Turn 16:
October 13th, 1888
The HMS Alastor arrives from the north and starts circling around the Thunderchild. It squares off with the steam plane below it, and opens up fire from its four main cannons on front. The night is lit orange from the massive barrage - each hit screams into the steamplane, and knocks a sizable chunk off. After a half dozen salvos from the battery, there is nothing left but a cable hanging from the Thunderchild.
Gerald is desperate. The big cable runs through the floor to an arm sized dart stuck in the floor beams above him. The steel is stronger than his saber, but the the decks of Thunderchild is not. He pushes a few crates together, and precariously climbs up top. He holds the saber with two hands, and starts chopping at the floor beams as hard as he can, trying to dislodge the dart. After about the fourth hit, sees the cable go limp. He looks through the hole in the floor - there's a friendly airship blowing the steamplane into smithereens!
Lyliss is still working on the engine as the Alastor starts blasting the steamplane. This is a relief.. but the change in load on the has sent the Thunderchild into a steep correction course. The ship banks hard to one side, and Lyliss suddenly finds herself hanging off the side of the engine and looking down. She's used to the altitude and the unsteadiness of an airship, so she hooks her legs into some pipes and continues working. With her goggles, she can see the warped metal where the engine has heated up... there's likely a seized bearing under there. To Lyliss, the world is starting to look pretty bleak. Her hand is starting to hurt again, and the amphetamines are starting to wear off.. there's a dull ache in her head that is getting worse with each passing minute. The seized bearing repair is going to be very difficult, without a climbing harness.
Wesley paces back in forth , thinking back to his medical training. There are only a few things that could be going on, but none of them make sense in this situation. Nothing major was hurt... but it seems like her heart rate is plummeting. Operating on an airship is never an ideal situation.. maybe this has something to do with the altitude. No matter the cause, he can treat this symptom. He's done a thousand surgeries in his life time, and they've all had some small deviation from a strict medical textbook case. He rummaged through his tinctures, his syringes, and his scapels and found a bottle filled with a clear liquid, marked only with an "A".
He used a syringe to draw in the adrenaline, tapped the side to remove the bubbles, then pushed the plunger to shoot some of the solution across the room. He debated only slightly about the location to give the shot... the most effective place is going to be the heart.
Adrienne hears the words "Come... back."
Charles sees the Alastor come in, so he uses the last of his strength to put it on a straight course so the intercept will be easy. He wraps his arms around the wheel, and uses his legs to push hard into it, hoping he can keep the rudders straight. He hears the cannons start firing and smiles - the Alastor has destroyed the steamplane. The Thunderchild may not hit the ground after all! The ship swings widely and he cuts the throttle all the way back , to put it on a slow and steady course. He signals to the Alastor another message :
Maintaining course 188 begin boarding
Player Status :
Name: Adrienne Du'Morne
Class: Diplomatic Envoy
Starting Equipment: Fancy Dress(covered in blood!) / Letter from the King
Injuries: Bruise, head
Bruise, shoulder
Hoarse (from yelling/screaming/crying)
Gunshot wound, shoulder
Name: Wesley King
Class: Medic
Starting Equipment: Medical Kit
Name: Charles
Class: Able Airshipman
Starting Items: Revolver and Spyglass
Injuries : cut - head (covered with matted blood!)
bruise - head,shoulder, L arm, R arm
Exhausted.
Name : Lyliss
Class : Ship's engineer
Starting equipment : toolbox, goggles of clarity.
Injuries : 2nd degree burn (L Hand)
Heavy bruise (L Shoulder)
DIMINISHING DOSE OF AMPHETAMINES
Name: Gerald
Class: Royal Marine
Starting Equipment: A carbine and a saber(drenched with blood!).
Status : Soaked.
Injuries : bruise - L knee
Name: Harker
Class: Esteemed Agent in Poggrov Military Police
Item:Revolver
Airship
Boiler Room (add fuel, optimize output)
Quarters (Healing,rest,recreation)
Bridge(Ship controls)
Rigging/Balloon/Crow's Nest(Lookout point)
Any named weapon
Port Radial Engine - Started, 9/10 durability
Starboard Radial Engine - Stopped, 4/10 durability
3" cannon, Fore - Ready , 10/10 durability
Gatling gun, Bottom - Ready, 10/10 durability
Steam Thruster - 0psi steam pressure, Not started, 3/3 durability
3" cannon, Aft - 10/10 durability
Hull :31/50
Airworthiness:45/50
Heading : 188 / 950 meters altitude and slowly drifting downwards.
Speed : 6 km/hr