Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: 40+ Idlers... Plenty of workshops up and running already... What now  (Read 1624 times)

highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile

I have jsut recieved another 20 migrants in my fortress and I have full furnace operations, full workshops in full speed, and more random crap then I can handle... I have also conscripted about 15 more units to my existing 5 (yes 5 soldiers) and I have also a captain of the gaurd, a baron, a dragon, and A LOT of prisoners (my animal stockpile is FULL of prisoners) and I have a massive amount of traps around my fortress and I ALMOST domesticated wolverines and giant wild boars (I am curentyl experimenting crundles right now) I also have made a wall of traps leading to the only way up the mountain, so anything comming DOWN from it, is trapped, and stragglers would be killed. I have also taken down two sieges, hence the amount of soldiers captured. I forgot to mention I HAVE NOT YET found candy, but I found a giant pit and two DEEP AS HELL magma pools (not literally).

My big question: what now?
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

loose nut

  • Bay Watcher
    • View Profile
Re: 40+ Idlers... Plenty of workshops up and running already... What now
« Reply #1 on: April 10, 2012, 07:23:56 pm »

You have all that? Hmm.

- moar soldiers! (I usually have 40 or so in a mature fort.) If you are feeling brutal have them prove themselves against your prisoners; those that live, get to be in the army. Otherwise just draft them into groups of two and have them train up most of the time, that'll take them off your hands.

- along similar lines, draft recreational wrestling squads. They won't be good soldiers (unless you equip them with something real, later), but you won't have to worry about them being idlers.

- projects! Make a city of the dead. A second fortress underground. Temples. A children's area so they don't wander off and get killed (or a children's area where they'll get killed :P )Arenas to kill your prisoners in. Horrible magma traps to dump your prisoners into. Or waterworks. Think multiple z-levels. I have a fort that's just about as long-lived as yours is, I think (destroyed 2 sieges) and I still haven't totally finished carving out the main living space or even breached the caverns.

- give all your dwarves nice chests or cabinets. Start rewarding the ones you like.

Many things to do! That's just what I could think of offhand.
Logged

highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile
Re: 40+ Idlers... Plenty of workshops up and running already... What now
« Reply #2 on: April 10, 2012, 07:55:41 pm »

I have decided waht im gonig to do:

A monument to all my accomplishments, all my sins, all my power, and my greatness... I am gonig to try and make a GIANT LIMESTONE STATUE OF A SWORD! 8)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

loose nut

  • Bay Watcher
    • View Profile
Re: 40+ Idlers... Plenty of workshops up and running already... What now
« Reply #3 on: April 10, 2012, 08:05:30 pm »

That works. :D
Logged

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: 40+ Idlers... Plenty of workshops up and running already... What now
« Reply #4 on: April 10, 2012, 08:57:49 pm »

Set 5 craftsdwarves with "make stone toys/instruments/crafts" to repeat. Also make a stone stockpile next to the craftsdwarf shop that only holds useless stone. Your craftsdwarves will easily pump out enough stone crafts to keep 30-50 dwarves busy hauling the stone in and the crafts out. If you really wanted to be cruel you could have them make mugs, as each make mug job produces 3 mugs. As a side effect it gets rid of all of the excess stone you have.

Note that you might want to expand your military at the same time as well, since all of that extra wealth will bring quite a bit of attention to your fortress.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

slothen

  • Bay Watcher
    • View Profile
Re: 40+ Idlers... Plenty of workshops up and running already... What now
« Reply #5 on: April 10, 2012, 09:10:48 pm »

build some giant multi-z-level open rooms for dining halls, arenas, or mausoleums.
Logged
While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile
Re: 40+ Idlers... Plenty of workshops up and running already... What now
« Reply #6 on: April 10, 2012, 09:34:51 pm »

build some giant multi-z-level open rooms for dining halls, arenas, or mausoleums.
If i make a mausoleum, what would it be to? Armok?
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Babylon

  • Bay Watcher
    • View Profile
Re: 40+ Idlers... Plenty of workshops up and running already... What now
« Reply #7 on: April 10, 2012, 09:54:36 pm »

build some giant multi-z-level open rooms for dining halls, arenas, or mausoleums.
If i make a mausoleum, what would it be to? Armok?

A mausoleum is where you put dead people.
Logged

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: 40+ Idlers... Plenty of workshops up and running already... What now
« Reply #8 on: April 10, 2012, 10:00:47 pm »

Set 5 craftsdwarves with "make stone toys/instruments/crafts" to repeat. ... If you really wanted to be cruel you could have them make mugs, as each make mug job produces 3 mugs. As a side effect it gets rid of all of the excess stone you have.
If you want to get rid of excess stone most effectively, go with instruments and toys - they only make 1 per job, which means your finished goods stockpiles won't fill up as quickly.
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Tolisk

  • Bay Watcher
  • [ANGRY_MAMMOTH=TRUE]
    • View Profile
Re: 40+ Idlers... Plenty of workshops up and running already... What now
« Reply #9 on: April 10, 2012, 10:08:04 pm »

Set your good masons to burrows, and all the idlers to masonry and have them build a giant above ground castle
Logged
In the grim darkness of DF, there can be only FUN

NTJedi

  • Bay Watcher
    • View Profile
Re: 40+ Idlers... Plenty of workshops up and running already... What now
« Reply #10 on: April 11, 2012, 01:23:46 am »

It hasn't been mentioned, but you could perform some game testing whether it be tests with combat, improving FPS, or whatever you feel needs more attention/information.
Logged

caddybear

  • Bay Watcher
  • Elf Supporter
    • View Profile
Re: 40+ Idlers... Plenty of workshops up and running already... What now
« Reply #11 on: April 11, 2012, 03:53:59 am »

Megaprojects and maybe next time start with some fortress defense civs to spice up the experience.
Logged
And then did ARMOK say, the east is the holiest of directions, and thou shouldst not stand there lest thou be strucketh down by my holiest of beards. And then did the dorfs did say, we shall build from the west, for more do we fear the beard of ARMOK than the strike of the elephant.

Chocolatemilkgod

  • Bay Watcher
  • Flooding fortesses with magma since 2010
    • View Profile
Re: 40+ Idlers... Plenty of workshops up and running already... What now
« Reply #12 on: April 11, 2012, 03:57:36 am »

I'm quite bad with idlers. I usually just keep about 20-30 all the time who are 'specialist' haulers, who will always keep my workshops working at 100% (v. stockpile dependent) and can quickly respond to cleaning up goblin invasions.
Logged
Dwarf 1: This is the worst part... The calm before the battle.
Dwarf 2: And then the battle is not so bad?
Dwarf 1: Oh...right. I forgot about the battle.

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: 40+ Idlers... Plenty of workshops up and running already... What now
« Reply #13 on: April 11, 2012, 04:19:02 am »

how big is your fort? 40 idlers out of 80, yes, that's a problem, but 40 out of 200 isn't too bad. It means you'll have plenty of cannon fodder and hauling in case of sieges or interesting FB.
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Lagslayer

  • Bay Watcher
  • stand-up philosopher
    • View Profile
Re: 40+ Idlers... Plenty of workshops up and running already... What now
« Reply #14 on: April 11, 2012, 04:28:57 am »

Giant wooden phallus pointed at the nearest elven retreat. Bonus points if you pump water or magma out of the top.
Pages: [1] 2