Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 44 45 [46] 47 48 ... 95

Author Topic: Battlemaster a Roleplay medieval low fantasy game  (Read 167513 times)

SeaBee

  • Bay Watcher
  • Wolves are atheists
    • View Profile
Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #675 on: June 17, 2012, 09:39:43 pm »

Haha, I bet they were a bit surprised to read that.

Keeping RP and OOC separate is one of the interesting challenges in playing this game. I get some OOC information that would change my character's plans now and then, but I have to keep him cut off from what I, the player, know. It's one of the things that give the game an interesting feel for me (never really RP'd before).

I'm not sure, but I think adventurers could be "hired" as mercenary scouts ... or maybe that would violate one of the rules I don't know about. Hmm. I've never had an adventurer. Might do that after Summerdale falls, I keep putting it off.
Logged

sambojin

  • Bay Watcher
  • Three seconds to catsplosion and counting.......
    • View Profile
Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #676 on: June 17, 2012, 10:09:25 pm »

Yeah, I'm lucky in that my guy is from Iasulder, so can't really be labelled as an enemy by Libero (he just started there as a random thing, it wasn't planned). You don't get much information in the sense of CS or anything, but knowing WHEN armies are moving (or rather, the nobles attached to them, or the other way around) is still very handy information. Oh well, I guess I'll just have to be nice about it.

Even RP'ing it out (my noble and adventurer have been played as half-brothers who keep in contact by carrier pidgeon) it probably would be an abuse to use it. Still, I'll have to look into how serious a breach that it's considered. Not for this noble, but it might be good to know. There's not much info to gained, but what there is happens to be all you really need to know.

Usually when a queen, two marshals and a heap of nobles are in an area, you can be pretty sure that the army is with them. Location is just as handy to know as strength.

But I'll be good and not tell when they move, even if in RP terms I probably should be able to. It could be abused no end. Not to mention en-nobling adventurers, giving them a duchy, just so you could keep troops flowing in from areas that were being taken over. I mentioned it, but it really would be an abuse on the "place-holder lord" abuse of mechanics. So it wasn't done.

Logged
It's a game. Have fun.

sambojin

  • Bay Watcher
  • Three seconds to catsplosion and counting.......
    • View Profile
Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #677 on: June 17, 2012, 10:18:35 pm »

Oh, and don't worry, none of the potential adventurer abuses will happen (other than the normal jailing, hanging and torture of them). My guy is up north to do the monster hunting thing again. There's some pretty decent bounties posted up there right now,
Logged
It's a game. Have fun.

Jimlad11

  • Bay Watcher
  • Insert insightful text here
    • View Profile
Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #678 on: June 18, 2012, 01:22:59 am »

deleted
« Last Edit: March 13, 2018, 01:04:37 pm by Jimlad11 »
Logged
☼Cat Tallow Biscuits☼...Mmmm...

Vel

  • Bay Watcher
    • View Profile
Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #679 on: June 18, 2012, 01:28:57 am »

It might be sort of a poor idea in general because it would give nobles even more incentive to just immediately arrest and execute all adventurers.
Logged

sambojin

  • Bay Watcher
  • Three seconds to catsplosion and counting.......
    • View Profile
Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #680 on: June 18, 2012, 03:24:38 am »

This might not sound like much of a milestone to some, but by god, I've done it. My adventurer has finally slept in a bed and got back to zero fatigue. And has just enough silver to do it again. If we ever do re-take Summerdale, can we PLEASE do anything necessary to put some damn beds around the place.

Oh, and it's entirely possible that I managed to piss in both my current and former Lord's drinks through badly thought out RP'ing. P'ing anyway. Which is a milestone of sorts in itself :)
Logged
It's a game. Have fun.

wolflance

  • Bay Watcher
  • Not knowing is half the Fun.
    • View Profile
Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #681 on: June 18, 2012, 06:54:23 am »

Personally I would like to see feature that let an adventurer to lead a gang of bandits or mercenaries. Since 'Company of adventure' basically means mercenaries during medieval time anyway.
Logged

Zangi

  • Bay Watcher
    • View Profile
Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #682 on: June 18, 2012, 08:08:16 am »

Well, one thing to do is not make your...  information sales too well known.  That way, you won't specifically get cracked down on...  and for the sake of jah... they can see your family name. 
So if I was you, I'd sell information to someone else unrelated to your nobles current realm.  It'll be really hard to separate OOC and IC in that regard...
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Andira

