Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which civilization will rise to rule the stars?

The young Terrans of Alexander Strukov! (Military Honour-Industrial Focus/Free Society)
- 2 (11.8%)
The monstrous Korpr Flock of Quôth! (Warrior Species-Resourceful Converter)
- 2 (11.8%)
The AI-guided Tellian Dominion of RAPTOR! (Army Focus-Offensive Traditions)
- 2 (11.8%)
The animalborn Zel'Akar Flame of Alexander Zexterra! (Naval Focus-Warbased Infrastructure)
- 3 (17.6%)
The enigmatic Einhander Union of Omnorbo! (Fast Pop Growth-Stable Culture)
- 4 (23.5%)
The industrious Reretia Confederacy! (Military Honour-Industrial Focus)
- 1 (5.9%)
The reptilian Dalorians of Galros! (Militaristic Culture-Fast Pop Growth)
- 2 (11.8%)
The dignified Teleri of Galadóre! (Military Honour-Stable Culture)
- 1 (5.9%)

Total Members Voted: 16


Pages: 1 ... 5 6 [7] 8

Author Topic: Masters of the Bright Void - Turn 2! Grand Strategical Scifi! Join now!  (Read 14989 times)

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #90 on: April 14, 2012, 04:34:59 pm »

((Ebbor, there isn't really a parliment so much as people who just bothered to get into politics at all.))
µYeah my fault. I got confused. I thought  I removed all references to it.
Logged

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #91 on: April 14, 2012, 07:51:34 pm »

Entity required: SILAS.
starting up representation module...
done.

activating Meeting-Room Screens on Primus Station...
done.

Initializing Personality Module...
done.

In the Large Council Chambers one of the Screens reserved for other AI's apart from RAPTOR sprung to life. The picture it showed wasn't one most humans would expect an AI to choose. It showed that of an Gremlin. Although The Depicted Personality couldn't see ( as this was obviously was done through some camera sensors on the borders of the massive screen) it still moved it's eyes around the room.



Statement:Noting absence of Council Personnel.

Dry Humour: It seems that neither the Meatbags nor the Tin cans are interested in politics, RAPTOR.

Recaption of Events: Sorax have been detected on their way to Hychis with intent to settle next to Humanoids.

Suggestion: Accept Sorax Colonists with condition that they now belong to Tellian Dominion.
Explanation: Taking of DNA Samples for cloning procedures. Sterilization of Sorax Population. Primary Goal being the Assimiliation and integration of Sorax into Hychis society. This will increase our Knowledge of the Sorax Species and providing further indication on final solution conerning the Sorax Hive Collective.

Secondary Suggestion: Integrating Sorax Colonists with fewer rights as Humans, delegating them to Menial Tasks.
Explanation: This will counteract aggravation of Native Hychis population.
Addendum: Announcement of possible Advancement in Social Hierarchy would increase morale of Sorax Population

End of Proposal
 

Sorax Colonists should be allowed on Hychis under the convention that they bow their heads to Dominion rule. They will be integrated into Society albeit with even fewer rights than humans and delegated to Menial Tasks.




Logged

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #92 on: April 15, 2012, 08:33:19 am »

James Greyson, leader of the Expansionist Movement

'Understood,' Zulen says and steps up to greet the Enforcers. Their attentions elsewhere, you take the chance to peek behind their shoulders into the landing bay, expecting some gruesome scene of blood and guts. Aside from a few synths moving around, however, it looks like a perfectly normal, empty chamber for arriving ships, industrial-grey and black, piping and cables jutting out from the walls and running down the sides.

'...any suspects?' Zulen is asking when you tune back in. He seems to have gotten the Enforcers to be more at ease, though with their armor and synth composure it's hard to tell.

'We can't discuss that with you,' the first Enforcer says, unsurprisingly. Zulen knows better than to press the point.

'The victim is an associate of Mr. Greyson here. He could confirm her identity, and it would put his mind at rest if he were allowed to see the body,' he says instead. The Enforcer looks uneasy, glancing back into the landing bay, but relents.

