Turn 8:
October 13th, 1888
Charles looks left and right, hoping to put the airship into a good position to repel invaders. He sees the first steamplane just off the right side, so he tries to roll the ship to the left. This just makes the Thunderchild's rigging groan in protest. This doesn't seem to be working. (5)
Adrienne frantically searches for a weapon. In her panic, she throws everything around the room. Finally she settles on a shoe with a particularly pointed heel. This will have to do. She stands just to the side of her doorway, waiting to smack someone with the shoe.(4 )
Wesley gets the bone saw, nods approvingly, and takes off downstairs. He sees Adrienne tearing up her room... obviously she saw a mouse or some other vermin. With a slight smile he heads downstairs. There is a massive iron door to the actual boiler room, with the dual purpose to protect the crew from boiler explosions and to keep heat from spreading. The door shuts with a metallic clang and Wesley turns the wheel to seal it. (8 )
Lyliss hears the announcement and barely takes notice. She is watching the needle on a brass gauge dance. There's some sort of rhythmic quality about it that makes it fascinating. The iron boiler room door shuts with a clang, and Lyliss is finally drawn away from the gauge. It's somewhat comforting to have someone else around. (6)
There's one path for a soldier, and that's war. Notton has brought war to the Thunderchild, so
Gerald has decided to return the favor. As the ship pitches back and forth, several boarders become visible on the top of the steamplane. They are dressed in suede jackets with blue scarves, and have on black facemasks with dark, circular goggles. Gerald takes his carbine from his back and starts firing.
BAP BAP BAP BAP BAPThe three Notton soldiers are held at bay for a short moment, until
Harker reaches the top deck. Harker has his revolver out and runs towards the fore of the ship, ready to meet the attackers head on. He holds the revolver at arms length, and levels it on one of the soldiers who is readying himself to jump from the plane to the ship. A single shot rings out, and the soldiers head explodes. (10)
The two other soldiers on the plane are now frantic and attempt to get to the deck of the airship. One throws a grappling hook, hits Gerald in the knee with it, and latches onto a nearby piece of railing on the Thunderchild. He then swings over to the Thunderchild and pushes the stunned Gerald aside to face off with Harker. He appears to be empty handed but his uniform has several weapons on it, including a revolver and a knife. (10)
The other soldier doesn't get so lucky. Just as he begins a swing, Charles rolls the ship in a direction that makes the grappling hook slip from the railing. The soldier falls to the abyss below. (1)
Player Status :
Name: Adrienne Du'Morne
Class: Diplomatic Envoy
Starting Equipment: Fancy Dress / Letter from the King
Injuries: Bruise, head
Bruise, shoulder
Hoarse (from yelling/screaming/crying)
Name: Wesley King
Class: Medic
Starting Equipment: Medical Kit
Name: Charles
Class: Able Airshipman
Starting Items: Revolver and Spyglass
Injuries : cut - head (covered with matted blood!)
bruise - head,shoulder, L arm, R arm
Name : Lyliss
Class : Ship's engineer
Starting equipment : toolbox, goggles of clarity.
Name: Gerald
Class: Royal Marine
Starting Equipment: A carbine and a saber.
Status : Soaked.
Injuries : bruise - L knee
Name: Harker
Class: Esteemed Agent in Poggrov Military Police
Item:Revolver
Airship
Boiler Room (add fuel, optimize output)
Quarters (Healing,rest,recreation)
Bridge(Ship controls) (
Rigging/Balloon/Crow's Nest(Lookout point)
Any named weapon
Port Radial Engine - Started, 9/10 durability
Starboard Radial Engine - Started, 9/10 durability
3" cannon, Fore - Ready , 10/10 durability
Gatling gun, Bottom - Ready, 10/10 durability
Steam Thruster - 0psi steam pressure, Not started, 3/3 durability
3" cannon, Aft - 10/10 durability
Hull :46/50
Airworthiness:45/50
Heading : 73 / 2050 meters altitude and climbing at 2/3 rate.
Speed : 60 km/hr