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Author Topic: Dwarf is too good to be interest.  (Read 2109 times)

Dunamisdeos

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Dwarf is too good to be interest.
« on: April 11, 2012, 04:50:58 am »

My militia commander dwarf just fell asleep in the danger room, as it was going. He is literally so awesome that he is able to train in his sleep. Thought I'd share that.
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Garath

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Re: Dwarf is too good to be interest.
« Reply #1 on: April 11, 2012, 05:04:40 am »

he might survive, but in my experience, he won't actually learn anything.
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AWdeV

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Re: Dwarf is too good to be interest.
« Reply #2 on: April 11, 2012, 05:10:07 am »

+oaken training spear+ jabs the militia commander in the left eye, tearing it!


u - m - make leather eyepatch (1). Bad. Ass.
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Dunamisdeos

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Re: Dwarf is too good to be interest.
« Reply #3 on: April 11, 2012, 05:47:04 am »

I approve of the eyepatch. Also, he gained one level in armor use.
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Eoganachta

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Re: Dwarf is too good to be interest.
« Reply #4 on: April 11, 2012, 05:48:46 am »

I'm just imagining a large dwarf in armour snoring loudly while wooden spears jab him in the head repetitively.
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Loud Whispers

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Re: Dwarf is too good to be interest.
« Reply #5 on: April 11, 2012, 09:28:23 am »

I think it was Girlinhat who proposed that the accomplishments of danger room trained Dwarves be marked with an asterisk...

Just saying.

Criminal scum.

Girlinhat

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Re: Dwarf is too good to be interest.
« Reply #6 on: April 11, 2012, 09:30:53 am »

I did in fact.  Danger rooms are fine and all, until you start bragging about what you did with your military.  That sort of like "I made a rocket that can reach the moon and back.  Of course I cheated and made infinite fuel, but it's totally legit!"

KodKod

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Re: Dwarf is too good to be interest.
« Reply #7 on: April 11, 2012, 09:42:34 am »

And now the many merry people of the Bay12Forums present to you their rendition of...

Flame Wars!
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MenacesWithSpikes

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Re: Dwarf is too good to be interest.
« Reply #8 on: April 11, 2012, 10:05:32 am »

Urist McSleeper slept very badly due to noise being stabbed repeatedly with spears lately.
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slothen

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Re: Dwarf is too good to be interest.
« Reply #9 on: April 11, 2012, 10:18:21 am »

I did in fact.  Danger rooms are fine and all, until you start bragging about what you did with your military.  That sort of like "I made a rocket that can reach the moon and back.  Of course I cheated and made infinite fuel, but it's totally legit!"

imo put an asterisk next to 2-man training squads too.
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Loud Whispers

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Re: Dwarf is too good to be interest.
« Reply #10 on: April 11, 2012, 10:20:12 am »

They said I could become anything.

So I became interest.

thegoatgod_pan

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Re: Dwarf is too good to be interest.
« Reply #11 on: April 11, 2012, 02:18:09 pm »

I like the idea of a danger room asterix, except for one case: Kobold Camp Commander**.  If you manage to get a kobold to survive a danger room, he will be a regular-old-danger room bad ass.  But it is damn hard to get a kobold to survive a danger room.
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saurio

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Re: Dwarf is too good to be interest.
« Reply #12 on: April 11, 2012, 02:50:38 pm »

I did in fact.  Danger rooms are fine and all, until you start bragging about what you did with your military.  That sort of like "I made a rocket that can reach the moon and back.  Of course I cheated and made infinite fuel tapped an infinite fuel source that's perfectly avaliable to anyone, but it's totally legit!"
IMO, danger rooms are a necessary consequence of the game mechanics. I'm too lazy to set them up anyway, but their use is an obvious asset.
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muzzz

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Re: Dwarf is too good to be interest.
« Reply #13 on: April 11, 2012, 02:56:00 pm »

Infinite fuel would be much more impressive than a return trip to the moon.
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wierd

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Re: Dwarf is too good to be interest.
« Reply #14 on: April 11, 2012, 03:04:50 pm »

They said I could become anything.

So I became interest.

I hear he always collects on his debts too.
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