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Which civilization will rise to rule the stars?

The young Terrans of Alexander Strukov! (Military Honour-Industrial Focus/Free Society)
- 2 (11.8%)
The monstrous Korpr Flock of Quôth! (Warrior Species-Resourceful Converter)
- 2 (11.8%)
The AI-guided Tellian Dominion of RAPTOR! (Army Focus-Offensive Traditions)
- 2 (11.8%)
The animalborn Zel'Akar Flame of Alexander Zexterra! (Naval Focus-Warbased Infrastructure)
- 3 (17.6%)
The enigmatic Einhander Union of Omnorbo! (Fast Pop Growth-Stable Culture)
- 4 (23.5%)
The industrious Reretia Confederacy! (Military Honour-Industrial Focus)
- 1 (5.9%)
The reptilian Dalorians of Galros! (Militaristic Culture-Fast Pop Growth)
- 2 (11.8%)
The dignified Teleri of Galadóre! (Military Honour-Stable Culture)
- 1 (5.9%)

Total Members Voted: 16


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Author Topic: Masters of the Bright Void - Turn 2! Grand Strategical Scifi! Join now!  (Read 14991 times)

Digital Hellhound

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Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #75 on: April 14, 2012, 09:32:27 am »

Nathan Jackson

Your comms officer gets to work. You're lucky - it only takes fifteen minutes for the Fleet Admiral to get to you. Telal's tired - atleast you think she's tired - features fill your viewscreen. You can see the holographic projection of today's sim training ops circling in the air behind her. You give a quick salute.

'Yes, Jackson? What is it? I don't have time for chit-chat, so get to the point.'
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ˇNo parmesan!

adwarf

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Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #76 on: April 14, 2012, 09:35:12 am »

"Due to our recent encounters with another race that we know nearly nothing about I would like to suggest the formation of Expeditionary Fleet, so we can better understand our surroundings, and neighboring entities." Nathan paused for a second what he was about to request was a very dangerous proposition, but he might as well. Taking a breath he continued "I would also like to volunteer my fleet as the starting Expeditionary Forces."
« Last Edit: April 14, 2012, 09:55:43 am by adwarf »
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Digital Hellhound

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Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #77 on: April 14, 2012, 10:16:14 am »

Nathan Jackson

Telal nods slowly.

'I see. I have to say, this isn't what I was expecting, commander. Believe it or not, you're not the first to come up with this idea,' she says. 'I'll be kicking this up to navy command. Don't except much - Navy budget is stretched thin enough as it is.'

'As for the latter...' she pauses. 'I'll keep your request in mind if it ever goes through. Now, was there anything else?'

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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ˇNo parmesan!

Ardas

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Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #78 on: April 14, 2012, 10:17:54 am »

Suggestions:

-Acquire sample of the disease and being research. Psi-corp would like to get involved in reasearch too, as the potential damage to psionic DNA and auguments is unkown as of yet.
-Allow the aliens to settle in small colony on Hychis. It is imperative that we get in contact witht them and begin studying their bodies, minds and society. And what better way than via observing them while they live? Psi-corp team should be present, to assess their psi-potential and future uses. Contact should be done through humans and psychics only, as to inspire trust and show the soft side of the Dominion. We could also learn thier secrets via mental infiltration and other methods.
-Refuse the purchase of maps. We haven't digested the contact with one race yet, no need to jump ahead and put ourselves in peril for whatever reason. Besides we cannot be sure of quality of their information.
-incerase the industrial potential on Odyssey. Resources should not be wasted and the planet could use a higher output. Besides its in a safe zone, building industry the might prove beneficial for the future.
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adwarf

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Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #79 on: April 14, 2012, 10:42:27 am »

"No mam, thanks for your consideration, and have a good day. "Nathan said then gave her a quick salute, and a smile before cutting communications. "Now lets see, maybe we can perform some updates to this ship."
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Evil Marahadja

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Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #80 on: April 14, 2012, 10:48:34 am »

I will create a character soon, been busy this weekend.
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filiusenox

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Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #81 on: April 14, 2012, 01:11:46 pm »

"Turn the shields up to full, fill every bomb and torpedo bay we have. Charge the main cannon, as well."

Kara armored fingers slipped commands into the keypad quickly, ordering every other ship to circle around, and try to charge the shields to the side the enemy is on if it is safe to, and to prepare to fire upon the beacon of the Hermes, when the command is input. She waited a few seconds, before speaking again, making sure everything was to her pleasure.

