Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4

Author Topic: giant centipede  (Read 12395 times)

caddybear

  • Bay Watcher
  • Elf Supporter
    • View Profile
Re: giant centipede
« Reply #15 on: June 11, 2012, 04:54:52 am »

What does it say about me that I look at this thing and think: "Hmm, it's not terrifying enough" and then make it even bigger, add huge mandibles for it to stab and cut with, and replace the chitin with a stronger material?

Bay watcher?
Logged
And then did ARMOK say, the east is the holiest of directions, and thou shouldst not stand there lest thou be strucketh down by my holiest of beards. And then did the dorfs did say, we shall build from the west, for more do we fear the beard of ARMOK than the strike of the elephant.

medikohl

  • Bay Watcher
  • Goblins are a good building material
    • View Profile
Re: giant centipede
« Reply #16 on: July 25, 2012, 10:27:45 am »

What does it say about me that I look at this thing and think: "Hmm, it's not terrifying enough" and then make it even bigger, add huge mandibles for it to stab and cut with, and replace the chitin with a stronger material?
It says you are a far better dwarf than I
Logged
I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: giant centipede
« Reply #17 on: July 25, 2012, 11:49:34 am »

wonder how I'd set up the segments to be zombies.....
Give the legs the [GRASP] tag, or give the segments the [HEAD] tag. The former will cause cut-off legs but not legless segments to be animated, and might also cause neat wrestling issues; the latter will make cutting off the centipede's head meaningless and allow them to wear hats on their segments if they get [EQUIPS]. Pick your poison.

Suggestion: Centipede men. Or giant millipedes.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Malecus

  • Bay Watcher
    • View Profile
Re: giant centipede
« Reply #18 on: July 27, 2012, 07:12:42 am »

This is exactly the sort of thing we need!  More monsters that are entertaining and potentially challenging, but not grotesquely overpowered.  Kudos, Medikohl!
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: giant centipede
« Reply #19 on: July 27, 2012, 07:17:55 am »

I support wyrms idea. Makes it more terrifying.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

medikohl

  • Bay Watcher
  • Goblins are a good building material
    • View Profile
Re: giant centipede
« Reply #20 on: July 20, 2013, 11:06:36 am »

Been thinking, I should change the relative size of the legs so they are a bit shorter.
Logged
I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

reemer30

  • Bay Watcher
  • [PREFSTRING:swag]
    • View Profile
Re: giant centipede
« Reply #21 on: July 21, 2013, 09:53:50 pm »

That's quite the interesting necro post bro.
Logged

JediaKyrol

  • Bay Watcher
  • I have no idea what I am doing...
    • View Profile
Re: giant centipede
« Reply #22 on: July 23, 2013, 03:58:12 pm »

He necro'd his own thread though...so...it's good?
Logged

Sarzael

  • Bay Watcher
    • View Profile
    • Starbound
Re: giant centipede
« Reply #23 on: July 24, 2013, 12:51:22 pm »

I think he hoped that since both posts were on july, people wouldnt realize that it has been almost a year (4 days left for one year since the last post before necro)
Logged
"They say love is the most powerful force in the universe. I'm trying to harness it to make weapons of mass destruction."

medikohl

  • Bay Watcher
  • Goblins are a good building material
    • View Profile
Re: giant centipede
« Reply #24 on: July 25, 2013, 06:42:49 am »

He necro'd his own thread though...so...it's good?

We have a winner. (that is why I necroed)

I am going to try and capture a real centipede, and do some measuring of the relative dimensions. (have a microscope, this should be fun)
Logged
I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: giant centipede
« Reply #25 on: July 25, 2013, 01:01:26 pm »

Button has been quite content lately. She admired a fine creature mod recently. She saw something unpleasant in a thread recently.
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Crashmaster

  • Bay Watcher
  • CARP, Canada's new helth care plan for the elderly
    • View Profile
Re: giant centipede
« Reply #26 on: July 25, 2013, 05:28:31 pm »


...allow them to wear hats on their segments if they get [EQUIPS]...


Awesome mental image - I lol'd.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: giant centipede
« Reply #27 on: July 27, 2013, 01:53:19 pm »

use
Code: [Select]
[code] tags dang it

Godlysockpuppet

  • Bay Watcher
  • [Insert wit here]
    • View Profile
Re: giant centipede
« Reply #28 on: July 28, 2013, 02:59:31 am »

In my humble opinion these centipedes need the ability to spray undirected brain rotting goo. All in favour?
Logged

KingBacon

  • Bay Watcher
    • View Profile
Re: giant centipede
« Reply #29 on: July 28, 2013, 01:13:06 pm »

Man, if the centipedes limbs' have [GRASP] tags one should just make all the centipedes necromancers also.
Logged
    e    e   e    U   U     
, , , . , , , , , , , ; , , , , , ; , , , , , 
. . . . . . . e U e   . . 0╬0 
###x##############
###x .  . ☼ ☼####£####
~~~~~~~~~~~~~~~~~
Pages: 1 [2] 3 4