How to embark on a kobold encampment:
For the purposes of this guide you will need Legends Viewer. There are no doubt plenty of other ways by which you can embark on a kobold encampment, but this one is easy.
Get it here, it's bloody marvellous:
http://www.bay12forums.com/smf/index.php?topic=72702.0It is worth noting that this guide will work with any world which contains kobolds, but in order to find out where on your 16x16 embark zone the cave is located you’re going to want to use a world created with the advanced world generation option to make caves visible.
If you don’t use this option you can still find out in where the cave is, it will just be more difficult, which I’ll explain at the end, so plan ahead!
Let’s begin!
Open up your world in legends mode. You needn’t go scrawling through all of the different options, because we’re going to use Legends Viewer to filter out all the information we need, but first we need to have DF export the XML Data and the map/gen info, which default to the x and p keys respectively.
Exporting this information might take a few moment depending on the size of your world and how powerful your computer is, so give it enough time. Once you can scroll through the options of Legends Mode it’s safe to say that it’s done, so exit DF.
Now go ahead and open up the Legends Viewer executable. Near the top left under a series of tabs you’ll see a list of everything that Legends Viewer needs to piece together information about the game, these are what we exported before. Go ahead and click the topmost button next to “Legends XML / Archive”
Now browse to your main Dwarf Fortress folder and find the exported xml date, which should be under the name of whatever your region was saved as, such as “region1” by default. Once you’ve opened that Legends Viewer should find and load the rest automatically, assuming you exported them properly. If not you can browse the other categories and add them manually, which can be useful if you’d prefer to use one of the alternative maps that can be exported from Dwarf Fortress. In this case the default is fine.
You’ll see a large map appear in the middle of the window. Click on it.
This will cause the map to expand and fill the window. It’s the same as the region map that you would see when embarking, so you can use it to find out exactly which 16x16 square to embark in. But first you need to find the Kobolds. There are two things we need to take note of to do that.
The first is the Toggle Sites button, press it and all sites will be highlighted, and you can find out details about each one by mousing over them.
The second is the Site Population overlay. When you press it a list of all of the different species in your world will pop up. Scroll down to Kobolds, highlight it and hit Accept.
Your map will now look something like this:
The coloured overlays show wherever in the world kobolds can be found. Go ahead and mouse over a few to find out some information about their population. You might occasionally find kobolds outside of a cave, but the major population centres are what we’re going for. Pick one you like the look of.
Take note of the name here, ‘Cuthabe Cuquimo’. We’re going to use this to make sure that we’re embarking on the right spot later.
Now go ahead and fire up Dwarf Fortress and load your world. All you have to do now is find the cave, which shouldn’t be difficult since the region map and the map shown in Legends viewer are one and the same. Here you can see I’ve found the cave from before.
It’s definitely the right place, so all that’s left to do now is embark. Place your embark zone over the cave icon and get going!
There’ll be no lack of the little bastards and their stolen loot dotted around the embark, and plenty more will be inside the cave which leads down to the cavern layers.
What you do with them from here on out is totally up to you. Enjoy.
NOTE: If you didn’t use a world with the advanced generation option for Make Caves Visible you won’t get a little cave icon on your embark-zone map. Instead you’re going to have to work out for yourself whereabouts the cave it. Thankfully it’ll be in the same place on the region map nonetheless, so you only have a 16x16 square area to check!
Make a copy of your save and load that. If your computer can handle it, try making a 16x16 embark and finding the kobold cave that way. If not you might have to make multiple smaller embarks in the 16x16 area in order to pinpoint it, but it can be done and it will only take you a couple of minutes and a little savegame juggling. Make sure to embark on a world with Make Caves Visible set to Yes next time!
ANOTHER NOTE: I’m using a graphics pack in these screenshots. Ideally I had wanted to use the ASCII graphics, but I’d had a few problems with the map that DF generates not being the correct size. If you use ASCII graphics and you run into this problem you can always export one of the alternative “detailed maps” from Legends Mode and use that with Legends Viewer. They’re not identical to the region map, but you still ought to be able to find the area without much difficultly.