'Huh. Alright, I suppose. Follow me inside, and don't touch anything. We still haven't finished scanning the crime scene,' he says. Ordering the other guard to stay put, he leads the two of you down the short corridor into the landing bay.

It takes you a moment to spot the body. There's nothing like the absurdly violent crime scene you imagined - instead, you see the fragile little form of Emma Chabon sprawled on the ground, head leaning against the hull of a grounded shuttle. You can't even make out any wounds until you come closer and spot the black marks around her neck and face. Her expression seems almost serene, eyes half-shut, lips slightly apart, her slight, refined features still as lovely as ever. You feel sick, but fight to retain your calm. You didn't get to this position by letting your emotions get the better of you.

All three of you fall silent before her. Whether the synths do this out of genuine emotion or respect for you, you have no idea. After a while, Zulen breaks the silence.

'We can confirm the deceased as Ms. Chabon, sergeant,' he says for you. The Enforcer nods, and moves away to speak with another of his kind. Zulen kneels before the body. He points at the violent black bruises on her face and neck.

'This is unprofessional work, Mr. Greyson. But purposeful. The killer had no hesitation. He hit her multiple times on the face, and then strangled her to death. These attacks appear to have been of above-average physical strenght. This seems to hint at a synth, or an athletic human.'

That doesn't help too much, unless you plan on interrogating every synth or even slightly muscular human on the station. You say as much.

'Not necessarily, Mr. Greyson. I doubt this landing bay has an advanced security system, and I am more than capable of cracking weak or civilian encryption,' he says, and you detect a hint of pride in his voice. He nods towards the returning Enforcer. 'But more on that later.'

You don't pry in the guard's presence. He guides you back outside, thanking you for your cooperation and assuring you the killer will be brought to justice sooner or later. Once you're safely out of hearing range, Zulen whips out a dataslate and starts talking.

'The system flags every registered Dominion citizen that enters the landing bay. Ms. Chabon was killed approximately two to three hours ago. The killer was unprofessional, and likely followed her inside. Taking that time period, and times of arrival and exit, and listing all capable visitors...'

He makes a dramatic pause, turning the slate over to you. '... we get these three.'

You look the dataslate over. The rudimentary bound AI in the device brings up three pictures, automatically listing all useful information on them. The first is a synth called Obus. Ex-military, honourably discharged due to unspecified reasons, now works on starship engines for a living. The second is also a synth, Dell. A station maintenance worker, and an open member of the Future of Steel. The third is human, Clarissa Benedetti, a currently out-of-work 'entertainer' with a long history of minor criminal offenses.

Kara Seikan of the Second Detachment, Shield Fleet

'Hah. Funny, Seikan. While your dedication to the Dominion is admirable, the Navy does not require you to take unnecessary risks like these, or sacrifice yourself even if it yields superior results. Heavy damage to the entire fleet is preferable to no damage to 99% of the fleet, and one ship totally lost. That sort of sacrificial mentality is only harmful to fleet morale,' Telal says after a moment. 'Even more, I consider you a competent commander, with a fair grasp of naval tactics and leadership. The loss of a few ships would be preferable to the loss of a skilled fleet commander, especially in war-time. I hope you'll keep a clear mind from now on.'

With that, she cuts the channel. You're left staring at the sim projection inside your cocoon, practically over already. In a few minutes, the projection flashes shut and you feel your restraints recede. You rub your numb arms, push the lid aside, and step out.

The next few minutes pass in a blur, your thoughts still muddled by coming out of integration. Your crew and men pass you without comment, talking in hushed tones with eachother. They probably think you'll get fired for this or something.

You're broken out of your reverie by an enthuastic female voice coming from the corridor outside. You look up just in time to see Commander Salia of the First Detachment rush in, still in her dripping-wet integration suit. The youthful synth grins when she spots you.

'Seikan! I've been in the Navy for twenty years, and I've never seen anyone use such a bizarre tactic! I like it! I imagine the fleet admiral didn't, but what the hell. I'll make sure they'll get a special placard on the Wall just for you!'

You struggle to reply, dumbfounded. You've never been in great contact with Salia, and honestly can't tell how much she's mocking you right now, but in your experience synths in general are largely reserved, if they feel emotions at all.