"Now,  full speed ahead, dodge the main cannon fire to the best of the ship's ability, and soak the weaker fire, if it won't tear us apart. Get in the center of all four enemy vessals. Fire as many missiles, torpedos and mines as we can, all the while charging the engines for a downward thrust then wait until they start charging the main batteries. The other ships need to continue firing, but reserve main batteries for when I give the order, if possible."

« Last Edit: April 14, 2012, 02:06:49 pm by filiusenox »
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Digital Hellhound

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Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #82 on: April 14, 2012, 03:21:06 pm »

Ongoing Subplots

James Greyson, leader of the Expansionist Movement

You make up your mind and relay your decision to the crew. The ship shudders noticeable as your Gremlin pilot sends it into a steep dive. Almost immediately, Zulen appears out of the observation deck door and joins you on the cushioned chairs. Looking somewhat out-of-place in his armor and sporting a variety of small arms, the synth looks you over with his trademark passiveness.

'If I may, Mr. Greyson, I believe I should handle talking with the Enforcers. They are likely to respond better to a Mechanoid,' Zulen says.

A fair enough point, perhaps. Not waiting for your response, Zulen continues.

'Station security has been increased recently, for obvious reasons. I advise we avoid unnecessary conflict with Enforcers. Regulations pertaining to lethal force may have been overturned for the duration of these talks.'

From the viewport, you see the surface of the station jump closer with every passing second. You can make out patterns of lights crisscrossing across it, except for the central, bulbous structure - no-one is permitted to live that close to RAPTOR's core. Elite synth forces keep a constant vigil over the few accessways, while a security system directly run by RAPTOR itself is ready for anyone who might somehow get through them. Hundreds of gunports lie closed in the structure, their weapons varying greatly in firepower and size.

Your ship is just one of many as it approaches the lower landing bays. You're sure every political movement, organization and invididual with any wish to have a part in the Dominion is represented here. Hundreds of talks and meetings must already be underway; you make a mental note to send one of your staff up to make sure Expansionist policies don't get ignored once you touch down.

Your pilot finds a crowded transport bay just above the one you're headed to. You let him designate your ship as just another transport, wait until you feel the soft shiver of the ship mag-locking into the platform, and head out.

The cargo bay is largely empty, a few synth freighter captains overseeing their AI-run unloading operations. They pay you and Zulen little attention as you move up the stairs from your platform and out of the bay.

The trip down the level passes in near-silence. You feel increasingly anxious and, you suppose, angry, as you get nearer the murder scene, coming up with a variety of horrifying scenarios of Emma's death. Zulen remains infuriatingly calm. You're pretty sure most synths feel emotion-equilevants, or atleast have built-in programming to know when an emotional reaction would be applicable, but Zulen practically nevers breaks his cool professionalism.

At last, you come face-to-face with an Enforcer blockade. They keep their eyes on you as you approach. Zulen looks at you questioningly, no doubt about his earlier suggestion.

Commander Kara Seikan of the Second Detachment, Shield Fleet

A somewhat confused silence follows your words, but a quick order gets your crew to work. Standing at the captain's point on the bridge, you feel the ship coming to life around you. Your crew works at a rapid speed to bring everything to perfection, while the AIs work even faster. You study system projections coming to life around you with a critical eye, though you have no lack of faith in your men.

A youthful voice crackling through your comms interrupts you, though. You recognize it as Captain Stirling of the destroyer Beijing, one of the ships under your command.

'Sorry to bother you, commander. Please confirm these orders. I think they may have corrupted in-transit,' he says. The battle plans pop up in front of you. You compare them quickly to the originals and see no difference, and let the Captain know. There's a long silence before he answers.

'Understood, commander. I'm sure you've thought this through. Beijing moving to position.'

Well, you can't please everyone. You bring up more large-scale battle projections and step back to enjoy the show. Your new formation begins increasing in speed, trading fire with the four hostiles. You see shields collapse on several ships, their immense firepower gouging into the armor beneath them. Your fleet's scattered return fire shows no initial effect, but you know they must be slowly wearing them down. The Hermes, is ahead of them all, and taking the majority share of their fire. You feel the jarring impacts of heavy munitions against the hull. Damage reports pop up by the dozens. Oh well, you figured your destruction would be worth it.

And then you're passing inside the hostile formation. As planned, the beacon goes up instantly, signalling targeting AIs across the fleet to make initial locks on it. An immense amount of firepower is unleashed, and you order the downwards thrust you planned for.

The ship begins to turn, but doesn't get far. A kinetic accelerator jutting out from the blocky hull of the nearest hostile hits the bridge at full power, shattering the remaining shields and armor and killing everyone inside.

