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Author Topic: Battlemaster a Roleplay medieval low fantasy game  (Read 167199 times)

danaris

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Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #1335 on: May 30, 2014, 09:22:19 am »

I played this briefly, but could never keep interest long enough.

Any new realms popped up since Phantaria went boom? I remember playing as part of them. :)

A whole new island has popped up! There is now a War Island once again, for the first time in 6 years.

A small island, with three realms, locked constantly at war with each other, which will be reset when (and if) one of them completely conquers the other two. Every player gets a free character slot there, and it's completely isolated—no characters can move in or out of there, so any character you want to have there will have to be born, live, and die there.

Oh, and characters can, in fact, die there, by all sorts of means. The immortality normal to the other islands has been disabled on the War Island.
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Zangi

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Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #1336 on: May 30, 2014, 11:36:22 am »

Asylonian here, I'm stuck with no troops.  Doing nothing, so meh.

And yea, I hear you Lurians are grumbling about us and the matter of Giask... also the state of Lurian military efficiency.  (Though, the Lurian general is making assertions with Asylon's general over Giask.  What else is the fellow doing?)
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mosshadow

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Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #1337 on: May 30, 2014, 07:30:28 pm »

Im playing altmara in Rielston for maybe a month now. I would say its pretty fun, but it needs to have more micromanaging and random stuff to do.
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sambojin

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Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #1338 on: May 30, 2014, 10:28:49 pm »

@Mosshadow. I'm not sure if the trading changes went into Altmara couple of years ago (lords can set auto-trade or give control to the realm's banker), but if they didn't, become a trader if you're still just a warrior. You might make a few gold, you might lose a few, but it's something else to do. Another way to move pieces around the board.

The changes to the trading system on Dwilight pretty much removed any reason for the class (but Luria's oppressive trading laws didn't help).

@Zangi. If you didn't actually become Lurian (you're still Asylonian?), then you won't be able to hire troops in Luria until they (you) take Giask as your new and undeserved capital. Or become Lurian, go to Askileon, scam some troop gold, cry that you're now Lurian. Pray for the takeover of Giask to happen quickly.

@Danaris. So, we're talking like 10-20k CS of monsters in all the regions? Less? More? Still sounds like a good reason to get a heap of bowmen together and start a new kingdom. AI monsters are never as good as their CS looks. You can reliably take out 1 1/2 times your own unit's CS with bowmen, or break their morale, more with a few infantry units in the mix (though they get slaughtered a bit).
So did the advy bomb end up working? Lol.
« Last Edit: May 30, 2014, 10:37:17 pm by sambojin »
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Zangi

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Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #1339 on: May 31, 2014, 01:00:57 pm »

I'm probably gonna stay as an Asylonian as long as it is still possible for it to survive...  I also believe Giask fly's Asylon's banner right this moment, but we have not made it a capital yet...
I suppose it is better then the alternative, me joining, grabbing troops then leaving, as some others have done.
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sambojin

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Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #1340 on: July 06, 2014, 09:07:19 pm »

Go Luria Nova! Boo to Asylon and their non-warlike ways.

I knew it'd be interesting. LN is currently at war with: Barca, D'hara, Fissoa, probably Morek, not really Swordfell (but I still want Flying Hongrns back. Useless damn province, but it'd let me RP some stuff for Marius).

Asylon is currently at war with: Swordfell??? Because, ummm, yeah. Reasons. Don't worry about alliances or turn-coats or anythung.
Should be at war with: all-of-the-above-except-LN, but they're pussies and won't commit. May even end up at war with LN, because they're pussies, but LN is kind of sorted for wars right now. I also want Giask back :)

But its finally do-or-die time for Asylon. It'll be interesting to see who you've actually sided with. At least LN is winning its war(s).
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Ehndras

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Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #1341 on: July 13, 2014, 01:22:35 pm »

Its completely possible to move up as a new player. Within 4 months of starting I became commander of the Phantarian Pride and Leader of Terran... Ah, how I miss Lady Alura Aurea. I wish I still had the time to play.

Is Terran still active? Last time I popped in to check things out, we'd been slashed into pieces. I helped stabilize Phantaria a bit and then had to quit due to health and time constraints. Hope my boys are still fighting strong.

What's Dwilight politics look like now? Still the whole Luria-D'hara conflict while the rest of the world bends over for the Blood Stars?
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Zangi

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Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #1342 on: July 13, 2014, 02:32:39 pm »

Many things have changed...  Phantaria is no more.  The western continent is no more.  Corsanctum is no more.  The Luria-D'hara conflict persists.
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Glloyd

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Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #1343 on: July 13, 2014, 02:48:48 pm »

Yeah... I was solely a Dwilight player, and IMO the game really went downhill after they flooded the western continent with so many monsters you had no chance of staying there. I stopped playing about a month or two after they did that, and by that time there wasn't a single player-held province in the west. To my way of thinking, an enforced mechanic like that kind of went against the whole idea of the game, that being of a player-created history. It didn't breed RP, and shat on everything players on the western continent had been building for years. Unless that's reverted, I can't see myself ever coming back to BM.

danaris

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Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #1344 on: July 13, 2014, 07:12:07 pm »

Yeah... I was solely a Dwilight player, and IMO the game really went downhill after they flooded the western continent with so many monsters you had no chance of staying there. I stopped playing about a month or two after they did that, and by that time there wasn't a single player-held province in the west. To my way of thinking, an enforced mechanic like that kind of went against the whole idea of the game, that being of a player-created history. It didn't breed RP, and shat on everything players on the western continent had been building for years. Unless that's reverted, I can't see myself ever coming back to BM.