'Well, I've got things to do, briefings to give. Come see me later, and we'll talk more,' she says, and heads off.

Well then.

You have gained the Unconventional Thinker trait! You now have a 40% chance to gain a varying bonus or penalty to Battle Rolls once per naval battle!

---

This isn't big, why do you ask?

@Evil - are you sure you want to play another AI? We have a lot of them already, and ideally we should have a few synth players as well. They do make up half of the population, y'know. That said, an AI is fine too.

Your assets are only abstractively predefined, so feel free to think up the details yourself. Your Disunity (6%, so 6% of the total population either supporting you or governed by people who do, 6% of the total economy being diverted to your pockets, 6% of the total military you can keep out of service by 'losing' draft orders, discouraging volunteering, finding sudden structural dangers in your ships, etc etc) determines them in general numbers - though you may have more assets than them, you're just not opposing the government with all your might.

@10ebbor10 - as above, your 'assets' are only defined in stats. You can come up with fluff and details yourself. Your Disunity is 2%, and your true total influence probably isn't much higher.
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #93 on: April 15, 2012, 09:47:33 am »

James looked at the database, vaguely amused. Zulen's efficacity put the Enforcers to shame - in a minute he had done more than them in two hours. The three suspects were all possibilities, but only one of them seemed likely to have commited the crime. He spoke with an hint of anger in his voice as he remembered Chabon's body.

"Obus is the least likely one. He has no obvious motive - although we might need to find out why he was discharged - and I doubt that an ex-military would make such a botch of the killing."

The only thing that looked suspicious about him was the military discharge. He was a synth, of course, but not all synths tried to keep humanity out of politics. Zulen was a fine exemple of that.

"The working girl has no motive either, and while she commited crimes before, a 'minor offense' is not a murder. She could have done it out of simple spite, or because Chabon didn't tell me a few things about herself, but I doubt it. It seems unlikely that she would have killed her here and that way - she had 'ways' to make Chabon more vulnerable and to kill her in a more private place."

The only thing that could have lead that one to kill Emma would be a something personnal, but James doubted it; as far as he knew, Emma was straigth and very proffessionnal when working. Maybe she'd seen things that she shouldn't have seen?

"And then there's Dell. He supports Future of Steel, which gives him a strong motive to want Chabon dead and he never commited a crime, which fits with the incompetent killer. A few things don't fit - why would a Future of Steel member make his kill like that when he should know that he'd be the first suspect? It doesn't matter, though. We'll start with him. Do you have a plan?"
Logged

filiusenox

  • Bay Watcher
  • Prince of Light
    • View Profile
Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #94 on: April 15, 2012, 10:17:42 pm »

Kara strode into the locker room, eager to get out of- for her at least -too tight bodysuit, and into the proper standard issue body armor. Noticing out of the corner of her eyes, several of her underlings looking at her with interest.
She grabbed her uniform and headed to the changing room.

A few minutes later, comfortable in her armor, she stepped out in the main room and addressed her men.

"You're all awfully quiet. What's the matter?"
« Last Edit: April 15, 2012, 11:57:50 pm by filiusenox »
Logged
"No, I'm being obstinate for the sake of I hate you."

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #95 on: April 16, 2012, 09:07:35 am »

Ongoing Subplots

James Greyson, leader of the Expansionist Movement

'Not yet, Mr. Greyson. One minute,' Zulen replies. He inputs a few parameters into the dataslate and lets the AI do its work. You see smart-search results come up, the most promising results hand-picked by the AI.

'Find anything?' you ask. Zulen nods, handing the slate back over to you.

'I cannot access most of these files, but it does not seem he signed in to work today. I cannot determine his present location, unfortunately. However, there is a sizeable storage locker down the level registered under his name. I suggest we begin there.'

You agree, and the two of you head back to the elevator and head even deeper into the Station's depths. You don't doubt many important speeches and arguments are being laid out above, but right now, you really don't care.

Entrance to the warehouse proves easier than expected. There are no guards, though several screens proudly proclaim the presence of a security AI. It doesn't challenge you, however, and you begin looking for Dell's locker. The warehouse is made up of several rooms of heavy doors guarded by heavy electronic locks, but thankfully much smaller than some storage complexes you've seen.