  • Bay Watcher
  • The fastest way to travel is by candlelight.
    • View Profile
Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #683 on: June 18, 2012, 10:02:09 am »

sambojin, what, you pissed in our drinks?! So that's why you warned us about the "piquant" taste? lol!

edit: Sorry, I must have missed that RP, it was way too late for me yesterday, haha. All I saw was the letter where you were talking about the piquant taste and I was already wondering what that was about.
« Last Edit: June 18, 2012, 01:33:45 pm by Andira »
Logged

sambojin

  • Bay Watcher
  • Three seconds to catsplosion and counting.......
    • View Profile
Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #684 on: June 18, 2012, 03:37:04 pm »

Actually, I grabbed all the booze I could on the way out of Nifel. THEN me and my men pissed in whatever was left. There's no reason that the enemy should actually enjoy their time there.

I just totally forgot that you and Wolfgang were still there. And then you both grabbed a drink to celebrate his and Salus's release. And yeah...... Tasty?

Oops, sorry me Lady.      :)
Logged
It's a game. Have fun.

sambojin

  • Bay Watcher
  • Three seconds to catsplosion and counting.......
    • View Profile
Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #685 on: June 18, 2012, 03:58:53 pm »

When in Nifel, remember these words:

If the colour is yellow and smells like beer,
Then gulp it down, all in good cheer,
If the colour is yellow and smells like a fellow,
Then don't touch that, that's from the Cat.
« Last Edit: June 18, 2012, 04:13:12 pm by sambojin »
Logged
It's a game. Have fun.

Andira

  • Bay Watcher
  • The fastest way to travel is by candlelight.
    • View Profile
Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #686 on: June 18, 2012, 11:42:58 pm »

Pfff, you people. You poison the wells in the region we're in, you piss in the drinks... you really want to get rid of us, don't you? ;)

Though when did we grab a drink? (Unless you consider blood on a palm as a drink. :p)
Logged

wolflance

  • Bay Watcher
  • Not knowing is half the Fun.
    • View Profile
Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #687 on: June 18, 2012, 11:51:39 pm »

Noob question: Is it wise to use up all my time pool during a new turn, or I better keep some hours in reserve?
Logged

sambojin

  • Bay Watcher
  • Three seconds to catsplosion and counting.......
    • View Profile
Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #688 on: June 19, 2012, 01:36:59 am »

It kind of depends if you're in Nifelheim or not. You can save up to 4 hours per turn (12 hour real-time block), but big stuff tends to come in 4 hour blocks. Eight hours per turn, with up to four saved, making a max of twelve. Big "thing" done for 8 hours, small "thing" done in 4. It depends. Scouting takes an hour, lots of really little things take an hour or two, but basically right now there's duels, training and the pub. Maybe repairs, maybe civil work, but mostly "fight hard, train hard, drink hard, or entertain yourself". Aim for the largest troop (honour, prestige and cash), that's the best trained (training/battles), with great cohesion (training, battles, random time based) with high morale (entertaining and time) and no damage(repairs). Basically, train/entertain/repair-if-needed. Duel and scout if you can or want to.

We can remove damage easily in Nifelheim, so repairs aren't a problem. Just wait until you think the enemy will move or it gets over 10%. Just train, entertain, and duel a bit. To tell you the truth, rather than the fearing the odd injury, we should duel properly instead of doing training duels. Soldiers are our force right now, we have the best healers possible, so more honour for troop size is a good thing. Civil work is out for now unless otherwise ordered.

If you're anywhere else than Summerdale, then you'd probably better ask your lords/mentors/commanders what they want.
« Last Edit: June 19, 2012, 01:39:12 am by sambojin »
Logged
It's a game. Have fun.

wolflance

  • Bay Watcher
  • Not knowing is half the Fun.
    • View Profile
Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #689 on: June 19, 2012, 01:59:22 am »

Thanks for the answer. I've arrived at Nifelheim two days ago. Having no real grasps of the game's combat mechanic, I just hired a bunch of archers based on common sense (Archers + Walls = defense). Those guys have really bad cohesion, but their morale started to improves a bit.

10% Equipment damage count as high? I will keep that in mind.

Train and entertain until further notice. Got it.

« Last Edit: June 19, 2012, 02:08:11 am by wolflance »
Logged
Pages: 1 ... 44 45 [46] 47 48 ... 95