed areas, so you can't use it to stop them trying to wandering across a battlefield, but they won't try and grab socks or felled trees from that battlefield area.


What I have often done is to set up a burrow which covers the foodstocks and the dining area, and then if I have set up a burrow to restrict a certain dwarf to mining out a certain set of rooms (to override their natural tendencies of digging out in the north-west parts of the map, and maybe convince them to dig out something else that I want done in a hurry) if I assign them also to the food-burrow then they're free to wander off and get sustenance (assuming there's anything to eat/drink, of course), but then return to their high-priority job.  If I don't assign them to it, then they'll keep on going until they're really quite hungry and wander off for food (or hunt vermin), anyway.  (But I usually relent, and grant them the ability when I'm happy with progress.)

If I removed them from the 'priority dig' burrow but forgot to remove them from the food burrow, then they'd probably idle (at least when not eating), unless there happened to be a suitable job (in this case, digging) somehow within the food-burrow's defined area.  For that reason, at other times I've made my burrows intrinsically "dig area+eat area(+sleep area, etc)" so that I can't forget.  But there's all kinds of subtleties that (with practice) you can work how you want to use (and abuse) them...

How you define the burrows and assign the dwarves, is pretty much indicated by the hints given under the burro(w) control panel.  Some of the controls change the way the burrow is shown (what character, in what colour, over what background) on your map.  Which you can use to make it obvious that this is a "food" burrow by putting a food-like icon in green over dark green, perhaps; or a red double-tilde over black to indicate something to do with magma.  But this isn't compulsory, it's may just work better for you, on top of the text name that you give the burrow.


And, again, I've never used Alerts.  The way I play, I seem to manage without them.  So for their use someone else would be best to explain.
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seristal

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Re: Stupid Question
« Reply #50 on: April 14, 2012, 06:06:12 pm »

I see...   :-\

How many levels do you have to go underground before you start finding ore? Or is it just anywhere?
« Last Edit: April 14, 2012, 06:27:50 pm by seristal »
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Cheet4h

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Re: Stupid Question
« Reply #51 on: April 14, 2012, 06:41:15 pm »

it tends to be in every stone layer. If you did not find anything, try to do some exploratory digging.
Also, check the wiki on which minerals are contained in which stone layers.
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Tharwen

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Re: Stupid Question
« Reply #52 on: April 14, 2012, 07:15:20 pm »

How exactly do civ alerts and burrows work? =P

You create alert levels in (m-a), then you can give each squad an instruction for each one (m-s). If you set that squad to that alert level (with s-[squad]-t), they'll start following that instruction.

You can also assign your civilians to an alert, but you can only make them burrow, not patrol or station or train like soldiers do.
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seristal

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Re: Stupid Question
« Reply #53 on: April 14, 2012, 07:42:38 pm »

Like when I'm under siege or there are hostile creatures in the area, I want to have an alert that will tell all my civs to go inside and maybe into a secure room or something of that sort. Is that possible to do? The wiki said you could but I'm still having trouble figuring it out even with the previous explanation from Starver.  :-\
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HiEv

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Re: Stupid Question
« Reply #54 on: April 14, 2012, 07:58:02 pm »

Yeah.  You just hit "m" (military), and then "a" (alert), then go down to "Active/Training" (or you can create your own alert), then go right twice (to the third column), select the burrow that you want your civilians to go to during that alert, and hit ENTER.

To (de)activate that alert you just do "m", "a", select the alert you want, and hit ENTER.

It's usually a good idea to pull non-military dwarves inside with an alert whenever there are dangerous creatures lurking nearby (hit "u" for the units window and check the "Others" section every once in a while) or when there is a siege announcement.

Just don't forget to make sure that your burrows are up to date (it's easy to forget to add new areas) and don't forget to disable the alert when things are safe.

Also, turning on an alert may cause tons of cancellation spam.  You can turn this off by hitting "o" (orders) and hitting "x" until it says "Announce no job cancellations."

Final note: Dwarves can be amazingly stupid and will sometimes ignore alerts at their own peril.  Try to lock them inside with a raising bridge as soon as you can after activating the alert.
« Last Edit: April 14, 2012, 08:00:03 pm by HiEv »
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The difference between intelligence and stupidity is that intelligence has its limits.

seristal

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Re: Stupid Question
« Reply #55 on: April 14, 2012, 08:11:09 pm »

Ok, that makes more sense, thanks lol
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Ieb

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Re: Stupid Question
« Reply #56 on: April 15, 2012, 01:46:22 am »

To your ore question: Ore frequency depends on your worldgen settings. If you didn't touch 'em at all(being a new player and all) then you probably have 2500 on that, so veins aren't that common. But still, do some mining around and see what ore you do have. If you manage to find the caverns they help since they intersect with mineral veins most of the time, so what you discover along the caverns should give you a good idea what metals you have onsite.

Opening the caverns has downsides of course. In the form of flying monsters that want to kill you, so tread carefully.
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seristal

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Re: Stupid Question
« Reply #57 on: April 15, 2012, 09:42:58 pm »

Lol, under my first siege and I have like no military capabilities. I have an elven caravan at my trade depot. I sealed off the trade center from the rest of my fortress, kept the gate open, and used them for bait. Now I have like 30 goblins in this 10x10 room full of stuff from the caravan sealed off. Gonna starve them. I'm a horrible person  :D
Btw, once your at war with another civilization, is it possible to make peace with them?
« Last Edit: April 15, 2012, 09:45:03 pm by seristal »
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Ieb

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Re: Stupid Question
« Reply #58 on: April 16, 2012, 12:22:00 am »

If they were previously bringing caravans and declared war because A) too many caravans were destroyed by invaders/whatever or B) a diplomat or some other important person was killed by invaders/whatever, then it's possible to make peace after a siege or two by the enemy.

Not sure what about trader civs that start off at war with you from worldgen happenings.

Also, those goblins won't starve. Or dehydrate. All wild creatures, peaceful traders and invaders are immune to thirst and hunger while on your site. The only exception is with traders that go insane from being stuck on your site for too long, but that doesn't sound like a problem right now.

Lucky for you, those goblins will get bored eventually and leave on their own  even if you don't try anything to kill 'em.
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Starver

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Re: Stupid Question
« Reply #59 on: April 16, 2012, 08:39:12 am »

An obvious answer is one that you know.

I remember when I first got access to email[1], I had to ask if I needed to buy some form of 'stamp' to pay for any message I sent.  A laughable question, in hindsight, but I didn't know!  And then I went on to spam the Good Times message, hijack the sex.com domain, get my own personal .mil domain, start the Internet Worm, and install my own laser-death-ray in the crater of Mount St. Helens be a pretty average geek who was happy enough to disabuse even newer newbies of such similar misconceptions.  At least until Eternal September occurred. (That was me, too... I made that happen... ;) )


[1] Long before the Internet was so ubiquitous, when it was still basically restricted to academic institutions, technical establishments and the smattering of geeks that probably went out of their way to get at home what they'd found existed while within the previous kinds of environments...  And before the Web even existed!
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