'Over there. D30, on the right,' Zulen says, heading over to the door. He studies the lock for a moment.

'Ah. Unfortunate. I do not believe I can breach this lock with the time and means at our disposal without triggering the security. If you want me to force it open, we will need to be quick. I believe the AI would lower the security doors and notify both the Enforcers and Mr. Dell to the scene almost immediately.'

Hmh. You ask him for any other options.

'In my experience, protective AIs like this are rudimentary and too shackled to allow them full use of their own minds. It is fixated on guarding the lockers. If we could locate the control center of this warehouse - they would not abandon manual control entirely - we might be able to send a notification signal to Mr. Dell, summoning him here,' Zulen says. 'However, I must advise caution. I do not have full knowledge of the state of the AI, nor if Mr. Dell has the will or means to come here when called.'

Commander Kara Seikan of the Second Detachment, Shield Fleet

Most avoid your gaze and your question. Some look expectantly at their fellow crewmen, with expressions practically leaking a smug 'well, spit it out!' and some simply look at the floor. You don't see Captain Stirling anywhere, or the majority of your men - but that isn't so unsurprising. Your ship has a crew of sixty already, and the lower ranks in other ships may see you as a bit intimidating to just come and talk to. It's even worse with the marines, really. Finally, someone speaks up.

'Ma'am, was what we did today a Dominion tactic? I'm just wondering...' a young bridge officer says, trailing off. You reply with a smile to ease the tension, and confirm that no, indeed it was not, but it had worked fairly well, all things considered, hadn't it? The officer chuckles and seemingly satisfied, salutes you and slunks back into the ranks.

Slowly but gradually conversation begins returning into the room. You wait a while for any extra comments, and head off to your quarters.
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

filiusenox

  • Bay Watcher
  • Prince of Light
    • View Profile
Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #96 on: April 17, 2012, 11:37:26 am »

I support Shootandrun. For this turn...DUN DUN DUN....
Quote from: Shootandrun
Suggestions:
-Give fuel to the sorax and turn them away. While we don't want any vermin on our planets, shooting them down could turn nasty.
-Buy their galactic maps too: it will lead to easier exploration
-Fund the scientists to create the vaccine
-Open embassies in the sorax hives, and study them. Learn as much as possible about them: their level of technology, their military strength, wheter or not their worlds could support a human population
-First contact protocol should be "Attempt peaceful communications, but assume hostility and be ready to fire if needed"
Logged
"No, I'm being obstinate for the sake of I hate you."

Taricus

  • Bay Watcher
    • View Profile
Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #97 on: April 17, 2012, 12:43:01 pm »

Name: Alexis.
Position: Overseer of RAPTOR's hardware and software, Inspiriational Figure for the Synths.
Race: Synth
Age: [ACCESS DENIED]
Bio: Alexis, is the "First" Synth, older than any other Synth, and for What she's seen, just about all Synths look up to her in respect and awe. Alexis also oversees all maintenance of RAPTOR. Alexis is also a prototypical unit, being contructed out of more uncommmon materials which lead to a small efficiency increase for the synth overall, but drastically limit production due to the scarcity of the needed materials.
Description: Wears full armour at any time, which is heavily scratched, scarred, scorched and further signs of signifigant battle damage.
Political alignment: [ACCESS DENIED]
« Last Edit: April 17, 2012, 12:47:29 pm by Taricus »
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #98 on: April 17, 2012, 03:19:50 pm »

((I hadn't seen the post... Quick reply.))

James hesitated for a while. They could try to force the lock open, and Dell would probably arrive to the scene - but so would the enforcers. That would most likely not help his reputation. He did not want to risk getting any press involved in this.

"Let's try to find the control center. Once we're there, we'll see if we get more options."
Logged

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #99 on: April 18, 2012, 08:57:52 am »

Year I - Turn 2/4

RAPTOR remains, as always, hard at work. Weighing the suggestions offered by the new visitors to the Station against its core programming and each other, it comes to several conclusions. First is the matter of the sorax - some have argued for their partial inclusion and gradual assimiliation into the Dominion, but their opposite side has fared well, too. In the end, RAPTOR decides that the sorax will be turned back and given the fuel necessary to make the trip back home. The operation goes smoothly, with patrol ships escorting the ramshackle fleet back to sorax space, and guarding the 'border' some time afterwards to be sure.

