Turn 13:
October 13th, 1888
Gerald finishes the fallen soldier with a quick sweep of his saber to the man's neck. This day has started out poorly for him, just past midnight and already another mans blood on his saber. He wipes off his blade with a rag, sheathes it, and looks up at a grimacing Harker.
Harker knocks out the automaton controller with a swift kick to the head. He immediately gets to the business of restraining the prisoner, and with Gerald's help, drags him into an unused state room. it takes both both men to lift the prisoner into a chair and tie him up with some mooring rope.
Wesley quickly gets Lyliss on the table and gets to work on her. She's not in terribly bad shape, but is likely in shock. It's evident that the ship is going down, and without an engineer the crew may not stand a chance. He's already given her a booster shot, so now is time to begin the revival.
He gets out a small brown bottle, a tincture of reviving salts. He takes a small dab on the tip of his finger, and spreads the brown, syrupy liquid under Lyliss' nose. The room is filled with a sharp scent that causes a burning sensation throughout the entire length of the nostrils. This doesn't take immediate effect, so the next treatment is a shot of a powerful stimulant.
Wesley prepares a needle with the stimulant, and injects it into Lyliss' arm. He turns to the doorway for a brief moment to see a stumbling Adrienne, and as he turns back around, Lyliss is sitting up on the table.
Adrienne takes two steps backwards, somewhat breathless. She vaguely hears some instructions by Wesley, but really isn't sure who he's talking to. The world starts spinning and it is hard to make out what is going on. Did Gerald just behead someone?
After a few uncertain steps, she quickly turns and is taken into the arms of Wesley. Unable to treat both patients simultaneously, he sits Adrienne down at a table and fills her hands with bandages.
Lyliss' nose is filled with a sharp, vaguely cinnamon like scent. It is causing a burn all the way down to her throat, and fills her mouth with an acidic flavor. Her heart is racing, and every single beat causes a pulse of light to be seen in the peripheries of her vision. In front of her is Wesley shouting something incoherent at a wounded Adrienne. The bright crimson stain on her blouse glows with an unnatural light - in fact, every light has odd halos around it. She opens her mouth to emit a scream, but falls silent as she sees her toolbox. Between heavy heartbeats and deep breaths, she visualizes the tools within the box. Spanner wrench... mechanic's picks ... engine oil. Lyliss mouths the word "Engine" as she watches Wesley examine Adrienne.
Charles continues to try to right the ship. The ship is still spiraling downwards, but he's at least able to keep it at a slow pace. Every time the port side faces the allied ship, he sends the signal. Hopefully whoever is out there will be able to get to the Thunderchild before it careens into the ground.
Player Status :
Name: Adrienne Du'Morne
Class: Diplomatic Envoy
Starting Equipment: Fancy Dress / Letter from the King
Injuries: Bruise, head
Bruise, shoulder
Hoarse (from yelling/screaming/crying)
Wound (Undiagnosed)
Name: Wesley King
Class: Medic
Starting Equipment: Medical Kit
Name: Charles
Class: Able Airshipman
Starting Items: Revolver and Spyglass
Injuries : cut - head (covered with matted blood!)
bruise - head,shoulder, L arm, R arm
Name : Lyliss
Class : Ship's engineer
Starting equipment : toolbox, goggles of clarity.
Injuries : 2nd degree burn (L Hand)
Heavy bruise (L Shoulder)
HEAVY DOSAGE OF AMPHETAMINES
Name: Gerald
Class: Royal Marine
Starting Equipment: A carbine and a saber(drenched with blood!).
Status : Soaked.
Injuries : bruise - L knee
Name: Harker
Class: Esteemed Agent in Poggrov Military Police
Item:Revolver
Airship
Boiler Room (add fuel, optimize output)
Quarters (Healing,rest,recreation)
Bridge(Ship controls) (
Rigging/Balloon/Crow's Nest(Lookout point)
Any named weapon
Port Radial Engine - Started, 9/10 durability
Starboard Radial Engine - Stopped, 3/10 durability
3" cannon, Fore - Ready , 10/10 durability
Gatling gun, Bottom - Ready, 10/10 durability
Steam Thruster - 0psi steam pressure, Not started, 3/3 durability
3" cannon, Aft - 10/10 durability
Hull :34/50
Airworthiness:45/50
Heading : 18 / 1700 meters altitude and spiraling downward.
Speed : ?? km/hr