Turn 12:
October 13th, 1888
Gerald draws his saber and charges the fallen soldier. As he dashes down the hallway, both Adrienne and Wesley bust from their respective doors and are located nearby Lyliss and the fallen soldier. Gerald is unable to get a good swing with his saber, and is worried about hitting Adrienne. He attempts to circle around the melee, but is unable to make good progress because the two combatants are moving around so much.(6)
Adrienne draws forth deep reserves of anger and resentment towards her sister, and quietly opens the door. She picks up the deadliest looking shoe in her arsenal, and darts out of the doorway screaming "
Ican'tbelieveyouartryingtoruinmylifeandmyrideontheairship!" and swinging the shoe wildly. She sees Wesley dragging Lyliss on the floor, and courageously tries to get between Lyliss and the fallen soldier. She starts pelting him with her shoe, screaming the whole time. The tall soldier is trying to get away, but Adrienne follows his every move with a swat from a heel. Gerald is trying to squeeze his way to the fallen soldier, but Adrienne just keeps swinging.
There's a gunshot near her, but she doesn't even notice there's now a scarlet plume spreading across the top of her dress(1)
Wesley unlocks the door and dashes back into the hallway after
Lyliss. She's on the floor, and the tall soldier has now drawn a revolver and is trying to load it while Adrienne is bashing his legs with her shoe. Wesley grabs Lyliss by the feet, and puts everything he can into pulling her back into the room. She's absolutely limp, so as he jerks her across the floor, she ends up banging her head several times when Wesley starts and stops. By the time Lyliss is safely in Wesley's room, she's seeing stars. (Wesley: 10, Lyliss : 2)
Harker rolls underneath the loud spinning blades of the automaton, and deftly grabs the remote control wires as he returns to his feet. He stands on the wire with one foot, and grabs a length with one of his hands and pulls with all of his might. Now the controller is separate from the automaton. He levels his revolver at the leg of the controller in hopes of disabling him, and fires. The controller hits the ground, apparently shot in the side of the stomach. (9)
Charles holds the controls as steady as possible, hoping for the situation to change below deck. He puts the rudder full starboard to try to counteract the rotation, and he locks it in place with the pull of another brass lever. He looks around the horizon ... among the low storm clouds, he thinks he sees a faint green light. He pulls out his spyglass from it's case and looks. The light is coming from a small dark blob at the bottom edge of a dark cloud, silhouetted by the occasional flash of lighting. He can barely see it, even under heavy magnification.
Four blinks of the green light, one of the red light, then one long orange blink. And then the sequence repeats! It's a ship from Proggrov's fleet!
Charles hurriedly flips on the switch to turn on a mechanical drum relay that will display the Thunderchild's identification. If he can only keep the airship afloat for a little while longer...
Player Status :
Name: Adrienne Du'Morne
Class: Diplomatic Envoy
Starting Equipment: Fancy Dress / Letter from the King
Injuries: Bruise, head
Bruise, shoulder
Hoarse (from yelling/screaming/crying)
Wound (Undiagnosed)
Name: Wesley King
Class: Medic
Starting Equipment: Medical Kit
Name: Charles
Class: Able Airshipman
Starting Items: Revolver and Spyglass
Injuries : cut - head (covered with matted blood!)
bruise - head,shoulder, L arm, R arm
Name : Lyliss
Class : Ship's engineer
Starting equipment : toolbox, goggles of clarity.
Injuries : 2nd degree burn (L Hand)
Heavy bruise (L Shoulder)
Undiagnosed dizziness
Name: Gerald
Class: Royal Marine
Starting Equipment: A carbine and a saber(drenched with blood!).
Status : Soaked.
Injuries : bruise - L knee
Name: Harker
Class: Esteemed Agent in Poggrov Military Police
Item:Revolver
Airship
Boiler Room (add fuel, optimize output)
Quarters (Healing,rest,recreation)
Bridge(Ship controls) (
Rigging/Balloon/Crow's Nest(Lookout point)
Any named weapon
Port Radial Engine - Started, 9/10 durability
Starboard Radial Engine - Stopped, 3/10 durability
3" cannon, Fore - Ready , 10/10 durability
Gatling gun, Bottom - Ready, 10/10 durability
Steam Thruster - 0psi steam pressure, Not started, 3/3 durability
3" cannon, Aft - 10/10 durability
Hull :36/50
Airworthiness:45/50
Heading : 293 / 1800 meters altitude and spiraling downward.
Speed : ?? km/hr