Second, a deal for the purchase of alien starmaps is made. While expensive, they prove to be, after translation into Dominion terms and language, quite comprehensive and detailed. What's more, several worlds around the right parameters for life and colonization are included. The Expansionist Movement goes wild overnight. And third, a considerable amount is spent on funding vaccination research for the Antean Plague, with promising results almost immediately.

Gone largely unnoticed by most, RAPTOR adopts a formal first contact protocol for the Dominion. Backed by the Expansionist Movement amongst others, the order is to remain cautious, assume hostility, but iniatite peaceful communications if possible. In the same vein, military interests convince RAPTOR to form an expeditionary fleet, though the specifics remain up to debate.



Spoiler: The Western Reaches (click to show/hide)

Current Events and Points of Concern the Tellian Dominion

- The sorax are on their way, and a possible diplomatic incident averted - or provoked, it's impossible to tell. Dominion patrols kept an eye out for the fleet's return, but it appears they have been successfully convinced to return.
- The sorax kept their word with the deal. The Dominion is now in possession of detailed digital starmaps, navigational data and sorax scout ship reports, all more-or-less converted human-understandable intact. What's more, three of these worlds have been determined to be colonizable right away, with two more just awaiting a terraforming project. A small, very resource-rich world would also support an automated mining colony. The maps also included a recorded sighting of an enormous fleet of unknown alien make and an unidentified, abandoned space station in our 'western reaches'. The sorax have been kind enough to include a claim to one of the colonizable planets in our new space. Preliminary scans indicate a sizeable fleet presence there.
- Vaccine progress on the Antean Plague is going well so far. If things continue at the present date, the researches estimate they will be ready by the end of the year.
- With the official formation of an Expedition Fleet, there is now the tedious business of actually deciding on the specifics. The fleet admirals are already protesting using portions of their own forces to make up the new Fleet, but that is only to be expected. Still, whether drawing from the existing fleets, or from the Dominion's shipyards, the strenght and make-up of this new force needs to be decided upon.
- A curious proposal has taken over the topics of discussion on Primus Station - a FoS-affliated synth group is advocating for the official ban on human enchanment and augmentation technology. While considered illegal in the Dominion already, the growing popularity of groups like the Unionists has some worried. Replacing the vague statements of the present - something these groups argue allow smugglers to bypass inexperienced officials and low-level AIs - with a definite addition to the law and the coding RAPTOR puts into new synths would be ideal for ending the whole trade.


The Worlds of the Tellian Dominion

Tellus (Capital World/Home World)
Spoiler (click to show/hide)

Primus Station (Capital World)
Spoiler (click to show/hide)

New Hong Kong
Spoiler (click to show/hide)

Landsmet
Spoiler (click to show/hide)

Odyssey
Spoiler (click to show/hide)

Anteus
Spoiler (click to show/hide)

Hychis
Spoiler (click to show/hide)

Overall Statistics of the Tellian Dominion

Statistics
Spoiler (click to show/hide)

General Actions of the Tellian Dominion
Spoiler (click to show/hide)

Disunifying Powers in the Tellian Dominion

Disunifying Powers
Spoiler (click to show/hide)

Economy of the Tellian Dominion

Current Treasury: 10 360*
Seasonly Income: +8860*
Projected Treasury in Next Season: 20 720*
« Last Edit: April 18, 2012, 09:00:10 am by Digital Hellhound »
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #100 on: April 18, 2012, 08:58:45 am »

Ongoing Subplots

James Greyson, leader of the Expansionist Movement

'Very well, Mr Greyson,' Zulen says.

The warehouse is empty for the most part at this time of the day, and there is nobody to distract you from your search. You're sure you can feel the AI's eyes on you constantly, though.

