Actually, from a roleplaying perspective it should be quite fun. At least very different from any of my adventurers (all male, all eager little hunters, but all with differing personalities). I was going to do a fairly cool concept for another adventurer, but that didn't work out.
I'll probably make her a "fun" noble, just so that there's plenty to do when my adventurers run out of hours. Not Graham-style fun (I've learnt my lesson on that one), but amusing none-the-less. Not sure just where she'll end up. I'm sort of eyeing off the city outskirts in Giask or around Outer Giask, just for convenience sake. Or Mellifera or Cadier, because it's good to spread the bounties (and guildhouses) around liberally. The army building side of things takes a while anyway, so at least we won't need extra troops for internal security. And wiping out monsters, undead and bandits is a fairly hassle-free way of getting a bit of battle experience. A homeguard regiment might be quite fun really. Especially one led by a "fun" female noble. Who knows the favours she'll ask for or bestow for her services.
I'll see how it works out anyway. I just have to put a wall up between her and my adventurer so I don't get accused of meta-gaming. Story-wise, they already look down on each other, for very different reasons, so it shouldn't be too hard. Once the whole "line 35 killed your character before conception" thing gets worked out, she'll be good to roll.