It's not something we did because we wanted to. Player densities game-wide were too low, which was reducing the amount of interaction and fun everywhere.

In general, the only non-player-generated events we run are the Beluaterra invasions. This was an exception we were very reluctant to make, but eventually decided it was more likely to help the game than doing nothing and pretending everything was OK.
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Sirus

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Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #1345 on: July 13, 2014, 07:15:54 pm »

"Doing nothing and pretending everything was okay" was ultimately why I left in the first place, so good job I guess :/
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Zangi

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Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #1346 on: July 14, 2014, 02:20:06 am »

It doesn't fundamentally change anything though...  Kinda like throwing on a bandaid, but not disinfecting the wound beforehand.
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danaris

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Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #1347 on: July 14, 2014, 08:17:03 am »

It doesn't fundamentally change anything though...  Kinda like throwing on a bandaid, but not disinfecting the wound beforehand.

No, it's more like an emergency amputation.

I'm doing other stuff that I hope will make the game as a whole more fun, though. You can see a list of my current planned changes on the BattleMaster forum.
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sambojin

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Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #1348 on: July 14, 2014, 08:44:08 am »

I can see how it must be annoying for the old western kingdoms, but it has made it more interesting in my part of Dwilight. It's early days yet, with a lot of time for things to become stable, but having extra enemies to fight with the now limited land resources is a good thing IMHO. Luria used to own rather excessive amounts of land, now it has to fight or negotiate for large tracts of it, along with the normal "outside" pressures. It might end up reclaiming most of it, but that still brings the political side of things to light.

Taking in the refugees has been interesting as well. No-one really knows where any particular character's allegiance lays (did we ever?). I don't like it that much of Dwilight wasn't affected much by the changes, with status quo more-or-less being maintained everywhere else. Even around LN it looks like it might go that way, with the big boys staying big, and the western realms having to fight tooth and nail for simple survival.

So I can see why people are cranky about it still. It might be interesting for me (yay to semi-forced wars without much travel time. LN could be boring as hell in peacetime), but if the roles were reversed I'd probably view it differently.

Was it good for the game? Maybe. Only time will tell. It's actually nice having realms and knights be a little poorer. Jockeying for position, under-hiring, vaguely caring about battle results, etc actually became important and worthwhile now. A constant chance for war or peace is good as well. I'm sure there were a lot of wars that were never fought just because people couldn't be bothered waiting the 3 day travel time to even initiate one. They may have had a legitimate reason for fighting, it was just too much time wasted for half a kingdom's worth of players to want to travel anywhere to fight one. With the other option being: Do nothing, get rich, RP a bit. War was like traveling prison, peace was more interesting but less dramatic, and being a monster/undead hunter could earn you honour and prestige faster than actual fighting. I hope the changes still allow many sorts of players to flourish and be interested, with everyone having their niche in the game. But it is called *Battle*master for a reason, even if wars aren't necessarily won or lost by fighting, or power or wealth gained by use of arms. But it can be, and it's easier and quicker to do now.

Honestly, I don't know how Morek doesn't die of boredom most of the time. SA is purely a creation of that. It gives players something to do when there's nothing else happening. With half of Dwilight mostly unaffected by the changes, this looks set to continue.
« Last Edit: July 14, 2014, 08:52:13 am by sambojin »
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Zangi

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Re: Battlemaster a Roleplay medieval low fantasy game
« Reply #1349 on: July 14, 2014, 02:57:33 pm »

Considering Asylon, we have always been busy... rebuilding and preparing for the next war.

Well, Asylon did have a good run hitting up Corsanctum. But considering it was essentially 3 versus 1 and Asylon had no real way to recruit more troops till it was too late... while the enemy were able to the whole time... well the result was obvious.

Maybe if our enemies had given us enough time to properly entrench into our foothold or if there was a mechanic allowing us to recruit anywhere else, Asylon probably wouldn't be in Giask now...
But yea, we were essentially a rogue nation at that point, despite the 'advantages' given us, it is not enough to fight a proper war when casualties start mounting and equipment starts to break down... it was just enough to peacefully relocate.

Maybe Asylon should have rushed down to Luria and taken one of the rogue cities while they were still rogue instead.  But yea, there is a lot of non-city space in the middle.  So our options were essentially go south or go north.
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