A prefab metal shack jutting out of the wall, accessiable by a walkway seems like the best place to start for Zulen. The door is locked, but not to the same extent as the actual 'vaults'. In a few minutes, Zulen has it open. The pair of you enter a small room packed so full of control panels and monitors moving around alone is difficult. It looks like a manual control center - though you don't see a way to the AI core anywhere. Oh well. Your trusted henchman and head of security settles over the monitors and begins deciphering their purpose. He lets you know a few minutes later it seems impossible to open the lockers themselves from here.

He doesn't say anything while he works, taking his sweet time. There doesn't seem to be any physical security force, and the AI is bizarrely not aware of you here, but you still can't feel slightly anxious to get this done with.

Zulen seems to read your thoughts. He manipulates the controls of one of the many panels and inputs a name and a number. The machine pings happily.

'Done,' he says. 'If we are in luck, he will go straight to his locker and open it. We would do best if we waited somewhere nearby.'

'Unless you have another plan, Mr. Greyson?'

Commander Ardas of the Landsmet Academy Special Combat Force

The shuttle ride to the presentation camp on the outskirts of Acute is dreary and uncomfortable, stuck in the hold of a badly-lit military Thunder King, watching identical landscapes flash past. The Greater Seukun region has never been a particularly beautiful spot, grey rolling hills and sparse woodland surrounding washed-down prefab cities practically on fire in the thaw season heat. The Thunder King isn't much better, assault craft not known for their cool and spacious interiors. Atleast you're practically invincible inside the armoured giant, bristling with just the sort of weaponry to ruin an army's day.

A platoon and a half of your Force are accompanying you, packed in one corner of the hold. The bizarre multi-level webbing system used in the transport space can, you're told, carry nearly a hundred soldiers at a time, though you really don't want to imagine the experience. Right now, the forty-odd psionics, including you, plus Haddis - one of your synth overseers - seem to be enjoying the trip just as much as you do. Atleast the strongest of them can waste some time catching flickers of strangers' lives as you pass by. Mind-reading and assorted tricks are, of course, heavily regulated, but you make sure your men don't get any wrong ideas with other means. Harmless, really.

'Approaching camp. We touch down in five,' the synth pilot's voice buzzes in over the roar of the engines. You're sure you can feel a tinge of nervousness in it - understandable, given his cargo - but it's probably imagined. A shame.

You don't need to tell the troops - turning your head, you see them perking up and stopping whatever they were doing at once. A lot of them are barely youths, whisked away to the Corps' care the moment their abilities started manifesting. Still, you have absolute faith in every single one of them. Combined with proper military training, tactics and discipline, you've brought their already remarkable powers to an absolutely terrifying level.

Looking out of the window as the Thunder King begins to curve around its descent, you catch sight of the city of Acute, spreading unevenly across the hillside. Home to only six million, it's hardly the biggest city on Landsmet and has little strategic importance, except for, as you just yesterday learned, being a home to a secret military research facility. And now they're making a presentation, and your superiors in the Corps are insisting you participate. That's all of the detail they deigned to give.

The pilot guides the assault craft down gently - though you don't doubt he could do it just as well under fire - and slams the back ramp open. Sunlight floods in, followed quickly by a wave of heat. Your platoons begin to file out. You push past, having your orders to find a Colonel Guan, wherever he is. Your men are quickly approached by an eager young lieutenant and shepherded somewhere.

After a few wrong turns and increasingly frustrated questions, you make your way through the bustling camp, into a sturdy concrete bunker overlooking a patch of broken hills between them and the city. Colonel Guam is found in a room bursting with high-tech equipment and machinery, dozens of synths manning various stations, though you suspect most of their work is done by AIs.

'Commander!' Guam says enthuastically when he spots you. 'Excellent timing! We're about to bring the system online. I suggest you take a seat over there,' he says, pointing at a corner with officers huddled around holographic projections and screens, 'unless you have any urgent questions that need answering?'

