Turn 15:
October 13th, 1888
Four after one...
Gerald continues looking for cables to knock loose. He's now on the third floor, looking through a hole in the bottom of the ship. There's a very thick steel cable that is holding the majority of the steamplanes weight. As the steamplane swings around beneath the ship, each new cycle rips a little more out of the decking and the hole to the world below gets bigger. He tries hacking at it with his saber, but is unable to cause any serious damage to it.
Harker double checks the knots that bind the prisoner to the chair. They are very firm, and nothing short of a bear could break the ropes. He draws his revolver and takes a quick patrol of the ship. There's holes of varying sizes everywhere - likely from cannon shot or grappling attempts. The biggest is on the second level - theres a steel cable that seems to circle around itself a dozen times. Apparently, the automaton was hoisted aboard the vessel by a complicated pulley mechanism attached to a grappling dart. The 2nd floor seems to be clear of any additional enemies, so Harker heads down to the third level, where the boiler and many other ship mechanisms are housed. There's nobody there, either. He heads back up the circular staircase to the first level.
Lyliss sets out on one of the beams that attach the engine to the ship. It's barely wide enough for a foot to hold onto, and it is slick from the mixture of rain and oil spray coming from the engine's severed lines. She can hold onto another beam at a little over eye level, but it's equally as slick. She has to make a choice on tools, since she's not going to be able to carry anything in her hands. There's only one tool that can do everything, and that is her trusted monkeywrench. Her heart is still pounding from her earlier dose of amphetamines, so she's definitely having trouble taking the first step. The Thunderchild is spiralling ever closer to the dark earth below, and now there really is little time left.
Lyliss grabs onto the upper beam and starts shuffling out towards the engine. Sliding the left foot to the left, and the right foot to the right, and then readjusting her grip. It's laborious, and nerve racking. The wind is buffeting around her and making her feel as far from stable as possible, and the steamplane hanging below the ship swinging like a large pendulum makes her feel even worse. After what seems to be an eternity, she reaches the sleek cylindrical body of the engine. There's a complex system of tubes - oil, high pressure steam, medium pressure steam, low pressure steam... crisscrossing the entire engine, and it looks like one pile of tubes have all bust loose from their proper places, likely caused by a passing grappling hook.
She reaches the engine, and swings her left leg over it and faces the propeller and the mess of tubes. She intuitively starts sorting out where each goes, and crimping on the connections with the jaws of her monkeywrench.
((OOC: A radial engine looks like
http://upload.wikimedia.org/wikipedia/commons/2/2e/Nakajima_Homare.jpg. Picture one of these, on front of a streamlined cylinder, with a large propeller attached to the front))
Adrienne is completely unconscious and anesthetized. There are vague dreams of spice cakes and tea in the afternoon under a bright September sky.
Wesley has administered anesthetic to Adrienne and has started surgery. The first step now that she's asleep is to use a clotting agent to stop the flow of blood from interfering with his work. He applies it on a cotton ball and rubs it into her wound. It's obvious the bullet has fractured quite a bit of bone, so he'll have to clear those fragments out as when he takes out the bullet. He gets out his smallest pair of forceps and starts extracting fragments. The ship is pitched at a somewhat odd angle in a banked turn, so the lantern above the operating table swings back and forth, making it frustrating to do any delicate work with the forceps. Sweat is pouring from Wesley's brow as he removes the largest piece of bullet from the wound, and he sighs in relief as he sits the fragment into a metal tray next to the table.
But Adrienne's vital signs seem to be weakening, her heart beats slower and her breaths are shorter. Did he give her too much anesthetic, or is there something with the gunshot that is doing this? Did he injure something during surgery?
Charles is exhausted from fighting the ships controls. As the steamplane swings beneath the Thunderchild, the rudders oscillate wildly and have to be pushed back into their neutral positions in order to keep the descent as slow as possible. The boiler isn't quite producing enough power and the ship is falling at a faster pace now. As the friendly airship gets closer, Charles sends out one message in Morse code to the approaching ship by blinking the signal lights.
Get this blasted thing off of us, now!
Player Status :
Name: Adrienne Du'Morne
Class: Diplomatic Envoy
Starting Equipment: Fancy Dress(covered in blood!) / Letter from the King
Injuries: Bruise, head
Bruise, shoulder
Hoarse (from yelling/screaming/crying)
Gunshot wound, shoulder
Name: Wesley King
Class: Medic
Starting Equipment: Medical Kit
Name: Charles
Class: Able Airshipman
Starting Items: Revolver and Spyglass
Injuries : cut - head (covered with matted blood!)
bruise - head,shoulder, L arm, R arm
Exhausted.
Name : Lyliss
Class : Ship's engineer
Starting equipment : toolbox, goggles of clarity.
Injuries : 2nd degree burn (L Hand)
Heavy bruise (L Shoulder)
HEAVY DOSAGE OF AMPHETAMINES
Name: Gerald
Class: Royal Marine
Starting Equipment: A carbine and a saber(drenched with blood!).
Status : Soaked.
Injuries : bruise - L knee
Name: Harker
Class: Esteemed Agent in Poggrov Military Police
Item:Revolver
Airship
Boiler Room (add fuel, optimize output)
Quarters (Healing,rest,recreation)
Bridge(Ship controls)
Rigging/Balloon/Crow's Nest(Lookout point)
Any named weapon
Port Radial Engine - Started, 9/10 durability
Starboard Radial Engine - Stopped, 4/10 durability
3" cannon, Fore - Ready , 10/10 durability
Gatling gun, Bottom - Ready, 10/10 durability
Steam Thruster - 0psi steam pressure, Not started, 3/3 durability
3" cannon, Aft - 10/10 durability
Hull :32/50
Airworthiness:45/50
Heading : 110 / 1050 meters altitude and spiraling downward.
Speed : ?? km/hr