---

You awake with a gasp inside your integration cocoon, feeling as uncomfortable as always as various cables and needles recede from your body. A holographic display of the ongoing simulation appears on the surface of the lid.

You watch with growing pride as your fleet, in good position around the hostiles, fires into them again and again. The first one goes down almost immediately, hit on three sides by torpedo bursts. The three others follow in quick succession. You lie back in the cocoon as it reforms and begins heading towards 1st Detachment to help them finish off.

Before the simulation ends, however, the display is replaced by the face of Fleet Admiral Telal.

'Alright, Seikan. I suppose I should commend you on taking so few losses, but this just ridiculous. You can't sacrifice yourself like that. What were you thinking? I want a full explanation, and it better be good.'
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10ebbor10

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Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #83 on: April 14, 2012, 03:28:00 pm »

Spoiler: Robert (click to show/hide)

Is my character Ok ?
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Digital Hellhound

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Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #84 on: April 14, 2012, 03:30:52 pm »

Yes, I would've said if he wasn't. You're free to post suggestions for and vote on civ actions and current events, preferably with accompanying RP, or if you wish, do some freeform RP with others or by yourself.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ˇNo parmesan!

filiusenox

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Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #85 on: April 14, 2012, 03:37:38 pm »

"The objectives were to destroy the enemy fleet quickly, if I recall, Ma-am. Nothing about my continued survival, with that said, I did not intend to sacrifice myself, I was expecting the Hermes to move faster then it did, and to not get clipped by a kinetic accelerator, ma-am. "
« Last Edit: April 14, 2012, 04:59:34 pm by filiusenox »
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Evil Marahadja

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Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #86 on: April 14, 2012, 03:51:07 pm »

Name: Hector
Position:  Represent of the The Future of Steel
Age: 10 years.
Gender: Male
Race: AI
Bio: Hector, a representant for The future of Steel. Humans sometimes addresses him as the leader of "The future of steel." Which of curse in plain wrong. Although Hector usually does not explain how the association works. Hector himself usually manifests himself in a humaniod body, although he does not have a synthetic human like skin. If neccesary, Hector can incorporate his AI into any machine capable of housing a AI.
Political Alignment: The Future of Steel
Assets: ? (Am I able to decide what kind of assets The future of Steel have, or is it already decided?)
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10ebbor10

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Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #87 on: April 14, 2012, 04:07:40 pm »

Robert looked across the matters of the day. Apparently not all was well. Aliens were trying to enter the Dominion, which would increase the disunity in the Dominion, possibly threathening it. Besides, seeing as the Sorax were flying in ramshackle improvised ships, they were probably the rejected and the scum of their society. No, he would vote for a peacefull rejection but if that wouldn't work, measures should be taken. He would also propose that they should be escorted, for their own safety and that of others.

He then followed up by writing up a draft for the first contact protocols, contacting one of the less known members of the parliament, whom he had done a favour resently, and asking him to propose it. Of course he would quickly back it up, but at least the attention wouldn't be pointed his way.
Spoiler: First contant draft (click to show/hide)

The disease was a more worrying matter. If it made deaths, people might start to have second thoughts above then genemodifications they had so readily agreed to. He would support the research campaign, maybe even send modified implants to some of his richer contacts. However it was of keyimportance that the general public shouldn't know this. Something should keep the media busy for awhile.  The purchase of starmaps and discovery of new planets/ new aliens would probably do the trick. The discovery of the Sorax hives had and still dominated the media, so it should work.

He would take to this matter personally, and would ask for the creation of an expeditionary force, as well as the purchase of the blueprints.
After that he took his pen and paper and started to make his way through the list of problems the less legal parts of his organistion had run into, Making a mental census of all holdings.

The Sorax hives should be turned away. Give them the fuel they need. Then escort them out of the system.
- Find a cure for the disease, try to minimize the attention the media gives to it.
-Propose an expeditionary force and plan aquirement
- Make a census of the assets of my organistion ( if I have to do this myself, please say so).
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Shootandrun

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Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #88 on: April 14, 2012, 04:25:14 pm »

James whistled when he saw the barricade. For a few seconds he considered talking to them by himself, but he knew that it would only make his work harder. He turned towards Zulen.

"You can do the talking. If they don't want to let us through, drop my name and say that she was a close friend to me."

He doubted that the enforcers would stop them, but you could never know with these synths.
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Taricus

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Re: Masters of the Bright Void - Turn 1! Grand Strategical Scifi! Join now!
« Reply #89 on: April 14, 2012, 04:29:57 pm »

((Ebbor, there isn't really a parliment so much as people who just bothered to get into politics at all.))
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