A hundred questions are swirling around your mind, and you almost say so. You don't really know anything about what you're here for and what's going to happen, or if you're going to get anything to eat anytime soon, though no doubt it will become clear soon. You didn't exactly rise to commander of the entire Landsmet psionic combat force by sheer dumb luck.
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: Masters of the Bright Void - Turn 2! Grand Strategical Scifi! Join now!
« Reply #101 on: April 18, 2012, 09:19:23 am »

"Well, lets say that my last question will be about cantina and what do they serve there. But firstly, what have the printed circuits thought up for us this time? I suspect that something.... interesting, judging by the level of secrecy, and the amount of our cybernetic friends involved here. But I digress, lets get on with this, we will talk over details in private."

Seated next to the rest of the officers, he patiently waited for the presentation to start. Most of the questions should be answered by it, and he will be probably granted access to any documents related to this... project. His peers at the Psi-Int heavily insisted that he would get involved, and promised any clearance that he would ever need, so here he was. RAPTOR did not respond openly to the Psi-Int suggestions, but usually most of the members are kept out of loop until they are needed. Needless to say, with thoughts travelling at the speed of light, its hard to avoid rumours and gossip going around the Psi-Int, so strict security was always encouraged.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Masters of the Bright Void - Turn 2! Grand Strategical Scifi! Join now!
« Reply #102 on: April 18, 2012, 09:24:08 am »

Oh, hey. There's trouble.

No Rp right now. Maybe later


Actions: Try to sneak in a new law proposition, that while clarifying the law and rules, actually legalises quite a lot of the smugglers trade and allows for the further addition and legalisation of more modifications.

Get another proposition in too. One that forbids any modifications/enhancements or augmention by technological means of intelligent beings* above the normal level though allows for legalisations for medical reasons.( Being a soldier is not to be considered a medical reason)

*Like humans,Sorax,...
((I'd doubt I'd get the first one voted, but it won't get any worse then the last one))

Request that all people who are arrested for these offenses while the law has not been decided yet should be let go(after all, the law is unclear, maybe they didn't know they were doing something wrong) or be trialed following the old or the new rules, whichever are most forgiving. As always, nonpolice agents/police agents without reason to kill them(ie resistance) killing possible convicts should and will be trialed for murder.

Try to shoot down any proposition for a full scale all out outlawing of enhancements, augmentations or other quality enhancing products, as that would among others, forbid the medicine for the Antean plague.

Leave the Sorax alone, don't go near their planets. Try to get a few ships in orbit around the other planets though. No immigrants, but allow free trade.

Proposed exploratory fleet: 10 hardened ships, scavenger, and any volunteers. Get them to the abandoned spacestation.
« Last Edit: April 18, 2012, 03:32:53 pm by 10ebbor10 »
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Masters of the Bright Void - Turn 2! Grand Strategical Scifi! Join now!
« Reply #103 on: April 18, 2012, 09:37:09 am »

-The Exploration fleetis to consist of forces taken from newly-constructed ships and ground units. No existing forces shall be removed from their current assignments to be placed in the new fleet.

-More industrial capacity is to be built on Hychis, It's state of development is below acceptable parameters

-Full scale outlawing of human augmentation is to start immediately, anyone caught offering the augments will be sent to facility 18, and anyone caught obtaining them will be sent to prison for a fairly long re-education period.
« Last Edit: April 18, 2012, 09:39:52 am by Taricus »
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: Masters of the Bright Void - Turn 2! Grand Strategical Scifi! Join now!
« Reply #104 on: April 18, 2012, 11:23:41 am »

Support these propositions.

Quote from:  Ebbor
Try to sneak in a new law proposition, that while clarifying the law and rules, actually legalises quite a lot of the smugglers trade and allows for the further addition and legalisation of more modifications.

Get another proposition in too. One that forbids any modifications/enhancements or augmention by technological means of intelligent beings* above the normal level though allows for legalisations for medical reasons.( Being a soldier is not to be considered a medical reason)

Quote from: Taricus
-More industrial capacity is to be built on Hychis, It's state of development is below acceptable parameters

ADDENDUM: Try to open the borders for Sorax Guest Workers, which help in the development of Industrial Capacity

-Encourage Trade with the Sorax and if the Trade is actually fluctuating establish a Free Trade Station in the Orbit of Hychis.

-Demand the Establishment of Resource Refineries on Hychis

Logged
Pages: 1 ... 5 6 [7] 8