Chapter Two: The construction
Murmack: "Its a bit bigger than I imagined" As you whistle, around you a seemingly spectral quartet seems to form. They look solid, but faded, two male and two female. They begin to play the soothing tune you had just imagined, and the Hydra seems to relax a llittle. One holds out a violin for you, it looks inviting you to joing their musical performance. (4)
James: "Well damn! This is pretty awesome. Huh... I think I need a place to stay... yeah, that should do it." You begin walking to the mountains. You make it to the base of the mountain and begin to hum the song. You hear the music fading in from behind you, and a Fender Stratocaster, custom built for you appears within your hands. You strum a little, and the mountain begins to shake from the power.(5)
Louie: "Well, I'm starting here then. You know what I could use? Some allies, like an army..." The beat comes in strong behind you, and you can feel it moving your soul. However, the beat starts to fade away, you lost your concentration with your dreams of glory and an army. You look down, and the statue is beginning to fall apart, you pictured the beat a bit too big, it seems.(1)
Werty: "Holey Smokes!" "I really must be in some other world! Well, if I can do things like this here... What I need is a palace!" In your head, you hear the sax come in strong. You wistfully think of yours, back home, and it appears in your hands, ready to play. The music continues, you focus, and in an empty lot in front of you, a girder begins to jut out of the ground. When it reaches it's full height, a trio of conjoining bars grow around it. Then, a dome falls, and the later three bars catch it with a mighty crunching sound. They bend ever so slightly, to let it rest on the first. Lights begin to glow on it, and a sign appears on the front, "The Seat of Jazz". You look at your mighty tower.
Koro Kokoro: "Well, that's a homeland. But an awfully empty one, devoid of life. Mh, how about a village... somewhere around here? Sounds good. I nominate thee, Catus Carnival!"In the center of your grassland, trees begin to grow, and cut themselves into wooden supports. Around them, the sawdust becomes wooden planks, forming small ramshackle huts. Out of them walk animal people(whatever the hell those things are) however, their homes don't look to sturdy and they begin to shudder. (2)
Jack Scott: You wake up from your deep sleep awakened by a mighty crunching sound. You look around you, and in the distance you see a small city, the biggest attraction being a mighty tower. Still too chocked to care, you think of music to calm yourself. Viva La Lida should work. You sit back, and begin to hum the melody of it. Suddenly, you notice thick grass and mighty pines popping out of the blankness of the ground. Then, shrubs begin to pop up in between the trees, taking in all the excess light. (auto)
------: A familiar tune passes through it's head, but before it may act, it has to tend to it's guests.
Player List:
Errol=Koro Kokoro
Werty=Werty
Sinpwn=James Danelan
empfan=Jack Scott
TCM=Louie 'The Revolution' Martin
Zomara=Murmack Somother
Notes: Sinpwn, Werty and Murmack just created their first weapons. They give a bonus to songs that include that instrument.
I have changed the mechanics, now your genre gives a bonus to that genre. You will be seeing the previous PCs later.
(Should the players be able to affect themselves?)
Critique my writing please!
Map up! All the territory of your color is what you have the greatest influence on.
Sorry bout paint.
Color guide:
Werty: Black
Koro: Green
Louie: Brown
James: Light Blue
emp: dark blue
Murmack: Yellow
If you'd like to change your color, let me know. Tell me if you spot inconsistencies.